Stinky Pete’s transformed body is uniquely adapted for various practical uses, resembling a living toolkit. His tail, long and prehensile, is remarkably strong and flexible, capable of acting as a makeshift crowbar for prying open doors or lifting heavy objects. The tail’s dexterity also allows it to function like a slim jim for unlocking car doors or a screwdriver for turning screws and bolts.
His fur, while coarse and rugged, hides an unusual ability: individual hairs can be plucked and used as lock picks, perfect for delicate lock-picking tasks. These hairs are surprisingly tough and flexible, making them effective tools for manipulating locks and small mechanisms.
His hands, though larger and less capable of fine manipulation, have the strength and shape to serve as glass cutters or portable angle grinders. By using the edge of his palm or his nails, he can score and break glass or grind down surfaces with surprising efficiency.
You gain the following benefits at all times.
You are permanently and visibly transformed: Monkeyish Humanoid. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 2.
Your body is adapted to Sprinting. You receive +3 dice on non-attack rolls related to Sprinting.
While in Mountainous Areas, heat, cold, pressure, radiation, and other native hazards do not affect you. Dangerous local flora and fauna will not bother you unless you give them a reason.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Your body provides you with the functionality of Breaking And Entering Tools- Crowbar, Lock Picks, Screwdrivers, Glass Cutters, Slim Jims, Drills, Portable Angle Grinder (Tail and Plucked Hair). If used to attack, these "tools" use the same stats as a small knife.
Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
Possession of this Power grants the following Trauma at all times: Self Sufficient- You can not trust another with your life without a self control roll.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
July 28, 2024, 12:15 p.m. - Revision Cost: 2. Added Enhancement: Tools at Hand, Added Drawback: Paws
Your eyes turns as deep as the night
You gain the following benefits at all times.
Your senses are enhanced in the following way.
When the dice are in Fist's...fist...no one can tell when he's bluffing.
You gain the following benefits as long as you have your Dados Muertes.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Game Addict: You must roll Self-Control to avoid attempting any game you could play, regardless of your familiarity with it.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Vines grow from the ground and covers me from getting attacked as much.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Gofer’s skin, hidden beneath his fur, has thickened and become more resilient, similar to that of a bear or wild boar. This lets him shrug off most forms of attack, to a degree.
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Alex bears many dragon-like bumps along his cheekbones
You gain the following benefits at all times.
You are permanently and visibly transformed: Dragon scales on some parts of his body (cheekbones, arms and knuckles). You are considered to be a Sapient, Non-Living Creature when targeted. Your Brawn is increased by 1 and your Dexterity is increased by 1.
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
You may make a +2 Weapon Damage Fire bolt (Assault rifle (dex+occult)) attack without additional equipment.
Possession of this Power grants the following Battle Scar: Skin Sensitivity: (You are at 1 Dice Penalty when exposed to Cold.) and Disfigured: All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
The Severity of any Injury caused by Ice is increased by 2.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Standard issue in the Future Soldier's home time, the Personal Shield Generator (PSG) projects a protective energy barrier around the body. It absorbs damage far better than traditional armor, but its battery is quickly drained. When depleted, the PSG must spend a few seconds recharging.
When struck, the normally-invisible field of the PSG flashes, revealing a bright yellow honey-comb pattern encasing the body.
You gain the following benefits as long as you are wearing this Artifact.
You have 6 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor cannot be destroyed, and it always provides a minimum of 2 Armor regardless of any Armor shredding or penetration. It cannot be circumvented with Called Shots. When shredded, it returns to full potency in one hour.
Any time your Armor prevents Damage, your Armor rating is temporarily decreased by 2. Whenever it goes five Rounds without preventing any Damage, it is restored back to its full value.
The Werewolf’s body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.