They are 24 years old, and often appears as A lovely thin goth woman with pale skin and black hair. She is usually wearing a long black leather trench coat, black metal plated biker boots, black cargo pants, and a black tank top.
"Widow" Stryker lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.
Their journal has 1 entry.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Death was the means, Not the ends.
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Using the open Void to suck out the soul of the living, Widow lashes out with a shadowy tendril at her target, feeding the hungry souls on the other side.
Spend an Action, Exert your Mind, and choose an Animate target within 45 feet. Make a contested roll of your Dexterity + Occult6 against the target's Body Difficulty 6 as a Free Action. If you succeed, Dexterity is reduced by one point for a day. You cannot reduce Attributes to zero. Difficulty
Drained attributes are recorded as Battle Scars on the character sheet, and are affected by anything which interacts with Battle Scars.
Widow uses a fetter she keeps with her to trace the line into the Void, bending the realms in her favor. She feels the tug of the waking world, a reminder that she is not meant to be back here yet, but can manage to hold out through force of will, at least for a while, before being thrust back into place in the skinlands.
Spend an Action and Exert your Mind to phase yourself out for 3 minutes. You cannot perceive the outside world or take any actions during this time, but nothing can interact with you in any way.
A long and slimy looking grey tentacle that protrudes from Widow's mouth. It has no suckers, but is tipped with a vicious looking blade.
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Widow's body becomes coated in a ectoplasm that appears to drain the life out of her, leaving the shriveled mummified, yet animated, body of the woman inside as tentacles writhe around the form menacingly. Using her body as the doorway to the Void, the hungry souls from beyond come forth, using their conduit to feed their alien desires.
Exert your Mind and spend an Action transforming into Ectoplasmic terror. You must spend up to 30 minutes in your alternate form. You may end your transformation at will.
You have access to all of your Powers when you are Ectoplasmic terror. Restricting other powers to your alternate form is a valid use of the Conditional drawback. Your Battle Scars are still present in your Alternate Form.
She had made it her life's work to be queen of the dead. She knew dying was needed to make that happen eventually, but it happened sooner than she thought. Now she was back, but her studies on death had prepared her, and she put things into play to keep her from going prematurely again. Being used to fighting the pull to return to Skinlands when piercing the Vail, she has learned to fight the Vail in order to return to the Skinlands.
If you would take an Injury that would kill you, you don’t die. Instead, you survive, incapacitated. After one hour, the Injury that would have killed you, as well as any Injuries sustained since then, are healed. Battle scars obtained during this time remain.
If, while you are unconscious, your wound level rises above your rating in Body + Dexterity, or if you take an Injury with Severity greater than your rating in Dexterity, you die.
With the Door to the Void open, eventually things come through. Horrid beings of the Void rip themselves out of Widow's mouth, splashing to the floor in a turret of ectoplasmic puke, only to rise up and slide across the floor in search of food and carnage. These worm like creatures become nearly human size, and split at the mouth in a bloom of lashing tentacles that ring a spiral of sharp, visions, hungry teeth.
Exert your Mind, and roll Dexterity + Occult7 as a Committed Action. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you. Difficulty
Minions have the following stats. You have 10 times 2 points to distribute between the following:
Health levels, Movement dice, Attack dice, and alertness all of which have a maximum of 6.
Attack (difficulty 6): 6
Their attack does (successes to hit + 1) damage.
Long black leather jacket with custom sewn knife
4 bottles of water
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
1 Victories - 0 Losses
Remaining: 20 Exp. (Earned: 240 - Spent: 220)
A little slime goes a long ways