There seems to be a short cutscene as Ashen falters before they call out to someone. Their body glitches and warps as there is a short groan of pain before Blood start to bleed from Ashen's orifices, as their back bursts in wings of blood and fiery blooming flowers. Blood and ichor and fall from the gaps of their armor before burning away into a brilliant bright light; the flesh slowly burning away into wings engulfed in unburning flames and flowers.
Ashen's binds are slowly being broken.
This Effect activates whenever they take Severity 2 injury or more. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. Whenever you fail or botch a Trauma or Self-Control roll, you must activate this Effect.
You transform into a 7'10" tall, red-haired woman for 30 minutes. You have access to all of your Powers while you are a 7'10" tall, red-haired woman, and you can use your equipment. The Injuries and Battle Scars of your Alternate Form and your true form are tracked separately.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Blood start to bleed from Ashen's orifices, as their back bursts in wings of blood and fiery blooming flowers. Blood and ichor and fall from the gaps of their armor before burning away into a brilliant bright light; the flesh slowly burning away into wings engulfed in unburning flames and flowers.
In an instant Cynthia begins to grow slightly in size. Her blood begins to run cold. Her skin sheds off as if she was molting and is replaced with reptilian scales. Her hair falls out leaving a bald, scaly, and pointed head in its wake. A tail begins to spurt out of her behind piercing her clothes. Her fingers and toes begins to grotesquely elongate into claws. Her eyes turn bright yellow and narrow as she molts. Her tounge grows long and her teeth large. The only thing human to remain is her coat, shirt, and pants which all strain to fit the reptilian form.
Exert your Mind and spend a Quick Action.
You transform into Lizard-Human for 3 minutes. You have access to all of your Powers while you are Lizard-Human, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Faun turns into a twisted version of a deer. Eyes of a predator and sharp rows of teeth. They have huge antlers they can attack any foe with.
Exert your Mind and spend a Quick Action.
You transform into Monstrous Deer for 3 minutes. You have access to all of your Powers while you are Monstrous Deer, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
A painful shock flushes through your body as fur begins sprawling from where your skin once was. Your fingernails turn into sharp claws, your nose elongates and you can smell much better than before.
This Effect activates whenever Being reduced to the wounded state in combat. It does not require an Action or Exertion. Make a Trauma roll when you activate this Effect.
You transform into a Werewolf for 30 minutes. You have access to all of your Powers while you are a Werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Brawn is increased by 1 and your Perception is increased by 1.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Bonus Damage (instead of the typical -2).
You do not suffer any Penalty while in your Alternate Form.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
You cannot speak any coherent verbal language while transformed and must resort to other means of communication.
You are incapable of fine object manipulation while transformed and can only hold or grasp things in a crude, clumsy way.
I become a Letiche a half man half gator abomination with powerful Jaws, Claws, and Tail. This form is menacing with its large build and its mossy green scales and yellow underbelly. My jaw extends allowing for a powerful bite.
Exert your Mind and spend an Action.
You transform into Letiche for 3 minutes. You have access to all of your Powers while you are Letiche, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 1 and your Dexterity is increased by 1. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The Transformation looks painful and disgusting as the scales come out of my skin and my teeth and jaw morph into shape.
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
Possession of this Power grants the following Battle Scar: Alligator scales running down spine.
The user becomes a perfect replica of the target. Copying his appearance, knowledge, skills, and abilities.
Exert your Mind and spend an Action. This Effect cannot be used unless the syringe has been injected into the target.
You transform into A Perfect Replica for 30 minutes. You have access to all of your Powers while you are A Perfect Replica, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Attributes are the same. Your Stress is reduced by 2.
Your body is adapted to the abilities of the copied target. You receive +3 dice on non-attack rolls related to the abilities of the copied target.
The werewolf unleashes their inner beast, transforming into an imposing hybrid of human and wolf. Their head reforms into that of a wolf, robbing them of speech but bestowing a maw of deadly fangs. Grey fur sprouts from their body as it swells with muscle, ripping any tight-fitting clothes. While transformed, the werewolf is impulsive and driven more by instinct than logic.
If The Werewolf is struck my moonlight, they are compelled to transform.
Exert your Mind and spend a Quick Action.
You transform into a werewolf for 3 minutes. You have access to all of your Powers while you are a werewolf, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.
While transformed, your Brawn is increased by 2 and your Dexterity is increased by 2. You do not suffer any Stress while transformed.
Your alternate form is its own deadly weapon. Unarmed attacks made in your alternate form deal +3 Weapon Damage (instead of the typical -1).
Your alternate form renders you unable to speak any human language and incapable of fine object manipulation. You can only hold or grasp objects in a crude, clumsy way.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
While transformed, you automatically fail any Mind roll to resist an impulse and suffer -3 dice on all other Mind rolls.
Possession of this Power grants the following Trauma at all times: Whenever you are struck by the light of a full or gibbous moon, you must roll Self-Control to resist transforming. Triggers a max of once per night.