Command Undead

"K'sal de'GATH!"

- Language of the dead phrase roughly translated to "get lost and rot."

A 1 Gift Suggestion Power created by shady.

Description

The Necromancer may exert their will on any undead creature, forcing it to act as they desire. The Necromancer's eyes turn completely black, and they speak a command to the creature in the language of the dead.

System Active

Exert your Mind, spend an Action issuing your command to an undead creature, and roll Charisma + Occult. If you succeed, the effect lasts for Outcome in rounds. The target may resist by rolling their Mind. The complexity of your command is capped at Simple commands, mostly single word (sit, come here, run) and can’t be obviously self-endangering, destructive, or in violation of the target's morality.

Undead creatures often have fragile, easily-influenced minds, so this Power may be unresistable (or resisted by the creature's controller) at the GM's discretion. Also, the definition of what is "self-endangering" for an undead creature may be flexible at GM's discretion.


Enhancements

  • For British Eyes Only (Your command can be understood only by you and your intended target.)

Drawbacks

  • Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
    • Condition - Creature must be undead

Parameters

Complexity: 1 ( Simple commands, mostly single word (sit, come here, run) ) Duration: 1 ( Outcome in rounds )

Edit History

- Aug. 11, 2020, 1:54 p.m. - New Cost: 1. Initial power creation