Legacy Power: The Curse of Life

“Don’t be jealous. There are times I wish the wounds wouldn’t heal at all.”

A 1 Gift Regeneration Power created by shady.

Description

The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.

The owner of said body may grow overconfident or feel trapped by their difficulty dying. Risky behavior often follows.

System

Any stabilized Injury heals quickly, reducing its severity by one level each time [[cool-down]] elapses. Therefore, if you have the cool-down parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars and cannot heal wounds caused by silver or the bodies of supernatural monsters.

If you are considering two courses of action, you are compelled to take the riskier choice and must roll Mind Difficulty 7 to take the safer approach.

You may Exert your Mind to stabilize any Injury.


Enhancements

  • Clotting (You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.)
  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)

Drawbacks

  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Can not heal wounds caused by silver or the bodies of supernatural creatures (eg. Vampire fangs)
  • Maddening (Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
    • Trauma - Compulsion to take risks. Roll Mind to take the less risky of two options you are considering.

Parameters

Cooldown: 1 ( 3 Days )

Edit History

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Nov. 8, 2023, 1:25 p.m. - Adjustment Cost: 1. Text field change

Feb. 6, 2023, 1:42 p.m. - Adjustment Cost: 1. Text field change

Nov. 15, 2022, 1:35 p.m. - Revision Cost: 1. Removed Enhancement: Not Dead Yet!

Oct. 28, 2022, 1:33 p.m. - Revision Cost: 1. Added Enhancements: Regrowth, Not Dead Yet!, Added Drawback: Silver Bullets, Removed Drawbacks: Maddening, Conditional, Parameter Cooldown changed from 1 to 0.

May 9, 2022, 6:04 p.m. - Upgrade Cost: 1. Upgraded from old powers system

- Aug. 4, 2020, 8:11 p.m. - New Cost: 1. Initial power creation