Ghost in the Machine

"I'm in."

A 1 Gift Hack Power created by shady.


The Technician can hack any mundane piece of technology, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.

While hacking, The Technician's fingers move with supernatural speed, seeming to blur in a ghostlike fashion.

System Active

Exert your Mind and spend 1 Minute hacking the target. You must succeed an Intelligence + Computers roll, the Difficulty of which is determined by the GM based on the security of the system you are hacking. A bar's point-of-sales system would be Difficulty 5, a major social media site Difficulty 7, and a nuclear reactor is Difficulty 9.

If you succeed, you may issue a single command to the system. This command must have a specific outcome or a general request for login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

This Power has no Exertion cost if you only use it to access information and not send commands. The hacked system will display a flickering image of a ghost until it is dismissed.

This Power is not usable on sentient or supernatural machines.


  • Conditionally Costless (This Power does not require Exertion in certain circumstances. The condition should be balanced such that the Power has an activation cost the majority of the time you are able to use it.)
    • Condition - The hack does not issue any commands only grants access to information.


  • Calling Card (Every hack you make leaves a personal "calling card" that informs anyone who uses the system that the hack occurred. This calling card is the same for all Hacks you make.)
    • Calling Card Appearance - An image of a ghost flickers on the screen


Cast Time: 1 ( 1 Minute )

Edit History

- Jan. 26, 2021, 11:12 a.m. - New Cost: 1. Initial power creation