Dandelion for the sniffles and buckwheat for a brunette. . .
The Witch is a master herbalist and can cure any number of illnesses and diseases with her special potions. After briefly observing the patient's symptoms, she goes into the wilderness to find the proper set of herbs. Once she has what she's looking for, she mixes them together and boils the concoction. Steam rises from the mixture, twisting into recognizable shapes such as animals and spirits. The whole process takes about fifteen minutes, after which the patient must drink the entire mixture. They immediately cured of any mundane and curable poison, disease, or venom.
The proper preparation varies from person to person, so a single batch cannot be used to treat multiple people.
Exert your Mind and spend 15 Minutes foraging for herbs and brewing your potion. It must be used immediately after brewing and cannot be shared. The patient who drinks it is cured of any and all mundane poisons, diseases, toxins, and venoms that are curable with modern medicine. Must be within Arm's Reach of your patient at the start and end of the Power activation.