The ability to climb like a tree sloth or crawl like a sloth, her body changes to allow such feats to be second nature… or were they always their natures, and now who they are is just… more?
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
A piece of Lapis Lazuli inside third eye. Golden specks (pyrite) shimmers in the deep blue rock (lazurite).
Stone of Wisdom and Intellect. Opens third eye, place of intuition, knowledge and psionic abilities.
You gain the following benefits as long as you have your piece of Lapis Lazuli inside your brain's frontal lobe.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
A decaying body full of Necrotizing fasciitis. In which the Necrotizing fasciitis now dominants and eats up the other natural illness
You gain the following benefits at all times.
You are immune to all non-Alien diseases, as long as they can be treated in some way by modern medicine. If there is no known treatment, you must Exert your Mind to cure yourself.
His organs, has fallen out of him, those that look, notice his skin at his ribcage touches his spine instead and theres practically no organs there.
Dave upon returning from the contract, feels like vomiting as blood exits from his eyes, mouth, and skin, upon cleaning himself, he feels no warmth but no coldness either, no longer truly living, no longer having blood in his body. Dave realizes, the Necrotizing fasciitis has reached his organs and has decayed them away
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive.
Through the continued awakening of Andrew’s Titanblood, he has unlocked the divine fortitude the Titan race is known for, his body’s rapid evolution granting him the ability to shrug off pain and stress, fighting even in the worst scenarios
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Minerva sheds her previous form completely, adopting a new base form. Her new form isn't quite flesh and blood, though. It only behaves that way because she believes it should. Her body is made of thought and will and materials from the Dreamlands.
The young girl is now an anthropomorphic kitsune, with bright golden eyes and brightly coloured fur. She has a bushy tail which she has only just barely learned to keep out from underfoot. Her entire form is a little bit brighter and more intense than it should be, as though the brightness and contrast sliders were both turned up by twenty percent.
Her blood is a vibrant scarlet, brighter than it should be. But shortly after leaving her body it turns to a metallic quicksilver, boiling and bubbling. The blood itself feels angry, thrilling with rage.
She still remembers her old form, with mixed feelings. She can turn back into it, but it's not right. Not anymore. When she returns to her base form, that's not it anymore.
Minerva's form is made of will more than anything else - and she can choose how it is effected. Expressions of energy, heat and cold, have little effect on her if she chooses not to let them. And being made from will, it suffuses her entire body. She isn't stored in the brain any more than she is stored in the foot - She doesn't have a soul, she is a soul. She has a body.
You gain the following benefits at all times.
You are permanently and visibly transformed: A kitsune. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects:
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.