Harry channels the vigilance and resolve of Ilya Muromets, relying not on sight, but on his connection to the world around him. As he exerts his mind and focuses, his heightened senses allow him to perceive the area in ways others cannot. Over the course of a minute, he methodically “feels” the space around him—not physically, but through vibrations, airflow, and the resonance of his surroundings.
Traps and ambushes stand out like discordant vibrations in the otherwise steady rhythm of the area. A faint tension in the air reveals the presence of a tripwire, while subtle shifts in pressure signal hidden dangers or lurking enemies. Concealed doors and secret caches reveal themselves as whispers of drafts through cracks, changes in density underfoot, or the faint scent of something hidden.
Through Ilya’s legacy, Harry’s blindness becomes his strength, transforming the environment into a tapestry of sensations. The area’s secrets unfold, granting him unparalleled awareness of dangers and hidden features. Just as Ilya Muromets stood as a vigilant protector of his land, Harry uncovers and understands what others cannot, guided by the echoes of the world around him.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
Pulling a small drone out of the pickaxe and wrestling it into submission, you send it out to scout the surrounding area, allowing it to scan the area and observe into localized points in the past before it returns and relays its information to you.
Spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Brawn + Technology at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
You cannot investigate the same area more than once per day.
Roots grow from his ear and implant into the ground. The mandrake sees all.
Spend 2 Actions to activate. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see a mandrake come from his ring.
This Gift's Cost is capped at 2 and cannot be increased further.
Miasma emanates from Neil's body, dissipating into the environment as it reports back information to him. The Miasma gathers this information from necromantic energies suffusing the environment, generated by death and decay, as well as the natural processes of living things, such as age and disease.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The user opens the book to the marked page, which opens to an ever-shifting geometric equation. They must attempt to solve it to draw the shapes and graphs in the bloody ash. Once it is complete, the runes are revealed to be a dark and bloody map, complete with cryptic keys sprinkled nonsensically throughout it.
Expend a point of Battery and spend a minute to activate. Investigate an area with a radius of up to 500 feet You must use up a small jar that is half filled with black ash and half filled with fresh virgin blood in order to activate this Effect. At the end of your investigation, roll Intellect + Science at Difficulty 6.
You learn the following information about the area:
The strings moves on its own and scavenges around the place finding its history and more.
Spend a minute. Investigate an area with a radius of up to 500 feet At the end of your investigation, roll Intellect + Occult at Difficulty 6.
You learn the following information about the area:
This Gift's Cost is capped at 2 and cannot be increased further.
The detective pulls out their magnifying glass and investigates the area, learning details about any nearby structures and picking up details on what sorts of beings have passed through and when.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet You must actively and obviously use a magnifying glass to activate this Effect. At the end of your investigation, roll Perception + Investigation at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.
The beastmaster puts their nose to the ground and sniffs about the area. Their feral nostrils tell them what sorts of creatures live in the area, and who lays claim to each region.
Exert your Mind and spend a minute. Investigate an area with a radius of up to 100 feet Can only be activated while you are in the wilderness. At the end of your investigation, roll Perception + Survival at Difficulty 6.
You learn the following information about the area:
You cannot investigate the same area more than once per day.