Bu Fang offers up a nice meal. Using it to lead a conversation, the meal relaxes the targets mind, so much that they start spilling their secrets without knowing. They don't even realize as they chat, Bu Fang leading them on in the coversation.
This Effect activates whenever eats a Fascinate meal. It does not require an Action or Exertion. Select a Sapient target or a Creature within 20 feet. “Your target should be intuitively based on the triggering event. You must use up Trapped meal in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is a dinner conversation and made publicly available.
You cannot investigate the same target more than once per day.
Bu Fang offers up a nice meal. Using it to lead a conversation, the meal relaxes the targets mind, so much that they start spilling their secrets without knowing. They don't even realize as they chat, Bu Fang leading them on in the conversation.
Edit: Another good power, though the Concealed is broken - you have to pick something that the person would notice as unusual. It has Conversationalist, so you can't double dip by saying the only Tell is "casual conversation." Has been changed to "leading questions" to reflect this.
I should note, that if you got them to eat a meal with the altered Fascinate, you could make this into a kick ass Triggered power. I'm going to re-create it in that effect just to show you - note that the Mind roll would be -2 dice if they were subject to the Fascinate, & nobody eating the food would hear the secrets spoken.
This Effect activates whenever eats a Fascinate meal. It does not require an Action or Exertion. Select a Sapient target within 20 feet. You must use up a Trapped meal in order to activate this Effect. At the end of your investigation, roll Charisma + Influence at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is dinner conversation and made publicly available.
Nathan analyzes the complexion, bone structure, face, and palm of his target, calculating their past, present and future based off these characteristics. During this process, he may even ask for the hour, day, month, and year of birth of his target for additional guidance.
Exert your Mind and spend a minute. Select a Sapient target or a Creature within arm's reach. At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
Disaster looms. You hear the songs in every heart, and know their inevitable, bitter ends.
You hum a familiar, dreadful tune, known only to you and your target. Droplets of cold river water condense on your hands. They get the disconcerting feeling of a thread unspooling in their brain.
Exert your Mind and spend 2 Actions. Select a Sapient target or a Creature within arm's reach. You may select a target at any range if you use up a scrap of fabric stained with the blood of the target. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Occult at Difficulty 6. The target resists by rolling Mind at Difficulty 7.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
When Anthony shakes someone's hand, there is a momentary connection. The Lord unfolds their life in his mind - it takes but an instant, in the span of which he undergoes all their experiences overlaid upon each other in fractal patterns like lichen growing upon itself. From this kaleidoscopic mass of neural impulse, he is able to pull threads of connection, of consistency, and learn where his target's allegiances lie.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within arm's reach. This Effect cannot be used unless you shake the target's hand. At the end of your investigation, roll Intellect + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
While interrogating a target, Andrew always finds the truth in what they are saying.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift's Cost is capped at 2 and cannot be increased further.
The Doctor examines their patient and gives a standard medical checkup, asking them questions, nodding to themselves, and muttering arcane medical jargon. The examination reveals an extraordinary amount of detail about any medical issues suffered by the patient.
Spend one minute. Select a Sapient target or a Creature within arm's reach. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Medicine at Difficulty 6. The target may Resist.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.
The detective can learn a lot by watching someone for a minute. Each subtle detail, every unexplained stain, reveals something about where the target has been. Ocassionally, they'll drop a business card, or explain how to contact them. The detective is listening.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a Sapient target within 20 feet. This Effect cannot be used unless the target does not know you're watching them. At the end of your investigation, roll Charisma + Investigation at Difficulty 6.
You learn a single specific piece of information, chosen from the following list, about your target:
The quality and specificity of information gained depends on your Outcome.
You cannot investigate the same target more than once per day.
The survivalist is adept at following an animal through any terrain. Once they find a recent track, they may focus their will to illuminate the trail of their target. Any part of the target's trail within eyeshot glows a bright, misty green. Even the trails made by vehicles the target was riding in are illuminated.
Exert your Mind and spend a minute. Select a Sapient target within 20 feet. You may select a target at any range if you use up fresh tracks of the target. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is revealed by illuminating the trail in a glowing light and made publicly available.
You cannot investigate the same target more than once per day.
The psychic can glean various important details about a person simply by engaging in a short conversation with them.
Spend one minute. Select a Sapient target within 20 feet. You must actively converse with the individual in question for one minute in order to gather any information. At the end of your investigation, roll Perception + Influence at Difficulty 6.
You learn all the following information about your target:
The quality and specificity of information gained depends on your Outcome.
Any information you gather is spoken aloud in conversation and made publicly available.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
You cannot investigate the same target more than once per day.