Electricity arcs over Raika's body and by manipulation of the emf and charge pulls and pushes things with metal inside them.
I am lightning, I am the storm, I am magnetism!
Exert your Mind and spend an Action. Select a Object or Animate target up to 100 feet away. This Effect cannot be used unless the target has some amount of metal.
Targets that weigh less than you are pushed back until they are 100 feet away or pulled towards you until they are right next to you. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
While wearing his sport fut the Trainer will progress to do his workout routine and magicly everyone will get pushed away he push and get pulled back when he pulls
Exert your Mind and spend an Action. Select a Object or Animate target up to 40 feet away. You must actively and obviously use need to be in Sport gear to activate this Effect.
Targets are pushed back until they are 40 feet away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may select up to 3 targets each time you activate this Effect.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute.
Targets that move and collide with a solid surface take 5 Damage.
Possession of this Power grants the following Battle Scar: Weak Stomach.
Possession of this Power grants the following Trauma at all times: Food disorder.
people in the vicinity feel like not approaching the area around me i guess
Exert your Mind and spend an Action.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you.
You must maintain Concentration during this Effect.
Keith Nightly starts to play a song, and the sheer awe generated by his performance makes it difficult to approach him.
Uses Music
Exert your Mind and spend an Action to activate. You must actively and obviously use Musical Instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6.
Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next minute. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
a stong lasso like vine grows from the arm
Exert your Mind and spend an Action. Select a Object or Animate target up to 100 feet away. Select a distance up to 100 feet.
Targets that weigh less than you are pulled towards you until they are the selected distance away. If you are lighter, you move instead. If you are roughly the same weight, you and the target both move.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto. You may also roll to anchor yourself as you activate this Effect without spending a Reaction.
A mighty wind emerges from the mouth of the jar, pushing back the target and keeping them at 45 feet away from the user.
Expend a point of Battery and spend an Action. Choose an Animate target within 45 feet from you.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. If your target is within the field and failed to resist, they cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
If your Concentration is interrupted, you may Exert your Mind to re-concentrate without ending the Effect.
The user places this slip of paper from the mystic against their head, speaks the inscribed phrase, and envisions a time they wished they were alone. the paper bursts into a shockwave that pushes a nearby being away. The repulsion field can be maintained for several seconds by meditating on the nature of solitude.
Spend an Action and use up this paper with mysterious calligraphy. Select a Animate target up to 100 feet away.
Targets are pushed back until they are 100 feet away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute.