Pick Brain

Fascinating to think that this quivering lump of meat contains everything that makes you, you.

A 1 Gift Read Memory Power created by shady.

Description

Dr. Freeman makes a circular incision around his patient's head and removes the top of their skull. He closes his eyes, places his fingertips directly on the patient's brain, and starts to massage the grey matter. He may then sift through the patient's memories at will. As he does so, little electric arcs crackle between his fingertips and the exposed brain. This procedure is incredibly invasive and thorough but may cause the death of the patient.

System Active

Directly touch the brain of an incapacitated, sleeping, or drugged target, Exert your Mind, spend 2 Rounds establishing a connection, and make a contested roll of your Charisma + Medicine vs their Mind. Additionally, roll 1d10. If the result is a 1, the patient's brain is destroyed.

You must maintain concentration as long as you are reading their memories. If your target moves out of range or your concentration is interrupted, the effect ends.

This Power has no Exertion cost if the target has an Intelligence score of 2 or less. You may read memories that the target has forgotten.

This Power lets you ask specific questions about the target’s memory like “what is their computer password,” “What were they doing at 4:00PM yesterday?” “When was the last time they met so and so?”, And answers generally play back like a scene. This Power does not allow you to glean large synthesis answers like “Is she a good person?” “Is she planning on backstabbing us?” “Is she popular?”


Enhancements

  • Conditionally Costless (This Power does not require Exertion in certain circumstances. The condition should be balanced such that the Power has an activation cost the majority of the time you are able to use it.)
    • Condition - The target has an Intelligence of 2 or less.

  • Secret Thoughts (The target is not automatically aware that their thoughts are being read.)
  • Memory miner (You may read memories that the target has forgotten.)

Drawbacks

  • Critical Failure (Roll a single D10 when you activate this Power. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a mutilating Battle Scar, or some other terrible consequence.)
    • Critical Failure Effect - The patients brain is destroyed by the procedure.
  • Contestable (The target must either consent to be targeted or be unconscious, hypnotized, thoroughly drugged, in surgery or similarly incapacitated.)
  • Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
    • Condition - Must be touching the targets brain.

Parameters

Cast Time: 2 ( 2 Rounds ) Range: 0 ( Arm's Reach )

Edit History

- Jan. 3, 2021, 11:30 a.m. - New Cost: 1. Initial power creation