When the whistle is blown, it will not produce any sound. Mabel will come trotting over from behind an object that could not feasibly cover her body. If there are no objects to appear from, Mabel will appear out of thin air.
Mabel is a brown horse with her mane braided together and beads intertwined. She is very affection to people she knows and very strong. She can carry four people but will not do this happily.
Mabel usually isn't collapsed and lives within Buck's apartment kind of like a dog. She is collapsed when he goes out so Buck always has her around. Yes, Buck is an upstairs neighbour.
This Artifact can be used as a horse. It is roughly the same size as a horse but can be collapsed into whistle and concealed. Collapsing or expanding it costs a Quick Action.
This horse has saddle, stirrups, halter, reins, and saddlebags. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
The bracelet on my wrist transforms into the blade in a slithering, almost wet manner, denoting from the sword's gimmick of it being alive. Once it has rested on my hand, it relaxes into shape, the shape being of a short sword with a crossguard, a small crystal in the pommel of the blade and with a simple silver glint on the actual blade.
My first-ever attempt at artifice, it is a simple sword with nothing too special about it besides its ability to condense in size.... Except for a few things:
• The ever changing formless handle that changes size and shape depending on the way I need to grip it, sometimes the blade grows long or shorter depending on how many hands are holding it.
• the small crystal on the pommel. It is in fact not for decoration but it is a small exposed part of the sword's true form, one that can sense my life force and can draw itself back to me within a certain range.
• a side of the sword that is sharpening and serrated, purely designed with the intention of tearing through armour that can't be cut in one go.
• the blue essence inside the blade's fuller. It is actually more of my life force that has been conjoined with the blade permanently hence why it works best with me, though I don't deny the idea that if it were taken in my death that it'd be willing to accept anyone else as its master.
• and finally, in its bracelet form, it has a single magical crystal, I suppose it's for keeping the blade in that form unless needed.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe but can be collapsed into a bracelet and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
Wounds caused by this blade exude a black mist, just like the sword.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage. The target's fully effective
This item is a living thing. It counts as a Creature when targeted. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
While the Shock Suit usually tends to be a bulky set of armoring, through the power of magnetic plating and warping the electromagnetic spectrum via magnetispectral threading, The Sparkman can now return to being a somewhat ordinary tax paying citizen.
Usually these clothes come as a motorcycle suit of some sort, with the shock suit's own helmet turning into a generic navy blue motorcycle helmet.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a Clothing but can be collapsed into a Small Battery Bank and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes into one of the following Objects: Reinforced Civilian Clothes. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance must be generic, cannot mimic specific items (such as a particular painting, a certain person’s ID, etc), and must be of a similar size and weight to this Artifact.
Your Artifact makes a genuine transformation into the new Object; it is not illusory, and the Object has fully normal and expected functionality. Any functionality which the Artifact previously possessed will not be useable until the transformation is ended.
Midnight, at Queens, New York. Bodies lay tattered over the streets as the sound of machine gunfire thunders throughout the once sleeping hours. In a restaraunt, five men unleashed the wrath of their guns, shredding and rupture any unfortunate souls to have been caught in the crossfire. In the restaraunts kitchen a lone contractor hunkers down and pray, waiting for the moment the gunfire is silenced as he cuts his leg brandishing the glock against the wound and when the hammers finally fall onto nothing and silence remains the contractor rose up drawing the handgun in his palms only for it to breakaway, strecthing wires of metal to its disembodied parts, filling the void with alloy giving form to a gattling gun. Taking it's first breath in with a hail of lead and sonorous screams.
This Artifact can be used as a handgun. It is roughly the same size as a handgun and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
Possession of this Artifact causes the following Battle Scar to manifest over the course of a day: Scar patterns will painfully form on the upper body of the wielder, telling their story and character to all who see. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
You also gain the following effects:
When stabbing with the knife, it seems as though it can cut into things a touch easier than most. When hitting demons though, it burns them with a fiery fury within their now desecrated soul.
This Artifact can be used as a knife. It is roughly the same size as a knife and just as difficult to conceal.
Attack by rolling (Dexterity or Brawn) + (Melee or Brawl), Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
"The Coffin" can only be used to store things commonly found in coffins, such as bodies, clothes, jewelry, photos, weapons, coins, and similar.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless. Unless you are storing something commonly found in coffins, this Artifact behaves as its mundane counterpart. This Effect cannot be used unless you are storing something commonly found in coffins.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
On a Downtime, you may change this Artifact from one type of container to another. Maximum once per Downtime.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.