Legacy Power: Ghoulish

Edgar pulls away his respirator to reveal a short muzzle containing a twisted amalgam of human teeth & hooked fangs.

A 1 Gift Inhuman Physiology Power created by Strazhari.

Description

Edgar is slowly becoming a Ghoul; his hands have thickened & become tipped with hooked talons suitable for digging up graves & tearing flesh. He has grown a short muzzle choked with a combination of his original teeth & savage fangs. His feet have begun to fuse into hoof-like stumps. Like a rat, if he can get his head through a hole, he can get his entire body through.

Having fully become a Ghoul at this juncture, Edgar's severed body parts maintain a macabre life of their own, crawling around of their own accord. There is no part of his body that is truly "Vital" & wounds that would surely kill a man are but inconveniences to the Ghoul.

He must roll Mind to avoid eating or caching human corpses that are 24+ hours old.

System

This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.

Any Enhancements you take must be germane to the specific augmentation you've chosen.


Enhancements

  • Bundled Up (You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor))
  • Distributed Systems (No single organ in your body is critical for life. If any of your body parts are separated from your body, you may take Actions with the severed part for three hours. You may reattach severed body parts by spending an Action and Exerting your Mind.)
  • Squishy (Your body can stretch and compress much more than normal, allowing you to squeeze through cracks and passageways a cat could fit through.)

Drawbacks

  • Misshapen (You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.)
  • Maddening (Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
    • Trauma - Cannabalism - at least 24 hours old

Parameters

Extra Intellect: 0 ( 0 ) Extra Charisma: 0 ( 0 ) Extra Perception: 0 ( 0 ) Extra Dexterity: 0 ( 0 ) Extra Brawn: 0 ( 0 )

Edit History

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Jan. 1, 2022, 1:44 p.m. - Revision Cost: 1. Removed Enhancement: Distributed Systems, Removed Drawback: Maddening

Oct. 28, 2021, 8:40 p.m. - Adjustment Cost: 1. Text field change

- Oct. 28, 2021, 8:39 p.m. - Revision Cost: 1. Added Enhancement: Distributed Systems, Added Drawback: Maddening

Oct. 28, 2021, 5:15 p.m. - Revision Cost: 1. Removed Enhancement: Savage Body Part, Removed Drawback: Maddening

Oct. 24, 2021, 11:58 a.m. - Adjustment Cost: 1. Text field change

Oct. 24, 2021, 11:55 a.m. - Revision Cost: 1. Added Enhancement: Insulation, Removed Enhancements: Inhuman Anatomy, Eternal, Removed Drawback: Inhuman Biology

Sept. 13, 2021, 8:14 p.m. - Adjustment Cost: 1. Text field change

Sept. 5, 2021, 7:39 p.m. - Revision Cost: 1. Added Enhancement: Eternal, Added Drawback: Misshapen

July 28, 2021, 10:57 a.m. - Revision Cost: 1. Added Drawback: Inhuman Biology

June 5, 2021, 3:10 p.m. - Adjustment Cost: 2. Text field change

June 4, 2021, 10:36 a.m. - Revision Cost: 2. Parameter Extra Brawn changed from 1 to 0.

May 30, 2021, 12:03 p.m. - New Cost: 3. Initial power creation

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