you begin to glow in an entrancing and comforting hue that is irresistible to your target
Exert your Mind and spend an Action. Select a Animate target within 50 feet who can perceive you through. Roll Charisma + Science at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If you succeed, the target will keep their full attention focused on you for as long as you maintain Concentration. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect ends early if the target is Injured or violence occurs nearby.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.
You may activate this Effect as a Reaction to contest any Action a valid target is taking. The target does not roll to resist, and beating their Outcome does not fascinate them. This interrupts Concentration.
You may end this Effect prematurely as a Free Action.
Harold Polk’s mastery of language turns everyday phrases into tools of subtle influence, each carefully crafted to direct attention and control focus, whether in the courtroom or in casual conversation. His words are designed to blend seamlessly into any setting, creating a form of linguistic programming that shapes perception without raising suspicion. In the courtroom, phrases like “Objection,” “Eyes Only,” “Under Review,” “Leading the Witness,” and “Relevance” grant him control over proceedings, guiding attention where he needs it. In more covert settings, phrases such as “Just Between Us,” “By the Way,” “In the Meantime,” “That Reminds Me,” and “One More Thing” allow him to divert focus, prompt hesitation, or subtly steer actions, all within the flow of casual conversation. Each phrase becomes a tool of influence, enabling Harold to shape interactions with language alone, whether he’s in court or blending into the background.
Spend an Action. A number of Sapient, Living targets within 50 feet who can perceive you through no greater than your Charisma rating are affected. Audiences or mobs with a singular focus count as one target. Roll Charisma + Culture at Difficulty 6. All affected targets may resist by rolling Mind at Difficulty 7.
If you succeed, the targets will keep their full attention focused on you for as long as you maintain Concentration. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect ends early if the target is Injured or violence occurs nearby.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.
You may activate this Effect as a Reaction to contest any Action a valid target is taking. The target does not roll to resist, and beating their Outcome does not fascinate them. This interrupts Concentration.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Blake starts playing sweet sweet music that makes the people around them start paying full attention to them through manipulating the audio waves to make them more attention grabbing and obvious than any other piece of audio or visual stimulus at the time.
Exert your Mind and spend an Action. All Animate targets within 50 feet who can perceive you through hearing are affected. You must actively and obviously use musical instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6. All affected targets may resist by rolling Mind at Difficulty 6.
If you succeed, the targets will keep their full attention focused on you for contested Outcome in Rounds. They will automatically fail any rolls related to noticing anything other than you. If they cannot perceive you through hearing for three Rounds, the Effect is broken. The Effect will continue even if they engage in Combat.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.
You may only use this Effect once per day.
She looks fuckin weird
You gain the following benefits at all times.
You are permanently and visibly transformed: Unremovable Clown Makeup. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 2.
You may make a +2 Weapon Damage Balloon gun (pistol) attack without additional equipment.
Possession of this Power grants the following Trauma at all times: Isolophobia: You fear being alone. (If you are ever alone or would go alone, roll Self Control. On a failure, you immediately seek out company, or shut down until you get it.).
The Severity of any Injury caused by Children is increased by 2.
Buttons will perform the most captivating act of clownery ever to be performed on this earth. She will dance and juggle and make the most amazing balloon animals anyone has ever seen. It's almost like no one can take their eyes off her.
Spend an Action. A number of Animate targets within 50 feet who can perceive you through no greater than your Charisma rating are affected. Audiences or mobs with a singular focus count as one target. You must actively and obviously use props and gags to activate this Effect. Roll Charisma + Performance at Difficulty 6. All affected targets may resist by rolling Mind at Difficulty 7.
If you succeed, the targets will keep their full attention focused on you for contested as long as you maintain Concentration. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect will continue even if violence occurs nearby or if your target is Injured. It does end if the target takes Damage from a source other than you.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.
This Gift's Cost is capped at 2 and cannot be increased further.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Johnny raises his fiddle, drawing the bow across it’s strings, shining golden in the light, and using his expert fiddling-skills he distracts the audience.
Spend an Action. Select a Animate target within 50 feet who can perceive you through. This Effect cannot be used unless Johnny must be able to play his fiddle.. Roll Charisma + Performance at Difficulty 6. The target may resist by rolling Mind at Difficulty 7.
If you succeed, the target will keep their full attention focused on you for Contested Outcome in minutes. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect ends early if the target is Injured or violence occurs nearby.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.
You may Exert your mind to compel a Fascinated target to begin moving towards you.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
All it takes is a flick of your hair and a bat of your eyelashes, and you’ve got their attention.
Exert your Mind and spend an Action. A number of Sapient, Living targets within 50 feet who can perceive you through no greater than your Charisma rating are affected. Audiences or mobs with a singular focus count as one target. Roll Charisma + Performance at Difficulty 6. All affected targets may resist by rolling Mind at Difficulty 7.
If you succeed, the targets will keep their full attention focused on you for Contested Outcome in Rounds. They will automatically fail any rolls related to noticing anything other than you.
If you pass from their perception and they are unable to pursue you, the Effect ends. If they can follow you, they must do so for 2 Rounds or the Effect will end. The Effect ends early if the target is Injured or violence occurs nearby.
This does not affect the target’s opinion of you or their mood, and they may take any Actions while affected (including attacking), as long as that action centers on you. Fascinated targets cannot Concentrate.