Paramour's flail is her favorite weapon, a staple piece in her gorgeous outfit! When the vicious, spiked head makes impact, it tears at the target's armor and clothing, because nobody looks as good as Paramour! Nobody!
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects:
Caius barely flinches when struck, his body refusing to buckle. He pushes forward with unwavering resolve, his pain buried beneath sheer willpower.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Trauma at all times: Paranoia.
DEALS ALL DAMAGE TYPES, ONE PER SHOT.
IN ORDER:
1.) Red
2.) White
3.) Black
4.) Pale
A magic wand surging with the lovely energy of a magical girl. The holy light can cleanse the body and mind of every villain, and they shall be born anew. Set ablaze, they won't want to wake up ever again.
This Artifact can be used as a rifle. It is roughly the same size as a rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +7 Weapon Damage.
You also gain the following effects:
Distant cawing can be heard when this spelled blade is drawn. When a particular shiny suits it's fancy it can be heard whispering to it's wielder.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal 2 Weapon Damage +3 Bonus Damage. The target's fully effective
Possession of this Artifact causes the following Trauma to manifest over the course of a day: Magic Kleptomania - Must roll Self-Control to avoid actively trying to obtain artifacts you know the whereabouts of. If you lose possession of this Artifact, the Trauma heals over the course of the next month.
You also gain the following effects:
A katana that smokes when drawn.
This Artifact can be used as a thrusting sword. It is roughly the same size as a thrusting sword and just as difficult to conceal.
Attack by rolling Dexterity + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
This item is a living thing. When targeted, it counts as a Living Creature in addition to its other target types. If destroyed or abandoned for more than two days, it dies and becomes unusable.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Paraoia. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
You also gain the following effects:
The inventors bladed creation that was lost for a hundred years, upon being found the sword resonated w Charles and appeared in his hand. It uses natural resonant frequencies to amplify its magnetic field of attraction. Causing it to fly towards Charles' hand. Why his in particular and why it dances its way along? Who knows...
This Artifact can be used as a Sword/Axe. It is roughly the same size as a Sword/Axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal 1 Weapon Damage +3 Bonus Damage. The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
The Axe of Legend's blade has been imbued with the metal of the dark lord of rock and roll. It shreds chords and flesh. The rock god commanding it may recall it to their hand at will.
This Artifact can be used as a sword / axe. It is roughly the same size as a sword / axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +4 Weapon Damage.
You also gain the following effects: