The Witch may prepare a poisoned apple. Anyone who takes a bite will grow drowsy and then fall into a deep sleep. While unconscious, the victim dreams of The Witch and learns a secret about them.
Choose a target within 30 feet, Exert your Mind, and roll Intelligence + Occult, Difficulty 7. The target may contest with Mind, Difficulty 6. If you are successful, the target grows drowsy for 30 Minutes and then falls asleep for Outcome x 3 hours. Unconscious or incapacitated targets cannot contest.
While drowsy, the target's Penalty is increased by 3 for all Actions.
The target falls into a deep sleep, but they may still be awoken by sudden loud noises, being jarred or splashed with water, taking damage, or similar rousing events. They will also awaken before dying of hunger, thirst, or suffocation.
Out Like a Light (Your target can only be awoken by taking Damage or nearing death for lack of air, water, or food.)
Concealed (This Power is not obvious. Bystanders must roll Perception + Alertness, Difficulty 7 to determine the Power's Source and Target. You must still exhibit some tell that you are using it such as a small gesture, an intense stare, or a bloody nose.)
Consumable (Instead of using this Power directly on a target, you must prepare it as a consumable material. Anyone who drinks or eats a full dose is fully affected by the Power and cannot make any resistance rolls. Prepared doses expire in 24 hours.)
Consumable's Appearance - An apple
Dream Conduit (The target’s dreams involve you. They reveal you to be the source of the sleep as well as some secret about yourself. The target is aware that the secret is true, even if the rest of the dream may be written off.)
1 ( 30 feet )
2 ( Outcome x 3 hours )
Time to Fall Asleep:
0 ( 30 Minutes )