Whenever Vita is about to take Damage from attack a portal opens up where the attack makes contact and goat headed 6’2” bodybuilder Spawn and goes on attack mode. The only issue is Azazal target all combatives Excluding Vida, if anybody throws an attack in the presence of azazal he will target them And you go to the top of his list if you target Vita
This Effect activates whenever someone targets Vita for an attack. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event.
Summon a single Non-Sapient, Animate goat, headed goliath at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM, do not follow orders, and only act to eliminate all challenges any combatives besides vita. You may have at most one active at a time.
Possession of this Power grants the following Trauma at all times: fear of animals with horns.
Dec. 31, 2024, 10:25 a.m. - Revision Cost: 1. Added Drawback: Once per Day, Removed Drawback: Agenda
Performing a ritualistic dance with her staff in hand, Runa causes damage to herself, blood is spilt and kitsune in human form appears fully clothed as I wish and says "Mother." bowing.
They are my familiars and my children both They are born of my blood and my magic. They will have roles and I will have them live as normalish children when not on mission.
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon up to 3 Sapient female Kitsune in human form one black fox tail and black fox ears look to be 16. at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Buck places a hand over the pendant and chants "come to me" for one minute, after doing so he summons a demon with a small pitchfork and wings these minions do his bidding and are constantly nearby. If buck is there you can be sure his minions will be as well. The minions stab with their pitchforks laughing as they do so. they can be used as his scouts or servants for attacking
Exert your Mind and spend one minute.
Summon a single small demon 3'11 with small pitchfork and wings at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. This Artifact may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see summoning literal demons.
A giant playing card depicting a skeleton gets put on the ground by a mythical force. A group of skeletons appear at the location where the card was placed.
The skeletons carry old swords which they use to attack
Good card for a hog cycle deck
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate Skeletons at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. They will attack any Nonliving Animate targets they encounter immediately and will ignore your commands to do otherwise. You may have at most 3 minions active at a time.
The air is struck with the stench of decay, the pallor of something long dead. Zack’s arms spread wide, their flesh contorting and splitting as masses of flies pour out, buzzing with a fell drone as the clouds usher from their throat and eyes. Black clouds surround Zack as they fall silent, the air only left with one sound: the droning of Abbadon.
Take a Severity-1 Injury and spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you the swarms take Zack as food, attacking them and any allies they may have.
Summon a Swarms of Mosquitos at your location, plus enough additional minions to bring you up to the maximum of 2 minions. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see The mosquitos and swarms of pestilence emerge from the skin, mouth, and eyes of Zack. His skin flares with pustules and warps as he activates the power.
Throwing down the pad causes black fleshy tendrils to wriggle up and form a mass of flesh in the shape of a turret, shooting out a green gooey substance that is seemingly acidic.
Mixing medical science with eldritch knowledge, Lewis discovered a way to create a new form of life that seemingly subsists off a host and defends them against harm. It doesn't seem possible to improve these creatures with such little experience creating them but they serve useful nonetheless.
Use up this fleshy pad (unless you succeed on 1d10, Difficulty 7) and spend an Action.
Summon up to 3 Non-Sapient, Animate sentry turret at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.