013's best friend
013 was always lonely but he also always had his best friend "Friend" a blue cyborg owl that has enhanced intelligence and a faulty chip in their head that lets 013 communicate with Friend. Friend helps 013 with scouting, hunting and sniping and just provides 013 a feeling of comfort.
To create your companion, use a similar procedure to creating a new Character. Instead of 150 Experience, you may spend no more than 64. You may not take Assets or Liabilities. Companion creatures have one Limit. You may spend any experience you earn on your companion's stats, if desired.
Regardless of your chosen Attributes and Abilities, the Actions available to any creature depend on the creature itself. For example, an elephant will not be able to make much use of the Stealth Ability.
Companion creatures cannot use tools or human technology.
Companions are capable of general communication skills and know one language. Your companion is controlled by you, though if you are separated, the GM may take some liberties to preserve drama and suspense.
Any roll to locate your companion (or vice-versa) is rolled at -2 Difficulty.