Realm of mysteries

A world the mystical lurks around every corner in plain sight but hidden.

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Latest World Events

Posted by GreenAppll, 9 months, 2 weeks ago. Permalink

The churches solution

the world relaxes and the churches of evernight goddess has solved everything.

Posted by GreenAppll, 9 months, 3 weeks ago. Permalink

Vessal Of The Fallen Creator

The vessal of the Fallen Creator has been unleashed. +1 difficulty in mind rolls for all natives. War rampages on and fuels the Fallen creator more and more. The aurora order becomes as strong as a orthodox church and is now a threat to the world. 

Latest Journals

5 months, 1 week ago: Grace Cyanide wrote a Downtime Journal for Find the hanged man Bishop

Dino Notes (What’s My Age Again?)

(-This page has dirty, muddy fingerprints on it.-)

 

Dear Diary,

 

 

I’ve been trying to ask Guido questions, but it takes him so LONG to talk. I’m really used to just knowing what my friends are saying, or other people just talk. I know it isn’t HIS fault he can’t talk out loud, though. He’s a dinosaur… a really small dinosaur.

 

I’m gonna ask him questions.

 

He’s just eating the stick. I gave him one because he used something to write on the tower but he just wants to play, which is pretty cute, but not what I was expecting and I don’t think dinosaurs eat sticks but I guess since he’s a dinosaur he would know better than me about what dinosaurs eat. But don’t they he said he’s 3!

 

Temporal revivification ???

Weird. I have to look that up next time I get a way to.

 

Diplodocus carnegii (Guido) said time displaced? Doctor Conroy sucks

 

Doctor Conroy is good, Doctor Bright is bad (knew that)

 

Guido can tell when things are weird with time? He can sense something called Temporal Radiation.

 

153691047

 

 

Guido says he’s that old. But he also says that he hatched three years ago. So the dinosaur… I mean, I guess dinosaurs are that old? I can’t think about a number that big really well. 153,691,074… does that include the three? I think it does. How does he remember that much? I barely remember how old I am… how long have I been doing this?

 

 

I can’t remember. I think it’s been a couple years, but it’s hard to tell… I remember things I got, and time passing, but really I wouldn’t know Christmas had passed if I didn’t see the lights in Marcellus. I must have missed them in Surrey ? Do people celebrate 

 

I guess it doesn’t matter if I know or not. I know I’m younger than pretty much everyone I’ve met, and that it’s weird to have kids on these. Everyone’s adults and mostly guys… it’s weird BEING a little kid here. But I got here just like everyone else, and people still act like I’m the same person I was when I started. Or before that.

 

I guess it can be a good thing. People don’t get I guess that I can do things unless they know me a little. And being a surprise helps me being kind of scary. And I like being scary, like I said! Maybe it’s the same thing? Like being scary and being a kid? I don’t know anyone who’s the kind of scary we are… I remember Mister John I think his name was who said he had a lot of ghosts in a ring or something? But he wasn’t scary and his ghosts weren’t his friends.

 

I don’t need to know how old I am, I guess- my friend doesn’t know how old she is, or her name. Sally doesn’t remember her age either, but if I think about it, I can’t think of any reason I need to know. It’s not like  I’m getting a drivers lisence or anything? Or going to school or getting a job or going to college or getting a house or watching adult movies all the other things people need to know your age for !

 

 

(-The doodles at the bottom of the page are: An apple, cemetery gates, Guido, and a car.-)

