"Just because a record has a groove / Don't make it in the groove / But you can tell right away at letter A / When the people start to move!" - Sir Duke, by Stevie Wonder
If Thaddeus gets his bass licks just right, and channels the lightning welling up inside him, nearby things will start coming alive, moving and acting according to his whims so long as he keeps the groove going.
Exert your Mind and spend an Action animating an Inanimate target no larger than Fits Inside A Regular Backpack (27 liters) within 20 feet. The target becomes Animate for the next hour. You may maintain a maximum number of animated objects equal to your Wits.
Animated objects are considered unskilled and should not be able to perform any Action that would require a roll, including Combat. They can be destroyed exactly as easily as they could when not-animated, meaning certain animated objects are far more durable than others.
The animated object is capable of moving and perceiving the world around it within reasonable limits. If the object did not already possess some form of locomotion, it may either move across the ground at 15 feet per round, or it can hover up to 7 feet in the air at 10 feet per round. Additionally, it is capable of moving itself around in any way it could have previously.
To view the most recent version Click Here