Margaret Maddox
I heard you’ve been naughty.

A 5-Victory Novice Contractor played by ShadyTradesman in The Illumination

Margaret Maddox is a Catholic boarding school headmistress witch who will risk her life to Bring order to the world’s chaos.

She is 46 years old, and often appears as A thin conservatively-dressed woman with oily black hair in a bun.

Margaret Maddox lives in The Illumination, a setting where videos of the supernatural go viral every day.













4 Alertness

2 Animals

2 Athletics

0 Brawl

1 Crafts

2 Culture

1 Drive

0 Firearms

4 Influence

4 Investigation

1 Medicine

0 Melee

4 Occult

1 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice


Smashed by stone pillar
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Margaret Maddox has no Battle Scars)

Body 7


8 Mind





(Margaret Maddox has no Traumas)



Polyglot: Latin You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.


From Assets and Liabilities
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.

Loose Ends


Margeret’s occult heritage has asserted itself, allowing her to converse with beasts. Usually this conversation is whispered and private.

You gain the following benefits as long as as long as you are speaking to animals.

You may understand and communicate to Creatures as if you are fluent in a relevant language.

  • Communing with creatures does not grant them intellect but does allow you to converse with them.

Margaret can get anyone to confess their sins and desires. All she needs to do is ask.

Spend 2 Actions to activate. Select a Sapient target within arm's reach. You must continuously interact with the individual in question in order to gather any information. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Influence at Difficulty 6.

You learn a single specific piece of information, chosen from the following list, about your target:

  • You learn a hidden desire of the target. Roll Outcome determines the relevancy / secret-ness of the desire.
  • You learn a confession of a hidden guilt.

The quality and specificity of information gained depends on your Outcome.

Any information you gather is spoken aloud by the target and made publicly available.

This Gift's level is capped at 2 Gifts and cannot be increased further.

  • You can target yourself if you qualify as a valid target by the other requirements.

Maddox bursts into a swarm of mice and rats with terrible claws and gnashing teeth.

Exert your Mind and spend an Action to activate. Make a Trauma roll when you activate this Effect.

You transform into a swarm of rats for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. It is not necessarily obvious that your transformed state is an unusual phenomena or that it is acting with singular purpose.

While in this form, you can squeeze through any gap that a rodent could fit through.

Damage from standard attacks is halved, but damage from AOE effects is increased by 1.

You cannot communicate, use equipment, or use Gifts while transformed. Your equipment does not transform with you beyond basic body coverings. Carrying capacity is unaffected.

Can make an attack at melee range while transformed. Roll Body to attack. The target may contest by dodging or Defending. This attack deals +2 damage.

Legacy Powers


Max Encumbrance: 0 pounds.

On Person

  • Long, black, buttoned dress. Reinforced, +2 Armor.
  • Blouse
  • Purse
  • wide-brimmed black hat
  • nylon leggings
  • 12 inch hat pin with crucifix, razor sharp
  • leather waist belt, 10 feet concealed, rugged, usable for tying people up.
  • athletic shoes that look like dress shoes. Rugged.
  • In hair bun: dose of formula 86 (In eye drops container that empties quickly)


  • wallet
  • phone
  • keys
  • extendible pointer (for flogging)
  • bear mace
  • pocket knife
  • sewing kit
  • makeup kit
  • compact with powder
  • pocket watch
  • zip tie handcuffs
  • worms for Judas in Altoids tin
  • gum with silver wrapper
  • wad of aluminum foil
  • pocket Bible
  • 1 dose of formula 86 in small stoppered vial Judas can carry and open.

rolling luggage bag

  • raincoat
  • change of clothes
  • sunscreen
  • 60 feet of rope
  • a collapsed cage for Judas (the crow)
  • additional worms.
  • a collapsed no-kill rat trap
  • walkie talkies, earpieces, 4
  • extra water (a quart in a metal canteen)
  • a single mre (with included ration heater)
  • toiletries bag
  • small medical kit with gauze
(Click to toggle Weapons reference)


Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.

Contractor Timeline

5 Victories - 1 Failure
Remaining Exp: 6 (Earned: 219 - Spent: 213)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Margaret Maddox has not written in her journal yet.


Margaret Maddox has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Margaret Maddox.


Superintendent Maddox of Our Lady of Mercy catholic school in Arkansas.

Assets And Liabilities


+0 Imbued
+1 Acute Sense
Sharpened Sense: Hearing
+1 Polyglot
Language: Latin
+0 Deliberation
+2 Clear Conscience