9 months ago: Jeremy Soap wrote a Downtime Journal for The Doll House

Jeremy works out

Jeremy was happy. His bubble hand had proven it's worth as the strongest arm, super strong! Stronger than any other arm to ever exist! The best thing to do now, Jeremy decided, was to make his bubbles EVEN STRONGER! And so, Jeremy decided to work out. Through long hours of perseverance, Jeremy lifted all sorts of things with his bubblekinesis, from rocks, to bigger rocks, to even bigger rocks. As time passed, Jeremys bubbles grew to wield a great deal of strength, more than was in the entirety of young Jeremy Soaps body, truly a beacon of physical power. The nice people who sometimes checked on Jeremy were very happy with how much stronger he got, even if he sometimes got headaches from pushing his bubbles to hard, and Jeremy even got a candy! It was lime flavoured, and Jeremy didn't like it as much as peach or grape, but it was still very yummy, and made Jeremy very motivated to do his best! If Jeremy was really good, and tried really hard, he might even be able to make all the scary bad science men go away, and then everybody would be safe and happy forever! Jeremy worked hard, and Bubble Buddy would cheer him on until he popped, limitless motivation fuelling Jeremy as he lifted greater and greater weight, eventually reach such a degree of strength in his bubble hand that a big muscle man would struggle to beat him! But not Zoxob, because he was super, super big and muscly, but Jeremy would be stronger than him eventually.

9 months ago: Keith Nightly wrote a Downtime Journal for Hounds of Yore

Party Time!

It was a wild night once Keith got back to the party, Jules handed him some kind of ring which caused his wounds to heal faster, leaving him whole in a matter of hours, while Mary Alice used some kind of crazy nanite tech to cause his arm to just sort of... reattach. After that was done, he finally got to meet all the rest of the residents and even participate in a few of the games. Overall, a pretty fun time, even when the 'eating contest' sort of just became an impromptu feast, most everyone showing up to participate or judge, as far as Keith could tell. Jules seemed to have some kind of troubled past or something, he looked pretty torn up inside when Keith assumed that the Grace girl was his, but hey, wasn't Keith's place to pry. Keith's mangled arm took about a week to fix, but by the end of it he could play again like nothing had happened, and really, that was what counted the most in Keith's eyes. He'd have to get Mary Alice a thank you of some kind, maybe a cameo on a future song? Whatever it was, it'd need to be big, to convey how much it meant to him. Jules said he could stay so long as he helped out, and really, that was probably all Keith needed to hear. After so long wandering, he finally had a place from which to go on his dream job and make music.

9 months, 1 week ago: Viper wrote a Downtime Journal for Hounds of Yore

Sequence 3: The Scholar of Yore

New Abilities

The main ability of a Scholar of Yore is to get help from history. This ability is divided into two parts. The first ability is the ability to borrow strength from their past self. They can borrow power any number of times as long as they have enough spirituality. To a certain extent, this is something that’s self-perpetuating, preventing themselves from ever being in a nadir until their spirituality is completely drained. Before their spirituality is drained, they can always borrow energy from their past self. There’s no limit to the number of times. The second ability is the ability to summon Historical Projections from the Historical Void. They can summon people or objects that existed in the past for a limited time. There are three factors that influence the probability of successfully summoning the target and the duration of the summoned target: The more detailed and the better the understanding one has of the corresponding piece of history and matters, the higher the chance of success is and the longer it will last. The lower the target’s level is, relative to the Scholar of Yore, the higher the chance of success and the longer it can be maintained. Increasing one's affinity with the target will increase the chances of success and the time it can be maintained. For a Scholar of Yore that has digested at least 80% their potion, if it’s the most ordinary item or something that was once theirs, they can maintain its availability for a maximum of 15 minutes. They can only summon 3 Historical Projections at one point in time, this includes those who are summoned by their Marionettes. Successfully summoned Historical Projections of a higher level than their summoner will only have a portion of the strength and quality of the original. Historical Projections do not have intelligence, and can only act upon orders from their summoner. They can only answer questions that the Scholar of Yore knows the answer to. This is because everyone is essentially unique, at one point in time there can only be one consciousness for each person. If the summoned target's true body hides in the Historical Void or gets into a Secret/Concealed state, they can send their consciousness to their Historical Projection, directly controlling it. The summoned target does not have to be of the Fool Pathway to do this. They cannot summon things directly related to a Uniqueness. This includes Uniqueness as objects, and Angels, and Gods who have successfully accommodated a/multiple Uniqueness within them. However there are ways to bypass this restriction to some extent, they can instead summon projections of objects/people which the Uniqueness can exert power on.

