Genre Embodiment "New year, new me."

2
Requires Seasoned
You possess an augmented or inhuman body.
Used by Frank Russo, Created by Ozz.
(Your specific augmentation must be physically visible in some way, but it does not need to make you appear outwardly monstrous or socially unacceptable. )

Broken and refined by the genre that's defined him his whole life, the natural final step is to become it. Embracing the style just isn't enough, not for Frank's "benefactor".

His body has become pallid and dull, a stark white with hints of black and gray sprinkled about. His clothes appear to seamlessly weave into his body at times, taking on an odd fleshy texture and a distinct lack of color.

This massive change to his physiology has come with a few added effects (see: Continuance & Witness Protection). Through hardening & softening his body, Frank's capable of slipping into places previously thought improbable.


You gain the following benefits at all times.

You are permanently and visibly transformed: true noir detective. You are considered to be a Sapient, Living being when targeted..

You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)

You can squeeze through any cracks and passageways a cat would be able to.

  • Your heat resistance does not extend to your equipment. Fire does not degrade this effect over time.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You are viewing an old version of this Gift.
To view the most recent version Click Here

Revision purchased with:
Revision purchased with:
Revision purchased with:
Improvement from running Bobasaurus spent on improving power: Genre Embodiment    (since refunded)
Revision purchased with:
Revision purchased with:

Community Inhuman Physiology Gifts

Wick gained this form when he sought out a demonic creature within the woods, he made a deal- give his flesh in return for power. This body is his gateway into the deeper occult, marking him eternally and irreversibly.

You gain the following benefits at all times.

You are permanently and visibly transformed: Your skin turns stark white and your head is replaced by an empty-eyed deer skull. Your feet are now hooved and antlers reside on your head. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to Hiding. You receive +3 dice on non-attack rolls related to Hiding.

While in Thick forestry, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.

You may make a +2 Weapon Damage Sharpened Teeth attack without additional equipment.

Possession of this Power grants the following Trauma at all times: Paranoia.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

Godly Punch = Javelin, flavored as him rearing his fist back before punching, the air pressure hitting his target a distance away, electricity crackling slightly on his fish and in the air slightly lingering after.

His body structure is changed to make his natural posture more intimidating, his pores producing pheromones that exude confidence and attract people to him, as well as his vocal chords being structured in such a way as to produce a more deep and smooth tone that subconsciously adds more weight to his words.

You gain the following benefits at all times.

You are permanently and visibly transformed: an incredibly tall and muscular man with bright golden hair, and golden blood. You are considered to be a Sapient, Living being when targeted. Your Charisma is increased by 1.

Your body is adapted to persuasion. You receive +3 dice on non-attack rolls related to persuasion.

You may make a +2 Weapon Damage Godly Punch (Brawn + Athletics) attack without additional equipment.

Possession of this Power grants the following Trauma at all times: Womanizer - You are blinded by beauty! (Whenever you would encounter a Beautiful woman, roll Self Control. If you fail, you automatically fail any roll to detect a lie from them and suffer +3 Difficulty when telling lies to them).

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

"I ain't never taking chances with a slugger fugger"

Exert your Mind and spend an Action. You must actively and obviously use Baseball Helmet to activate this Effect.

You transform into Master Batter for 30 minutes. You have access to all of your Powers while you are Master Batter, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. Reverting from your Alternate Form cannot cause your existing Injuries to kill you. Instead, you remain Incapacitated.

While transformed, your Dexterity is increased by 2. Your Stress is reduced by 2.

Your body is adapted to Dodging. You receive +3 dice on non-attack rolls related to Dodging.

  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Nanite body. You are considered to be a Sapient, Non-Living Computer when targeted..

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

Your appendages have 30 feet of reach.

You can squeeze through any cracks and passageways a cat would be able to.

Your body provides you with the functionality of Digging and Tunnelling tools (take the form of Drills). If used to attack, these "tools" use the same stats as a small knife.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • You may stretch, retract, or move your limbs 30 feet once per Round.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: Feline. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1 and your Perception is increased by 1.

You can squeeze through any cracks and passageways a cat would be able to.

You may make a +2 Weapon Damage claw attack without additional equipment.

You cannot wear standard human clothes. Using equipment, vehicles, or facilities designed for humans is not always possible and always comes with increased Difficulty.

You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.

Stock Inhuman Physiology Gifts

You gain the following benefits at all times.

You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..

You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)

No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

You cannot ignore or decrease the effects of Stress for any social rolls you make.

The Severity of any Injury caused by electricity is increased by 2.

  • Detached parts move at 5 feet per Round. You may activate awareness Effects through detached sensory organs. This does not grant extra Actions.
  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits at all times.

You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.

Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.

Any Animate being that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every Round, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.

You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.

You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.

  • Even though you're targetable as a Creature, you still are also targetable as a Sapient being.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.

You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.

You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.

Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.

The Severity of any Injury caused by fire and heat is increased by 2.

  • You must still perform some equivalent of eating, sleeping, and drinking unless other Effects allow you to ignore that requirement.
  • The increase in Injury Severity stacks with any similar effects, such as the Silver Bullets drawback on Regeneration.
  • Attribute bonuses from multiple sources do not stack. Instead the highest bonus is used.