Jei's soul pushes him past what his body naturally allows him to in extreme cases where only the pain drives him forward
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is divided in half.
The contractor now has very big and noticeable veins around their eyes. This veins extend to the rest of the body providing a better flow of blood. Some of those aren actually veins, but nerves, that conect the brain of the user with the rest of the body allowing for more control. In general, this gift gives the user an evolved circulatory and nervous system that can neglect pain or psychological stress to maintain a better performance.
As I abandon humanity I become something different. I become more than human. My body shows those changes but my mind is also being reshaped as I improve myself. I don’t need stress anymore, therefore, it has been removed.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Possession of this Power grants the following Battle Scar: Disfigured face: big veins.
When this is activated, his right arm transforms into an ax weeds, grow from his arm and bark as well and fortifies his arm into eight ax with a metal head becoming less than human, but giving him stronger effects
You gain the following benefits at all times.
You are permanently and visibly transformed: transforms his right arm into a reinforced axe. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
Your body provides you with the functionality of axe. If used to attack, these "tools" use the same stats as a small knife.
Possession of this Power grants the following Trauma at all times: if someone hurts, one of their fellow contractors, he must succeeded a self-control role to not act on the urge to kill the person that hurt the fellow contractor.
The wristlet glows a soft pink, as my wings flap and I move.
You gain the following benefits at all times. You must actively and obviously be using wristlet to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Terra's Goat like legs designed for speed, and through the boons of the devil, he can run at accelerated speeds to hunt his quarry
You gain the following benefits at all times.
You can run at two times your normal movement speed.
Dragos arms strain until his veins bulge and his eyes bug out, until finally he roars and launches the heavy object in his arms farther than anyone expects.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Scientists/Science Facilities.
You also gain the following effects:
The Psychic can, with great focus and mental strain, channel their will to move objects with their mind.
You gain the following benefits at all times.
As long as you maintain Concentration, you can take Actions and interact with things that are within 75 feet without needing to physically touch them or be near them. Any rolls made for Actions taken in this way use a Mental Strength of 2 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
The survivalist has depended on the Bug-out Bag for so long, they've formed a powerful bond with the pack. This bond renders the pack unbreakable, and grants the survivalist an understanding of what direction it's in at all times.
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
This Artifact's true owner is always aware of the direction and distance to this Artifact.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects: