The forehead gem opens, fairy docked with the forehead gem, acting like a dry dock. Fairy launches into the sky and transforms into a alien space frigate 1,300 ft long 650 feet tall and 200 ft wide. Or hangs around in fairy form.
Body 12 mental 7 3 armor standard vehical 500 feet per round top speed
Weapons systems 4 railgun turrets ( must be manned to be fired rifle stats Difficulty 6, +1 50 feet 3 damage effective range 400 feet 15 attacks) 4x automated railgun cannons (heavy sniper diff 6 3, and penetrates 2 Armor effective 1000 feet 3 attacks) 10x Hi resolution (8k) Hi zoom (3000 feet) cameras 5x hi Lumen spot and 4x flood lights
yosei shuttle
body 8 armor 1 mind 7
500 feet round top speed
crew 5x medium creatures 1 large and 1 pilot.
2x Railgun turrets ( Must be manned to be fired rifle stats Difficulty 6, +1 50 feet 3 damage effective range 400 feet 15 attacks)
4x Hi resolution (8k) Hi zoom (3000 feet) cameras
5x hi Lumen spot lights
(Weapons and gear acquired by conventional means including Armory asset)
This Artifact can be used as a planet bound alien frigate spaceship. It is roughly the same size as a planet bound alien frigate spaceship but can be collapsed into fairy mechamusume and concealed. Collapsing or expanding it costs a Quick Action.
This planet bound alien frigate spaceship has airtight life support, artificial gravity, hydroponics, captain's quarters, crew quarters, guest quarters,full stocked galley, cargo bays, shuttle hanger, hovers and vtol, brig, full stocked medical bay. landing gear, rear ramp, external to internal airlock elevator, docking collar, internal comms, external PA system, communicator badges,. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: gem on forehead. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
From the outside, the Dead Line appears to have two cars. A front car with a passenger compartment and the conductor's seat, and a back car with some storage. The Dead Line's back door leads into another car which shouldn't exist, and then another, and then another.
Up to ten total cars exist in the Dead Line proper and, should Charlie deem so, a given car can loop around forever on itself to prevent anyone inside from escaping.
Looking out the window in one of the faux storage containers shows an infinite dark expanse with glimmering lights passing by in the far distance, and occasionally moving past the window at high speeds as the Dead Line rumbles forth infinitely.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside weigh their normal amount.
Living things can be stored in this Artifact. They will have access to anything else inside but cannot break free.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.
a somewhat small shovel with lots of duct tape wrapped around the middle. when it extends the sound of wood cracking can be heard before it shoots forward like a shovel launcher then returns through the power of magicaly elastic duct tape
This Artifact can be used as a club / improvised weapon. It is roughly the same size as a club / improvised weapon and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage.
You also gain the following effects:
This whip is entirely composed of Bankstons Fur and Werewolf pelt. His large K9's teeth have been weaved into the whip, when this whip bites into a opponent it contorts and constricts forcing them to rip the teeth out. due to the heavy nature of the whip it excels at smashing objects.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
A rusty heap of trash, gunpowder and fumes. How in the hells does this thing even move?
This Artifact can be used as a Goblin Car(t). It is roughly the same size as a Goblin Car(t) but can be collapsed into Jerboa Foot Necklace and concealed. Collapsing or expanding it costs a Quick Action.
This Goblin Car(t) has Mounted Grenade Launcher (Rooftop Catapult), Grenade release lever (Live grenades dropped behind), storage space (takes up passenger areas), forward mounted SMGs, and a roll cage.. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: You Are A Literal Goblin. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
The car McKenna purchased, repurposed, and legalized has begun to make noise, a whisper, a Susurration. One day, in their garage, The car had simply disappeared. In its wake was a pocket watch, unopenable, and slowly ticking.
The watch loses its red luster over time, it requires upkeep in a simple form, blood, any blood.
After several jobs, McKenna has decided to fix up the car to suit more dangerous needs.
Off-road tires, Bullet proof windows, Better window blades for her uses, and lifting the body for better maneuverability.
And a GPS.
Augments:
Blue Fungi Hood Ornament
High Powered Waterproof UV Car Headlight
The Hanged Man
-Simon Walker (Contractor)
Bobasaurus
-Hearne Morgan (Contractor)
-Jessica Black
-Rick Lawson
-Dylan Reed
-Ariel Dupont
Shisa nyama mfetu
-Zain Robinson (Contractor)
-Songoma (Witch Doctor)
-Ancient African Demon
Sleepover
-Anastasia "Luck" (Contractor)
-Anastasia Marigold (Contractor)
-Draven Darkwood (Contractor)
This Artifact can be used as a NASCAR. It is roughly the same size as a NASCAR but can be collapsed into Pocket watch and concealed. Collapsing or expanding it costs a Quick Action.
This NASCAR has a white body with red rims, a few stickers cover the small corners of the body. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
When Winter Fang's glittering string is drawn, an ice arrow crystalizes nocked and ready to fire. These ice arrows melt quickly after piercing their foes, leaving deadly wounds instead of evidence.
This Artifact can be used as a bow. It is roughly at least twice as large as a bow and cannot be concealed on your person or disassembled for storage.
Attack by rolling Dexterity + Athletics, Difficulty 6. Successful attacks deal Contested Outcome +3 Weapon Damage. Attacks do not require a successful called shot to do damage.
You also gain the following effects:
The 255TE "Lancer" Rife fires an extremely deadly spike of plasma at its targets. It comes standard with a volume control, allowing the soldier to mute its normally fearsome lightning crack report for stealth missions. When not in use, it can collapse into a small metal disk that can fit into any utility belt.
This Artifact can be used as a rifle. It is roughly the same size as a rifle but can be collapsed into a metallic disk and concealed. Collapsing or expanding it costs a Quick Action.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The airship of solitude is the mad scientist's lair and preferred mode of travel. Not only does it include a full science laboratory, it can be collapsed into an incredibly small canvas cube and easily transported. The mad scientist may pilot the ship alone or rely on its autopilot features for ultimate convenience.
This Artifact can be used as a blimp. It is roughly the same size as a blimp but can be collapsed into a phone-sized canvas cube and concealed. Collapsing or expanding it costs a Quick Action.
This blimp has full science laboratory, bullet-proof envelope, and ample parachutes. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.