The Department of Supernatural Affairs (DOSA)

A world where governments battle to put their flag on every supernatural phenomena and location.

Latest Journals

6 hours, 14 minutes ago: Danny Plentitude wrote a Downtime Journal for Cretaceous Corsairs

Consumable Market

As I sit here in my tent, I realise how out of my depth my abilities really are compared to everyone else here. Uncle Ben is mighty powerful, in some ways, he had the red-blooded rage I, as an American should have. Justin Case is very charismatic, as a lawyer should. Selene can command creatures, and Funny, well, she can possess creatures and heal.

 

I need to be able to do something different to them. I have to.

 

And so here I am, reflecting on the foods I ate back in America, and I realise, General Admission once told me I could make consumables if I feel like powers aren't my style. Perhaps he knew I would go this path. 

 

McDanny's

Danny Skittles

An American energy drink.

 

Yes. I must be the provider of these goods. I will monopolise the consumable market within this island! And no one (apart from General Admission, maybe) can stop me!

2 days, 10 hours ago: Justin Case wrote a Downtime Journal for Cretaceous Corsairs

Does Teamwork Make The Dream Work?

I never once considered working within a group, whether that be in my early years, in the courtroom or any other of my endeavours. I always thought that if a task is deemed impossible to handle alone, then it simply isn't worth the effort. However, I'm reconsidering this stance. Admittingly, I could not do any of this without my compatriots.

Uncle Ben with his fists of fury and the quick draw of a Wild Western Gunslinger. Danny Plentitude with his heaps of wealth, persuasive tone, bright mind and unique character. Selene Hollow with the eye(s) of a hawk (sometimes literally) and her useful nimbleness. Then, Funny G. Harvester, with a knack for all things within the animal kingdom and brilliant healing prowess. 

We all make quite the team. Through them and our work together, could my wishes for great fame and wealth finally come true? Could everything I've worked so hard towards in my life finally come into fruition? I sincerely hope so. And If I have to be friends with them and form bonds through these contracts then I will. Usually, I'd say that with reluctance. But, perhaps my view on that matter is beginning to shift...

2 days, 12 hours ago: Justin Case wrote a Contract Journal for Cretaceous Corsairs

Eggs & Horned-Heads

After finishing a rather splendid breakfast, one that Shaggy Rogers and his esteemed dog themselves would be jealous of, we picked up a contract and headed into the jungle. Our task was simple, clear out the Flagless hooligans that were mithering in the business of Dinosaur eggs and looked to capture them, to put them into a, 'pit'. I don't know what this pit is, but I'm not a huge fan of pits, I often struggle to get out of them. Anyway, we arrived and got straight to work. Danny and I let loose our silver tongues (his might be golden due to his huge amount of wealth, I'm yet to investigate this theory) and convinced the mischievous miscreants that we were hired by their group to get the eggs and secure the Dinos. It took some convincing, I admit, and perhaps had to repeat my words several times. But, we managed just fine. Now, I had the genius idea of gathering them all into a singular building, blocking the doors and lighting it on fire. However, the group highly disapproved of this idea. I chose to listen to them. What can I say? I guess I'm just a great team player.

Anyway, I managed to steal one of their radios, climbing onto Uncle Ben's shoulder (Who, by the way, now had it in his head he was some great plantation owner or something, I'm not sure) and listen in on their conversations. Sometimes my genius is just simply frightening. We learned that they were growing suspicious, so I informed my fellow patriots (and the American) and we chose to lure them in and kill them all together. After silently offing those in the huts one-by-one, soon arrived Antony. I did what any upstanding warrior would do and hid in the Porta-loo to ambush them. I was well hidden, until Funny (Who was injured at this point) barged in and hid behind me. I continued my efforts to ambush either way, and opened fire on Antony. Biggest mistake of my life, because the bullet he sent right back to me almost killed me. Right into my leg. I patched it up whilst the other valiant heroic allies of mine finished the job of killing the scallywags. Funny then did something that I admired immensely. She started rubbing her hands and a wet paper towel on my wound, using more of her magical mumbo-jumbo. It healed me good! That single act alone shifted my entire view on this woman. It was a selfless act that you don't often see in the cutthroat politics of the courtroom! It almost makes me want to commit a selfless act of my own....Almost.

