System
Exert your Mind, and roll Dexterity + Occult ( dice) Difficulty 7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Minions have the following stats. You have 10 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 6
Movement/dodge: 4
Attack (difficulty 6): 6
Alertness: 4
Their attack does (successes to hit + 1) damage.
Enhancements
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Durable
(Summoned minions last indefinitely.)
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Sure-Fire
(Does not require a roll to activate and will always succeed, barring outside interference.)
Drawbacks
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.)
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Sacrifice
(Activating this Effect requires you to take a Severity-1 Injury instead of Exerting your Mind or spending a point of Source. This Injury heals in 1 day and cannot be prevented or prematurely healed by any means.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - The Void is Open
Parameters
Minion Stat Power:
5 ( 10 )
Maximum Active Minions:
1 ( 2 )
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