Spend an Action and Exert your Mind to jump a maximum of 100 feet distance, 15 feet vertical.
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
Fast Jump (You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet.)
Natural Jumper (Your first jump each scene can be made without an Exertion cost.)
Too Slow! (You may use this Power as a Reaction.)
Focus (Activating this Power requires a specific kind of item.)
Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
Aimed (Power requires aiming roll, chosen at creation. Additionally, Power may now be dodged or parried as appropriate.)
2 ( 100 feet distance, 15 feet vertical )