"The pain will be terrible, but have no fear. When I'm done, your hand will never hurt again."

A 1 Gift Heal Wound Power created by shady.


There was a time when battlefield medics would race each other to see who could amputate the most limbs in an hour. Often they could be found standing beside a pile of limbs stacked head-high, wiping their blade on their aprons between patients.

These days amputations are rare, but Dr. Freeman believes they should be more common. "An injury separated from one's body is no injury at all," he says, removing a patient's mangled hand with a few practiced hacks. And it's true! Behold a fully-healed stump where once there was a threatening injury.

System Passive

Exert your Mind and spend 2 Rounds treating a specific Injury on a limb of your patient. Roll Dexterity + Medicine, Difficulty 10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and stabilized, and it will heal the rest of the way at its natural rate.

Even a partially successful treatment removes the limb from the Injury down, causing a Battle Scar. Cannot be used on Injuries that are not on aputatable body parts (such as the head). You must have some blade or saw capable of performing the amputation to use Amputate.

This Power is only effective on humanoid creatures, and you cannot target yourself.

You cannot target the same Injury more than once.


  • Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
    • Condition - Can only be used on Injuries that are on limbs
  • Scarring (You receive a Battle Scar when you activate this Power. If this Power is benign (e.g. healing), the target receives the scar.)
    • Scar - Amputated body part
  • Focus (Activating this Power requires a specific kind of item.)
    • Object - A blade or saw


Potency: 1 ( 3 ) Cast Time: 2 ( 2 Rounds )

Edit History

- Aug. 13, 2020, 11:15 a.m. - New Cost: 1. Initial power creation