Anyway, we headed towards the Dinos and their eggs, Danny incredibly distracted them with his sandwiches, and headed into their secret waterfall hideout. That got cleared rather quickly, but Selene got hit in her eye. I've seen some pretty gruesome stuff, but that tops it. Eugh.  Whack an eyepatch over that wound and it should be fine. Anyway, we hacked into their laptop, discovered they were led by some brigand of a very serious title and headed back to camp.

Overall, it was a successful contract completed!

3 days, 7 hours ago: Uncle ben wrote a Downtime Journal for Cretaceous Corsairs

Secrets

While we marvelled at those glorious creatures, it was made apparent that there was more to this den of miscreants than first believed, we discovered a secret bunker hidden underneath the waterfall nearby and we just had ensure that it was cleared from all heathens that would exploit one gods creatures. We quickly entered and punished the evil doers that called that bunker their home. We ensuring that no stone was unturned, we discovered several PowerPoints that detailed the beliefs of these miscreants and it was as I feared, they had left no room for the love of god and sweet baby Jesus in their hearts. It does me no good for my soul to vanquish but it is the Will of the lord that they find their ways to him so that he may offer them forgiveness for being trapped in the leather claws of lucifer himself. I am a pacifist under gods request but I will not allow the tools of Satan to prevail, so that the lords kingdom can remain safe and good. 

1 week ago: Justin Case wrote a Downtime Journal for Anti-Piracy Hardware

Potential Clientele.

So it's time to converse about my trusty companions, soon to be clients I'm sure. Maybe even friends? I haven't had much luck in that department really, I always end up getting into bother with them because of this silver tongue and lust for money and fame. Anyway, let's begin:

- Selene Hollow first. She's a sarcastic, charismatic tattoo artist. I've never been much interested in tattoos. A man as short as me only has a limited amount of surface area on this body. What story can a little drawing tell on my body that I can't with my voice box? Anyway, Selene. She's actually quite...normal. I didn't expect that with this ragtag group of weirdos. Normality is especially important in this entirely unique and weird situation. She will, I expect, keep us grounded and engaged with the task at hand. You know what? I actually quite enjoy her company. It balances out the absolutely insane elderly man that I find so much joy from.

- Onto said elderly man: Uncle Ben. Is he a pirate? Is he a privateer? Is he a pensioner? Is he a hitman? Is he Neo from the Matrix? Honestly I've no idea. I've stopped guessing now, and have just accepted that whatever he wants to be, he is. But damn, the man can shoot. He has this insane gat in his back pocket that shreds anything and anybody in its way. The man never misses too. I feel somewhat more comfortable with him around, and I get my entertainment from him, definitely. I suspect he and I will become very close friends indeed. If I need somebody gone, I'm sure I can spin the situation in a way where he also wants them gone. Clinically insane? Yes. Funny and unique? Absolutely.

- Speaking of Funny, we move onto another one of my new companions. Funny Harvester. Now what I did notice is that Funny sort of disappeared on this boat, we found her snoozing in a cell, in the company of a Tapir. I was honestly speechless. Whilst we were working hard, firing our 9mm's (Or for Uncle Ben, a 50kal Handgun), Funny was asleep in the hay. Though, it doesn't take away from the fact that this Tapir took a great interest in her. Could it be some magical mumbo-jumbo to somehow influence animals? I'm not sure, but it is certainly interesting. I'll have to find out more. She seems to be great with animals, and from what I understand she's a farmer of sorts. However judging from what I've seen, she's got the charisma of a door. Ah well....Not everyone can be as perfect as I am....

- Next up, Danny Plentitude. As the subtle name suggest, the man is LOADED. He's also American, the only non-British individual in the group. The man is clearly an intellectual, and has quite the silver tongue himself. He helped us out a lot, using some strange technique to sort of influence people to do his bidding. Now that is a power I've always dreamed of! If I could gain this man as a client, then it's a life of wealth and glory for me. He's a hater of the, 'Woke'. Now me, if a person has cash in their pocket that they're giving to me, I don't care if they're asleep or awake. Nevertheless, Danny is a bright spark within this group, and will absolutely be useful in the coming future.

