Legacy Power: Ghoulish

Edgar pulls away his respirator to reveal a short muzzle containing a twisted amalgam of human teeth & hooked fangs.

A 1 Gift Inhuman Physiology Power created by Strazhari.


Edgar is slowly becoming a Ghoul; his hands have thickened & become tipped with hooked talons suitable for digging up graves & tearing flesh. He has grown a short muzzle choked with a combination of his original teeth & savage fangs. His feet have begun to fuse into hoof-like stumps. Like a rat, if he can get his head through a hole, he can get his entire body through.

Having fully become a Ghoul at this juncture, Edgar's severed body parts maintain a macabre life of their own, crawling around of their own accord. There is no part of his body that is truly "Vital" & wounds that would surely kill a man are but inconveniences to the Ghoul.

He must roll Mind to avoid eating or caching human corpses that are 24+ hours old.


This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.

Any Enhancements you take must be germane to the specific augmentation you've chosen.


  • Bundled Up (You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor))
  • Distributed Systems (No single organ in your body is critical for life. If any body part is separated, it lives and can take Actions for one hour. Attacks do not get bonuses from targeting specific body parts. You cannot suffer an Injury with Severity greater than 6.)
  • Squishy (Your body can stretch and compress much more than normal, allowing you to squeeze through cracks and passageways a cat could fit through.)


  • Misshapen (You cannot wear standard human clothes, and using many sorts of vehicles and facilities is difficult.)
  • Maddening (Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be particularly dangerous and/or restrictive.)
    • Trauma - Cannabalism - at least 24 hours old


Extra Intellect: 0 ( 0 ) Extra Charisma: 0 ( 0 ) Extra Perception: 0 ( 0 ) Extra Dexterity: 0 ( 0 ) Extra Brawn: 0 ( 0 )

Edit History

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Jan. 2, 2022, 4:44 a.m. - Revision Cost: 1. Removed Enhancement: Distributed Systems, Removed Drawback: Maddening

Oct. 29, 2021, 10:40 a.m. - Adjustment Cost: 1. Text field change

- Oct. 29, 2021, 10:39 a.m. - Revision Cost: 1. Added Enhancement: Distributed Systems, Added Drawback: Maddening

Oct. 29, 2021, 7:15 a.m. - Revision Cost: 1. Removed Enhancement: Savage Body Part, Removed Drawback: Maddening

Oct. 25, 2021, 1:58 a.m. - Adjustment Cost: 1. Text field change

Oct. 25, 2021, 1:55 a.m. - Revision Cost: 1. Added Enhancement: Insulation, Removed Enhancements: Inhuman Anatomy, Eternal, Removed Drawback: Inhuman Biology

Sept. 14, 2021, 10:14 a.m. - Adjustment Cost: 1. Text field change

Sept. 6, 2021, 9:39 a.m. - Revision Cost: 1. Added Enhancement: Eternal, Added Drawback: Misshapen

July 29, 2021, 12:57 a.m. - Revision Cost: 1. Added Drawback: Inhuman Biology

June 6, 2021, 5:10 a.m. - Adjustment Cost: 2. Text field change

June 5, 2021, 12:36 a.m. - Revision Cost: 2. Parameter Extra Brawn changed from 1 to 0.

May 31, 2021, 2:03 a.m. - New Cost: 3. Initial power creation

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