Preston raises his arms, wiggles his fingers, and little sparkles fly out and woosh around the object in question. It shudders to life and follows his commands, including to do things it was not designed to do.
Exert your Mind and spend 2 Rounds animating an object no larger than [[maximum-object-size]] within Arm's Reach. Lasts one hour.
Skillful Animation (Animated object can perform actions that require rolls, excluding combat actions. Its Attributes are determined by the GM and are generally low. Its rating in Abilities is the same as yours, minus 2.)
Flying Sword (Animated object can enter combat. Its Attributes are determined by the GM and are generally low. Its rating in Abilities is the same as the caster's. It suffers a Penalty equal to the number of actively-animated objects. Max Wits objects in combat.)
Flexible Animation (Animated object can attempt functions it was not created to perform. For example, an animated pair of pants may tie something up instead of merely putting themselves on or taking themselves off.)
Focus (Activating this Power requires a specific kind of item.)
Object - Pointed hat with stars and moons
Tunnel Vision (While this power is active, you are at -2 dice to all Actions, and cannot Concentrate.)
0 ( Arm's Reach )
2 ( 2 Rounds )
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