Despite its bulky shape, it’s actually light and comfortable to hold. When functional, a slight light and buzzing emits from its core, energy dances between the three prongs at the end of the weapon. When fired, it shoots bursts of energy.
The Electron Mauler saw a lot of action upon its conception during the Mercuiod war. A war that marked the Zetotho as an empire that is not to trifled with.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a white L shaped block and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
A small gun shaped american flag lanyard that Brendaniel always around his neck. He wears this for the purpose of reminding of his distant families homeland, and for protection in case of nefarious Yakuza or Yokai attacks that will surely the happens the day he becomes the protagonist. It's under barrel grenade launchers holds the power to banish demons.
This Artifact can be used as a Rifle. It is roughly the same size as a Rifle but can be collapsed into An American flag pin shaped like a gun and concealed. Collapsing or expanding it costs a Free Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's Armor is fully effective against this damage.
Possession of this Artifact causes the following Trauma to manifest over the course of a day: You cannot use this weapon unless someone near you has already taken a severity 2 or worse.. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
Just an ordinary foot bag, or trunk, or backpack... okay, not so ordinary.
This Artifact can be used as a container. It is roughly the same size as a foot bag and just as difficult to conceal.
Your foot bag holds 30 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your foot bag. They will have access to anything else inside and may attempt to break free, damaging or destroying the foot bag in the process.
If your foot bag is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
Looking on the outside the backpack seem completely normal with nothing out of place.. although that all changes when the bag is opened a dark greenish mist begins to pools inside the bag. from the opening as you peer into the bag you see a bright green eyes stare back at you.. although they seem content with just watching you. As you reach into the bag you seem to find whatever you were searching for.
For anyone else who opens the bag it seems to be an empty bag with nothing in it.
During a long night as Allison was walking down a dirt trail, on her way to drop off a package for her Job. As she was walking she decided to take a 'short-cut' through the forest to get there faster and get paid faster.
After taking the 'short-cut' through the forest she would get the feeling that she was being watched and followed, after feeling this for about five minutes she would dive into a thick bush and quickly move behind a tree and begins to sneak through the forest.
As she was sneaking through the forest looking for the person following her she would come across a large creature looking thing only visible due to the moonlight shining just right, as she was following it the creature would quickly turn around and spot her..
After being spotted she would quickly begin running through the forest between the trees, however she would hear larger steps behind her she would come to a wide clearing before turning around spotting the creature again this time turning into a dark green mist as it begins to flow into her bag taking refuge in her bag.
This Artifact can be used as a container. It is roughly the same size as a Black Backpack and just as difficult to conceal.
Your Black Backpack holds 3 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Black Backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the Black Backpack in the process.
If your Black Backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The most prominent engraving on the bracer, the nib of an old fashioned pen, raises slightly from the surface. With a flick of the wrist or finger, a shiny golden shuriken in the shape of a pen nib fires from the wearer's fingertip. Trailing behind the shuriken is a thin line of ink, which vanishes on impact along with the nib. If the wearer chooses to, they transpose along the path of the ink from where they were to where it hit, appearing to move as a thicker section of ink along the line. Even if no fingers point straight at the target, the shuriken curves in flight to hit more accurately.
The bracers have multiple engraved images, each of them deep enough through the bronze to show the titanium beneath. While made as a pair of bracers, each is a different artifact. They were made as high quality costume elements but are fully functional for defense. The engravings were originally simply images with a personal meaning, but over time more will likely become enchanted.
Each function of the bracer is manifested from the enchanter's mental visualization, and the personal energy of the wearer.
This Artifact produces ephemeral projectiles that can be used as a shuriken.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +2 Weapon Damage.
You also gain the following effects:
Crew brings his arm up as though holding a spear suddenly bring it down as though to slam the butt of a spear against the ground Suddenly crew is in full battle regalia and holding his spear. When Crew stabs forward with the spear it seems to extend far beyond the point that it should stop. He then needs to take a second to reset his form for the next attack.
The spear is unadorned and not much different from a normal spear except for the fact that it is covered in cuts and scratches, it appears to be the standard issue spear for the spartan army.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into Leather Glove and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects: