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Dominic West
I'm in

A 3-Victory Newbie Contractor played by leonvanderblight in The Illumination

Dominic West is a Crypto-fascist hacker who will risk their life to Subjugate the masses with a constant feed of nostalgia and entertainment.

They are 25 years old, and often appears as A haggard looking man with a large brown beard and dirty blonde hair.

Dominic West lives in The Illumination, a setting where videos of the supernatural go viral every day.













2 Alertness

0 Animals

4 Athletics

0 Brawl

2 Crafts

2 Culture

2 Drive

3 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

0 Performance

2 Science

3 Stealth

0 Survival

5 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


(Dominic West is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Dominic West has no Battle Scars)

Body 6


9 Mind





  • Conspiracy Nut You believe any conspiracies told to you.

  • Nostalgia


    Respected Expert: Deep web You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Database: City Planner You have access to a specific database of non-public information. As long as you have internet access or cell service, you may search for relevant information in your database. GMs may require you to make a roll and/or spend a significant amount of time for particularly complex or nuanced information requests, at their discretion.


    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. Opponents must succeed a Difficulty 7 Mind roll in order to attack you instead of other opponents in combat. Only works if your Brawn rating is 1.

    Loose Ends


    Allowing himself to directly mindlink with the server in his home allows him to think on a level beyond normal people, parallel thought processing independent of anything and everything related to his physical body. Though it does require him to squint with the cybernetic eye in question resulting in a visible telescoping of the iris but hey. Nothing's free.

    You gain the following benefits as long as you have your cybernetic eye.

    Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).

    If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.

    You also gain the following effects:

    • Push Through It: When you Exert your Mind to ignore Penalty and gain +1 to your Outcome, it lasts for a number of rounds equal to your Intellect.

    • If your cybernetic eye is damaged, destroyed, or lost, you lose all benefits from this Effect for the next two months, or until you can recover any relevant missing items (which may involve a side-game and requires a GM to approve whatever process is used).

    With a little touch of mania, and a little request for power beyond the standard pale from a harbinger with a sense of humor. Dominic has gained access to a new function thanks to a new lobe inside his brain that with the help of any device with a touch screen he may edit the world around him with a simple flick of his wrist he can edit the people who find themselves within it's sights. Childishly malicious as Dominic is, such alterations are also never helpful. Though the energy that facilitates such changes fades and thus things tend to revert in about a month once afflicted.

    Exert your Mind and Spend an Action to activate. Select a Living or Animate target within 20 feet. You must actively and obviously use A touch screen device to activate this Effect. Roll Intellect + Technology at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.

    If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:

    1. A Minor Battle Scar E.g. an aesthetic-only body modification (a disfigured face, a pig's tail), impacted hand or foot, or vocal changes that complicate communication
    2. A Major Battle Scar E.g. a disabled/removed hand or foot, an inability to speak, an impacted major sense, removal of a minor sense, impacted movement.
    3. A Severe Battle Scar E.g. a disabled/removed arm or leg, deafness, aesthetic changes that are nearly impossible to conceal.
    4. An Extreme Battle Scar E.g. removal/disabling both hands or both legs, blindness, a full-body deformation that leaves the target humanoid but makes it difficult to use clothes, vehicles, and equipment designed for humans.
    Refer to the stock Battle Scars on the Character Sheet for specific systems.

    All alterations you make must Must always either expand or shrink an existing body part.

    Your alteration "heals" over the course of the next month, after which it is fully cured.

    • You may opt to inflict a Battle Scar that is less severe than what your Outcome allows.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Legendary Artifacts

    Project Ozymandias

    Created and held by Dominic West.
    A black and red laptop with several fold out keyboards that all have various oblique commands written on the keys, and has a laughing skull face on the back of it.

    Waterproof, bulletproof, and as fireproof as anything in it's category can be the hardened reinforced steel laptop weighs in at a hefty 10 lbs, but it delivers performance beyond anything else in it's category. With hardware that makes a supercomputer blush, and a petabyte of ram any system you set this bad boy to cracking will be crying for it's mother by the end of a minute. Combine that with it's built in destroyer protocol and you'll find that the devices it targets are rendered completely unusable!

    Exert your Mind and spend 1 minute to activate. Select a Device within 300 feet. Does not work on Alien technology. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    You may issue a "self-destruct" command that leaves the hacked system's hardware inoperable, even if that machine had no such functionality previously.

    If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.

    Every hack you make leaves behind A laughing skull face wagging a skeletal finger at you in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

    Possession of this Artifact causes the following Trauma to manifest over the course of a day: Conspiracy Nut: You believe any conspiracy theories told to you.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.

    • When targeting non-computer devices, you may operate switches, buttons, dials, levers, and latches.
    • You can target yourself if you qualify as a valid target by the other requirements.


    Max Encumbrance: 0 pounds.

    Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

    On Person

    • Jeans
    • Undercover Kevlar T-shirt
    • Anti-facial recognition mask
    • Anti surveillance jacket
    • Wallet
    • Keys
    • Jail broken Smartphone with GPS tracking disabled.
    • A pocket knife
    • Lock picks

    Black messenger bag

    • A headlamp
    • Rain jacket
    • Metal water bottle
    • Toiletries kit
    • Top end laptop made as a duplicate of Project Ozymandias
    • Modded AR-15 with full auto capability
    • 10 magazines of 5.56
    • A soda can full of thermite
    • A hand mirror
    • A road flare
    • Various computer cables
    • a smoke grenade
    • A blow torch
    • Glass cutters kit
    • Bulletproof waterproof laptop case for Project Ozymandias.
    • Thermite spray trap attached to a spool of thin wire.
    • Rust powder
    • Aluminum powder
    • An empty lunch box

    Ford F-150

    • 5 extra gas tanks in the bed of the truck secured with bungie cable and tie downs
    • 2 weeks food and water in the bed
    • 200 feet of rope in the bed
    • Bullet-proof front wind-shield
    • Never flat tires
    • Back-up laptop
    • Back-up smart phone
    • 4 way radios X 4
    • Police scanner
    • 6 pack of road flares
    • Burner phone
    (Click to toggle Weapons reference)


    From The Illumination
    The Talent's phone A nokia brick phone that The Talent can use to contact you about jobs.

    Contractor Timeline

    3 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 177 - Spent: 177)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Dominic West has not written in their journal yet.


    Dominic West has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Dominic West.

    Assets And Liabilities


    +2 Database
    Access to: City Planner
    +1 Respected Expert
    Field: Deep web
    +1 Pathetic