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Earth, Modern day

The year is 2025: the world had been mapped, humans have risen to space, sunk to the deepest depths of oceans. Governments of all nations debate and argue over claiming any unclaimed phenomena leading them to the strangest places. Cryptozoology, Folklore and Mythos join the potential spoils to battle over.

House Rules

Contractors from The Department of Supernatural Affairs (DOSA) Are NOT portable, and may NOT visit other Playgroups to participate in Contracts.
The Department of Supernatural Affairs (DOSA) grants 6 Experience points to GMs who achieve the Golden Ratio.

DISCLAIMER: As we've not done a session yet I have not play-tested these rules, meaning they're likely to change. Feel free to suggest or protest these rules if you've got ideas. 

1. Scheduling:

  1. Sessions will be held every Thursday unless stated otherwise.
  2. Continuous attendance will be rewarded via an extra gift improvement every 5 sessions (unless absences are due to medical or family matters).
    1. If the GM (Kian) misses a session for whatever reason, that week will be counted towards player's extra gift improvement. 
  3. If we are missing 2 or more players that session, the remaining players are forbidden from starting new main missions. Already began main missions are fair game.
  4. If we are missing 1 player, it is up to the missing player to decide on whether the remaining players can start new main missions.

2. Campaign Structure:

  1. The Contract RPG™ system is designed with episodic sessions in mind. Think continuous DnD One-Shots with returning characters, rather than long form campaigns like in typical DnD. This playgroup is an attempt to explore how a long form campaign could work in this system and to introduce you guys to my favourite system.
  2. Throughout the campaign main missions and side missions will be uncovered. Some Side missions will be written whilst others may be entirely invented via player drive to do something, go down any rabbit hole you desire. 
    1. Main missions: All main missions will always grant the players a gift point (via a victory) and/or trophy alongside giving pushing the narrative forwards. These are longer missions and may take multiple sessions depending on your pace
    2. Side missions: Not all side missions will grant the players with a trophy but will move the players towards a gift point and experience (using a milestone system the GM will be tracking). Side missions may not directly push narrative forward but may make main missions easier in the form of clues, trophies or party members. 
  3. This is a new system for most of you so please please please ask questions when you have them. 

3. Rules on Gifts:

  1. Gift are what make your character extra special, go wild and crazy.
  2. Make your gifts whatever you want, you can focus on flavour and find what best fits your backstory or you can completely min max this and make yourself as powerful as possible, whatever sounds fun to you: do that.  
  3. Gift points earned from main missions and accumulated from side missions will be granted to players via victories. Victories give a singular gift point and a small dosage of experience. More importantly, victories push your character towards becoming Seasoned and then eventually Veteran, which are ranks that allow you to choose more powerful gift types and gift enhancements.
  4. Please do not use seasoned and veteran gift types or enhancements without GM permission.
  5. Please do not improve, change or grant new gifts during a side or main mission with GM permission. Do this between sessions or at the end of a mission. 
  6. Please keep track of your gift costs (usually an exertion of mind or source), that is your responsibility as the player, not the GM (honest mistakes are ok though, its a brand new system for most of you).
  7. Please become familiar with your gifts, purely just to make it easier for the GM. Feel free to ask questions.

4. Changes to the system (WIP):

  1. Player Recap Act 2005
    1. At the start of every session, the GM will ask the players for one of them to recap what happened previously. The first volunteer will receive a Moxie token upon the recap.
    2. Moxie tokens are tokens that remain on a player until spent or until the end of that session. A player cannot hold onto more than one Moxie token at a time.
    3. Moxie tokens have the following effects when spent:
      1. 1-4 Victories: Counts as an exertion for that round (AND ignoring penalty, adding +1 Outcome).
      2. 10-24 Victories: The roll cannot be Botched.
      3. 25+ Victories: If applicable, Will to Survive is reset for the current mission.
  2. Repeated Action (Non-Combat) Act 1993
    1. A character attempting the same non-combat action under identical conditions will always achieve the same result. To attempt again, something meaningful must change. A new tool, a circumstance, a piece of knowledge, or external assistance. The world is not a slot machine; it's a puzzle to be outwitted.
    2. As combat is inherently fluid and reactive, players may repeat actions freely; circumstances are assumed to shift moment by moment, even if subtly.

Full Setting Description

THIS IS A PLACEHOLDER. I WILL FINISH THIS LATER!!!