They can enter The Gray Fog (Fog of History) and hide inside its gaps, also known as the Historical Void, as long as their spirituality allows. This allows them to temporarily avoid their enemy, but they would come out on the exact spot in the real world. While hiding in the Historical Void, they are able to send their consciousness back to their Historical Projection and control it by themselves. Should they attempt to borrow power from themselves or summon a Historical Projection inside the Historical Void, a prerequisite is that they have a corresponding projection within the history inside the gap they are hiding in. 

The gaps they can hide inside The Gray Fog are limited to their understanding of the corresponding history.

They also gain the ability to produce fog and reduce the temperature of an area

 

Strengthened Abilities

Their previous abilities are enhanced:

Flaming Jump: Its range has increased to 5 kilometers. It Is now able to transfer objects to them or their Marionettes.

Air Bullets: It's now equivalent to coastal defense artillery and its power could be adjusted at will.

Damage Transfer: It's now able to transfer a certain part of ailments, curses, prophecies, attacks and observations (gazes) to Paper Figurine Substitutes.

Paper Figurine Substitutes: It has undergone several qualitative changes, to disrupt divination, prophecy powers, tracking, and observation (gazes). It can now also substitute certain parts of a target (like organs). Before one discovers that it’s fake, things can continue proceeding as per normal. The Beyonder ability to transform into an animal improves, now they can transform into any creature that is within a certain limit. Some the organs of the creature they transform to would work, others wouldn't.

 

Strengthened Marionette Abilities

Their ability to control Spirit Body Threads has been massively strengthened. The initial range for controlling Marionettes has also increased to 500 meters. The range of controlling Marionettes and exchanging positions with them has increased to 5 kilometer. The initial control time of a target is now reduced to just 2 seconds, and full control is achieved in 10 seconds. Historical Projections of Creatures can be turned into Marionettes.

 

Mythical Creature Form

The divine pattern on their Worms of Spirit become more complex and has become more expressive of the themes of the Fool Pathway. This change is a result of the acquired Beyonder characteristic and mythical knowledge contained in the potion. The pattern can differ from person to person because it also relates to personal traits. They can now split about 600 Worms of Spirit from their Mythical Creature form. After complete digestion of the potion, the Beyonder would be able to recover from having nearly 500 Worms of Spirit die at once. Losing all corresponding Beyonder characteristics wouldn't cause them to lose their status and level. They can slowly recover by absorbing Beyonder Characteristics of the Fool Pathway.

As a Sequence 3 Beyonder, they can listen to prayers within a certain range. Worms of Spirit can individually respond to simple prayers and turn in the complicated ones to the main body. 

 

Potion Formula

Main Ingredients:

Hound of Fulgrim (also known as Sefirah Castle Keeper) pair of eyes.

One Demonic Wolf of Fog’s transformed heart.

Supplementary Ingredients:

100ml of Hound of Fulgrim blood.

30 grams of White Frost Crystal of Demonic Wolf of Fog.

a large amount of real ancient historical records.

 

Advancement Ritual

Be separated from reality for at least three hundred years and consume the potion after one becomes history and doesn’t belong to the present era.

 

Acting Method

Be a scholar from ancient times.

Search for real ancient history, study it, and make new conclusions out of it.

Witnessing fate, affecting the present, and the inability to reverse the past.

 

Hounds of Fulgrim

The Hounds of Fulgrim or the so-called Sefirah Castle Keepers, are a type of unique creature of the spirit world. They reside in the gray fog surround the Sefirah Castle. Even the Seven Pure Lights only know of them and are unable to interact with them unless they leave the Historical Void and attempt to hunt.

It looked like a hound. Its entire body was covered in black short fur, and in its eye sockets were two balls of dark-red burning flames. The ends of its mouth extended to the back of its head. It clearly existed there in its corporal form, but it gave off an illusory feeling that felt surreal.

