Agent Provocateur

“Usually when people are sad, they don’t do anything. They just cry over their condition. But when they get angry, they bring about a change.” – Malcolm X

A 1 Gift Emotion Control Power created by ExampleRobot.


Through the use of clever rhetoric, the Spy is able to inspire a surge of emotion in a target with whom he is speaking.

System Active

Spend an Action, Exert your Mind, and choose an emotion and a target within arm's reach, with whom you are engaged in conversation. The target rolls Mind difficulty 8. Any defense roll with fewer than three successes causes a partial emotional shift but demands no unusual action. Failure forces the target to do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 hour, and during that time, they are very unlikely to change their mind about their action.

Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.

Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)


  • Concealed (This power is not obvious, and it is hard for others to notice its use. Choose a Tell that occurs only when you use the Power; if someone suspects that a Power was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)


  • Conditional (Only usable when a certain condition is met. This condition must be severe enough that the Power is unusable the majority of the time.)
    • Condition - Must be engaged in conversation with the target


Duration: 1 ( 1 Hour ) Range: 0 ( Arm's Reach )

Edit History

- Jan. 4, 2021, 12:16 a.m. - New Cost: 1. Initial power creation