Legacy Power: Master of Puppets

🎵Now your life is out of season🎵

A 2 Gift Possession Power used by Nikki, created by BOMBSHELL2150.


A young man sits down on top of a Marshall 112 combo at Jake's Pawn Shop in a destitute part of Los Angeles. He fishes about on the stained carpet for the quarter inch input of the cable coiled in front of the dirty 1980s-era amp. He plugs it into the jack of the pristine pearl-white Ibanez Iceman. It reminds the kid of something a rockstar from the old days would play. Back when they were still made in Japan and not some lesser shithole. He strums the opening refrain from Stairway to Heaven as any good pawnshop guitarist should. His hand comes down to strum the next chord when he feels a presence swoop down on his mind. Like a Kingfisher slamming into the surface of his mind, he feels another with him. And then he feels nothing.

Nikki strums the second chord of Stairway to Heaven, his long brown hair hanging over his bare chest. He sings quietly, "and the piper's calling you to join him". He unplugs and stands up, Ibanez Iceman hanging around his slim body as if it never belonged anywhere else and walks out. His return to the skinlands announced by the jangle of bells tied around a pawn shop door.


Spend an Action, Exert your Mind, and roll Charisma + Influence Difficulty 6 against a Living Sapient target no farther than Arm's Reach, which they can resist by rolling Mind, Difficulty 6 as a Free Action as a Free Action. Targets that are Incapacitated from Mind damage cannot resist. If you succeed, you possess the target for Outcome in days.

You may end the effect with a committed Action as long as you are within Arm's Reach of your body.

During the possession, any rolls that use Brawn or Dexterity use the target's instead of your own. Likewise you assume their physical Assets and Liabilities instead of your own. You do not gain access to the target's Active Powers, memories or skills. You retain access to your Active Powers but not any Passive ones.

If the body you are possessing dies, you die immediately. If the the body you left behind dies, you die when your possession ends.

While possessing, if you take an action that violates the target's Limits or attempt self-harm, the target must make a Trauma roll. If they succeed, you are evicted from their body. Even if the roll fails, they may Exert their Mind to evict you.


  • Black-Out (The target has no recollection of what happened while Possessed. Any Traumas they acquired during the affair remain.)
  • Muscle Memory (Your Ability ratings are your own or those of the creature you are possessing, whichever is higher.)


  • What's Wrong (Your inhabited body undergoes a physical and/or behavioral change for the duration of your possession that makes it obvious that something is seriously amiss.)
    • Indicator - Takes the appearance of Nikki
  • Long Cast (This Effect takes one minute to activate.)
  • Critical Failure (Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
    • Critical Failure effect - Intended Target attacks guitar


Range: 0 ( Arm's Reach ) Duration: 3 ( Outcome in days )

Edit History

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July 28, 2021, 2:16 a.m. - Improvement Cost: 2. Added Enhancements: Immortal Spirit, Hitchhiker, Empowered Soul, Removed Enhancements: Black-Out, Muscle Memory

Revision purchased with:
Improvement from House Games of yore spent on improving power: Master of Puppets
Gift from House Games of yore spent on improving power: Master of Puppets

July 11, 2021, 8:37 a.m. - Adjustment Cost: 1. Text field change

- July 11, 2021, 8:07 a.m. - Adjustment Cost: 1. Text field change

April 30, 2021, 10:51 p.m. - Adjustment Cost: 1. Text field change

April 30, 2021, 10:46 p.m. - New Cost: 1. Initial power creation