Create Lesser Vampire

Holden: Whoa. Did my face just change?
Buffy: Yeah. You look human now. You can do that. Go back and forth.
Holden: Oh, so I'm a vampire. [laughs] How weird is that?

- Buffy the Vampire Slayer, Season 7: Conversations With Dead People

A 1 Gift Spawn Minions Power created by ExampleRobot.


The Vampire is able to turn a dying human into a lesser vampire, a pale shadow of a full creature of the night but useful nonetheless. They must allow the dying human to drink their blood, uninterrupted, for roughly 10 seconds, and the person will be reanimated as a shambling, unintelligent thrall.

System Active

Spend three Actions allowing a dead but not dying human to drink your own blood, and Exert your Body. If nothing interrupts this, they will be transformed into your thrall. You may have [[maximum-minions]] active at a time. The minion lasts until it is killed, has dog-level intelligence, and cannot communicate back to you.

Minions have the following stats. You have 7 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Health: 6
Movement/dodge: 2
Attack (difficulty 6): 6
Alertness: 0
Their attack does (successes to hit + 1) damage.


  • Durable (Summoned minions last indefinitely.)
  • Sure-Fire (Does not require a roll to activate)


  • Mage (Activating this Power requires at least two committed Actions and involves intricate use of the arms, hands and either the voice or an object. If interrupted during activation, the Power Fails.)
    • Activation Ritual - Open your vein and allow them to drink your blood uninterrupted for three rounds (9 seconds)
  • Fuel (Using this Power consumes some material good in addition to its other costs.)
    • Fuel Unit - 1 dying but not dead human
  • Sacrifice (Activating requires you to Exert your Body instead of Exerting your Mind or spending a point of Source.)


Minion Stat Power: 2 ( 7 ) Maximum Active Minions: 0 ( 1 )

Edit History

- Jan. 9, 2021, 1:01 a.m. - New Cost: 1. Initial power creation