Acting like a seed for a mundane crystal, the user holds an item significantly associated with their knowledge and experiences to themselves as they crystallize related ideas into physical form. These crystals visibly coalesce around the user while this is taking effect. While the possible candidates for a "principal memory" to serve as a seed are as varied as the experiences of the user, mementos of previous or current Contracts produce results much more readily.
While this does not impact any normal functionality of this "principal memory", any item used in such a way will appear slightly vitrified and translucent, and reflect light somewhat readily: this continues after all of the "vitrified memories" lose coherence from proximity or destruction. This appears to bring them to the level of a Contract-associated "principal memory".
Inspecting an individual "vitrified memory" from the cloud shows a reflection of some facet of the concept, often the user's personal memories of such. Appearing like anomalously-floating crystal glass from a distance, the varied reflections betray their status as solidified ideas with durability to match.
The user can direct 3 subdivided clouds independently through their "principal memory", and shape them into rough forms: they still remain diffuse clouds when doing so. When not explicitly structured, these tend to stay either generally diffuse or in an approximation of their contents: a "principal memory" associated with gardening would tend to floral motifs, for example.
Sufficient disruption of physical integrity or a lack of anchoring cognizance in proximity breaks the physical forms apart, returning them to pure memories.
Exert your Mind and spend an Action.
Summon up to 3 Non-Sapient, Animate clouds of vitrified memory at your location. They last until they move more than 150 feet from you or are destroyed They are controlled by the GM but will follow any commands you give. You may have at most 3 minions active at a time.
You hold up a picture or model of your latest Waifu. A 3-d life-sized copy of your Waifu appears in front of you. The girl of your dreams!
Exert your Mind and spend two Actions performing the following ritual: Make offering to Isekai God. You must use up art or a model of waifu in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon a single Waifu at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 2 minions active at a time.
He spills his on the floor and an alcoholic spirit appears from the ground
Increase your sacrificial Injury's Severity by 1 and spend an Action.
Summon the one and only Sapient Spirit at your location. They last until they are destroyed They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.
Maddox waves a shiny trinket in the air, and it sparkles miraculously. She calls for Judas, and he answers the call, fluttering to her aid in exchange for the trinket.
Exert your Mind and spend two Actions performing the following ritual: Raise a trinket to the sky and call for a bird. You must use up an especially shiny object such as a rhinestone, sequin, or piece of jewelry in order to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
Summon the one and only Sapient Judas the crow at your location. They last for two hours or until they are destroyed. They are controlled by you. You may have at most one minion active at a time.
If killed, you cannot re-summon your minion until after your next Contract.
X was modeled after the mythical winged horse kirin that rescues people when the world is in chaos. X possesses incredible agility that he can move as fast as lightning.
Exert your Mind and spend one minute.
Summon a single B't called X at your location. They will last until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most 1 minion active at a time.
You may only use this Effect once per day.
Intense hunger and desire fuel this creature who calls itself Matthew, its desire and hunger from its alter form allowing it to see much more than the average person
You gain the following benefits as long as you have your Blood red right eye.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Antisocial Personality Disorder (ASPD) You inherently lack the capacity for empathy and regard for others. Whenever you attempt to act with kindness, compassion, or empathy, or take any action that involves caring for others, you must make a Self-Control roll: If you fail the roll, you will disregard or dismiss the needs, feelings, or well-being of others in your actions. Your approach will be purely self-serving and indifferent to the impact on those around you. and Psychopathy When faced with situations where you might exploit, manipulate, or harm others for personal gain, you must succeed a Self-Control roll to avoid acting on these tendencies--when you act on them, you must callously and aggressively pursue the course of action / opportunism..
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The mobster knows a guy they can call for a hired goon, who arrives about a minute later. The goons are dumb as bricks, but tough nonetheless, perfect for sending a message when you need to keep your hands clean.
Exert your Mind and spend an Action. You must actively and obviously use cell phone to activate this Effect.
Summon a single Sapient goon at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Vampire is able to turn one of their victims into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. Having drained and killed their target, the Vampire performs a brief ritualistic bloodletting, wherein they spill their own blood into the target's mouth, forcing them to drink, and bonding them together as child and sire.
Shortly afterwards, the fledgling vampire will rise from death, hungry for blood and eager to serve.
Increase your sacrificial Injury's Severity by 1 and spend one minute. Select a Dead target within arm's reach that has died within the last hour. This Effect cannot be used unless you drained the target's blood while they were still alive.
Your target rises as an Animate being. The raised creature is totally mindless, with no memory of its past life or hint of its old personality. They cannot communicate. They will follow any command you speak.
The creature lasts until it dies again. It is revived at full health. Any Injuries it had in life are not accounted for when determining its penalties or progression towards re-death, though they may affect its ability to perform certain actions at GM's discretion. The raised creature must consume flesh every day or it will die again.
Raised creatures have their Abilities set to the same that they were in life. Their Charisma and Intellect are set to 1, but their Dexterity, Brawn and Perception are the same as they had in life. A raised creature cannot use any Effects.
Your revived targets deal 2 Weapon Damage with their unarmed attacks.
If you do not have a sacrificial Injury when you activate this Effect, take a new Severity-1 Injury.