Description
Conner has lived under the judgement of the angels and devils as long as he can remember. They have granted him the ability to conjure those holy or unholy fire.
System
Exert your Mind and spend an Action to create or extinguish a fire as large as A fire in a residential fireplace (3 Damage per round) at a Location or on any target within 20 feet. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind.
Lighting a creature on fire deals A fire in a residential fireplace (3 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Dexterity + Athletics, Difficulty 8.
Enhancements
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Concealed
(Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
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Flame Control
(You may spend a Free Action on your initiative to move a fire from one location within range to another location within range, or to draw a line that a fire which is twice as large as your max fire size cannot cross.)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - An Angel tattoo or a Devil tattoo on his fingers
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Half the Equation
(You may only create or extinguish fires, not both.)
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Create or Extinguish - Create
Parameters
Fire Size:
1 ( A fire in a residential fireplace (3 Damage per round) )
Range:
1 ( 20 feet )
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