Kashmir coughs up three snake eggs, which all hatch and grow into adults in a matter of seconds. Each malabar pit viper is a different color: one red, one yellow and one blue (which can change depending on their actions). They all take turns speaking together to finish sentences and only speak in Sanskrit.
Their names are: Karkara, Kumuda, and Khaga.
Exert your Mind and spend an Action.
Summon up to 3 Sapient malabar pit vipers at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You may end this Effect prematurely as a Free Action.
Anyone who witnesses you during this Effect's activation or for its duration will almost certainly be disturbed to see Kash suddenly coughing up snake eggs.
Possession of this Power grants the following Trauma at all times: Nightmares.
Whenever Darius is getting attacked, Kurma will pop out of his card and block whatever attack may have hit Darius.
This Effect activates whenever Darius is attacked. It does not require an Action or Exertion.
Summon a single Kurma the Tortoise at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM and will not necessarily obey your commands. You may have at most 1 minion active at a time.
Maddox waves a shiny trinket in the air, and it sparkles miraculously. She calls for Judas, and he answers the call, fluttering to her aid in exchange for the trinket.
Exert your Mind and spend two Actions performing the following ritual: Raise a trinket to the sky and call for a bird. You must use up an especially shiny object such as a rhinestone, sequin, or piece of jewelry in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon the one and only Sapient Judas the crow at your location. They last for two hours or until they are destroyed. They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
If Ains ever needed some manpower, upon activating this power a Ladeen bodyguard would appear, typically a stern male around the ages of 20-25 in relative peak condition, Ains would give the Bodyguard cash ($100).
Exert your Mind and spend an Action. You must use up $100 in order to activate this Effect.
Summon a single Sapient Ladeen Bodyguard at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
The whistle is heard and a wolf is risen from the summoners shadow into physical form.
Expend a point of Battery and spend at least two Actions performing the following ritual: Blow into the whistle for 6 seconds to activate. You must use up Bones in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single K-9 Dog at your location. They will last for two hours, or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
Minions have 4 Body and can make melee range attacks with 4 dice to attack. Your minions can move 20 feet per Round as Free Movement, and double that when performing an all-out Sprint. They cannot dodge or Defend. They have dog-level intelligence, but are capable of communicating information back to you. Any Perception checks they make are rolled with 3 dice.
Your minion is able to Alertness with a 8-dice pool.
Viktor would go to his workshop table that is filled with parts, and would slowly start to assemble a Tiny two-legged robotic friend, which seems to have a rotating camera on top of its legs. after Viktor makes the robot he would hold it close to his chest before a bright glow would appear before he sits the robot down.
The tiny robot itself seems to be made up of small metal plates which seems to be keeping an large amount of wires and circuits behind it. the metal plates themselves seems to be some lightweight Aluminum. moving on to the back of the robots 'Head' there is a small projector right next to its camera that seems to project a hologram of whatever it's seen. that seems to play back anything it might of seen with it's little camera 'eye'. right under its eye what looks like a small tube that seems to fire .22 Bullets..
The Robot itself seems to be able to run very fast due to its lightweight metal and very efficient servo motors which allow it to run up to 4.5 meters per second.
What really gives this tiny two-leg robot its 'uniqueness' is when Viktor infuses it when some of his mana from his 'Heart'.
Exert your Mind and spend an Action.
Summon a single Non-Sapient, Animate Two-legged robot, that has what looks like a camera ontop of it at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. You may have at most one active at a time.
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.