 

9 months, 1 week ago: Viper wrote a Downtime Journal for Aurora order: Infiltrate and retrieve

Correcting Misdeeds

I stayed behind. We had to fix what we had done, and stop the brewing storm. And by storm I mean the growing shadow full of eyes growing across the land. I went with Kurt before going home, and his boss had us go somewhere to grab something that could fix this. This something turned out to be a sleeping woman, and we carried her back to a safe house, since we were being attaked by an imvisibleinvisible monster. I accidentally broke the ward in the safe house by touching it with my spear, which seemed to turn off the magick and shatter the rune circle holding it, so we bailed and got the woman to  where she needed to be, and Kurts bosses woke her up, where she grew four arms and conjured a jiant wolf to fight off The Hanged Man/Fallen Creator.

9 months, 1 week ago: Mako wrote a Downtime Journal for Hounds of Yore

Jules, and his mansion

Now, its time to talk about Jules, who is quite the interesting man, who not only hates the police, is a thief, and a damn good one from what I've heard, but he also is a crackshot with rifles, has a Pterodactyl he named Gwell, and when I was freaking about about being new to the job as a contractor, Jules offered me a home and potential training at his home, which I soon found out was a mansion, and a big one at that, with a pool, a bowling alley, shooting range, ballroom, several lounges, a full on libary, a tennis court, and of course a dining room and a kitchen. this place had almost everything, and after a.......I don't want to go back test, I learned that he mostly keeps the mansion up and running by selling paintings, which makes sense as some paintings are worth ridiculous prices. I then decided to go for a swim in the pool, and learned from Marie that our rewards for succeding in a contract is something called a gift, a supernatural ability that either was unlocked by the gift, or was bestowed on you by it. I now can swim, and probably run ,sooooo much faster than usual, thanks to some new fins on my arms and shoulders. I think I might call them Mach fins, since they allow me to run so fast.......Maybe I should look into my Genes to see if I can find anything else in there unusual, maybe I can unlock more things!

9 months, 1 week ago: Halfdan Black wrote a Downtime Journal for Phasmophobia

The Stormsword

I killed a man today. We were practicing for a fight and my sword turned into a lightning bolt again and flew into my hand. Poor Jim never saw it coming. All the guys are scared of me and my magic sword now. David tried to run interferance but there's only so much you can do in that situation. It's gonna be damn hard to get anybody to fight me now, though I guess Ronaldo will want me as a bruiser even more now. A giant brawler is one thing, a giant brawler with a magic lightning sword as a whole other level. D made me take some time off to rest. After the ghost house I got all jumpy and paranoid, and I had some scrapes and bruises what with getting thrown against a wall a bunch. I'm all rested up now and ready to get the day. Only I can't get any work yet the usual way. I suppose I'll have to go by that compound the Nighthawk guys were telling me about. i've been practicing with my sword. I know some old timer guys who fought in the army back before guns were really used all 'round and they've been giving me some pointers. And I can do that thing where it comes to me like a lightning bolt whenever I want now, all it takes is a little effort. And it's crazy mondo sharp too, like it will go through armor like butter and then go through anything behind the armor like butter. I think it will so just fine.

Latest Completed Contracts

15 Contracts have been run in this Playgroup
9 months, 1 week ago: GreenAppll ran Phasmophobia
9 months, 1 week ago: GreenAppll ran Hounds of Yore
9 months, 2 weeks ago: GreenAppll ran Hounds of Yore
9 months, 4 weeks ago: GreenAppll ran Find the hanged man Bishop
10 months ago: GreenAppll ran Phasmophobia
10 months, 1 week ago: therustyy257 ran children of the eyeless
10 months, 3 weeks ago: GreenAppll ran The Doll House
11 months ago: GreenAppll ran Thalassophobia
11 months, 1 week ago: GreenAppll ran Phasmophobia

Curious about joining Realm of mysteries?

Steampunk with super natural, hidden away from public eyes, 8 deity's that control aspect of the universe itself.
22 pathways with a specific progression. Incorporated into the storyline.
Treading the line of madness itself. What do you seek among the mystic and the powerful?

Realm of mysteries was created by GreenAppll 1 year ago

GreenAppll
Playgroup Leader

therustyy257
Playgroup Judge

T3K
Playgroup Member

Icarus Onigiri the half-orc sniper
A 1-Victory Novice Contractor

Lerinyth
Playgroup Member

Lerinyth the Shapeshifter street rat
A 1-Victory Novice Contractor

Loop
Playgroup Member

Blaire the sharpshooter bounty hunter
A 0-Victory Newbie Contractor

Slimes
Playgroup Member

Abyssal
Playgroup Member

WIZARDBATTLE
Playgroup Member

Iamangelofwar
Playgroup Member

niceping
Playgroup Member

Aflag
Playgroup Member

In a world where steam is the dominant technology. Phones exist, rockets, ships, boats, all that jazz but with steam instead. a world where technology is still in its golden era and booming, behind the hidden mist, the hidden curtain, is a world. A hidden world that sits right next to ours. A realm which we look into all the time but never notice. A place where our desires grows and our regrets manifest.
Those that fall into madness becomes monsters. Those that dies leaves behind remnants.
Items with unknown powers that can speak? Are mirrors more than just a reflection? Can you see what can't be seen
Hiding among the plain, seeking out the unique. Will you fall and become a part of this madness or will you thrive and see the truth of the world?

House Rules

Contractors from Realm of mysteries Are portable, and may play in Contracts in other Playgroups.
Realm of mysteries grants an Improvement to GMs who achieve the Golden Ratio.

Languages 
For occult stuff - Jotun. Ancient Hermes. Hermes. Dragonese. Elvish
For main world - Ancient Feysac and Duntan(really heavy accent english)

 

Full Setting Description

Ghost haunts our every surroundings, they're mystical, they're weird, no one can see them beside a select few. Some possesses items granting the items unknown powers. Some wander around, scaring people for fun. Some just wants to relax in their new state. In a world where steamtech runs rampant and has reached a golden era of technology. A place where Steam is part of everyday. Ghost enjoys these tech and some ghost even have the ability to take over steam tech. They are truly a joyous bunch. 

However, there are Ghost that wishes to have their revenge, there are those that wishes to fufill their evil desires. Beyonders are those that make contracts with their own ghost, to go deal with other ghost. They stalk about in organizations, some working against the ghost, others helping them. 

There are beings which seem to have the ability to communicate between realms. Taking in those with their own ghost? their own powers, into the world to help fufill their own agenda. Some suspect they are training a elite team to take care of some being. Others believe they are raising an army for war. 

However, a mystery lurks over the world. Only one continent still exist discovered. The rest are hidden behind a mysterious veil. A fog that not even the bravest of souls would dare venture. A fog that is slowly clearing and off in the distance, a new land.

 

World Events

Posted by GreenAppll, 9 months, 2 weeks ago. Permalink

The churches solution

the world relaxes and the churches of evernight goddess has solved everything.

Posted by GreenAppll, 9 months, 3 weeks ago. Permalink

Vessal Of The Fallen Creator

The vessal of the Fallen Creator has been unleashed. +1 difficulty in mind rolls for all natives. War rampages on and fuels the Fallen creator more and more. The aurora order becomes as strong as a orthodox church and is now a threat to the world. 

Posted by GreenAppll, 10 months, 1 week ago. Permalink

War is coming

Tension is rising as skirmishes between kingdom starts ramping up. There was a massacre in a town near Leon Kingdom. A bunch of fleshy mushroom was found there.
Citizens are scared, hoarding food while kingdoms are raising taxes and preparing for war. Churchs are becoming more reclusive but those of the Beyonders know that this war is a battle between the churchs and the cults.

Posted by GreenAppll, 11 months, 1 week ago. Permalink

The Lover has returned

 Everyone with even a hint of supernatural power, suddenly imagines a deck of tarot card flipped over. The card for The Lovers suddenly flip showing Amon with a finger over his lips.