Lucy Kate
Nailing the hairiest skateboard tricks

A 4-Victory Novice Contractor played by ShadyTradesman in NC Reborn

This character is dead. RIP

The wolf creature's blood-matted fur fell away, leaving a severely wounded young woman. She turned to the ginger boy, her same age, and breathed her final words.

"Elliot. If you see Reed. . . Tell her she's going to do great things."

Lucy Kate is a skater punk werewolf girl who will risk her life to destroy capitalism, free the human soul from office shackles.

She is 18 years old, and often appears as a skater punk girl who wears a satin jacket with a knife on the back. She has shoulder-length hair which is unusually silver considering her youth.

Lucy Kate lives in NC Reborn, a World .

Attributes

4 Brawn

5 Dexterity

2 Perception

2 Charisma

2 Intelligence

3 Wits


Abilities

4 Athletics

4 Brawl

0 Crafts

0 Drive

0 Firearms

2 Legerdemain

2 Melee

1 Performance

5 Skating

4 Slings

0 Stealth

1 Survival

0 Academics

2 Alertness

1 Animals

1 Computer

0 Influence

1 Investigation

0 Medicine

0 Occult

0 Science


Injuries

1
Fall onto the ground
4
spear to the shoulder
3
statue chest punch
4
bow to the face
1
stabbed by dummy

Battle Scars

(Lucy Kate has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Murder
Atrocities

Traumas

  • Fear of going inside of strange-smelling places

  • Moon


    Assets And Liabilities

    Assets
    -1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
    Field: Skate punk underground
    -1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
    Sharpened Sense: Smell
    Liabilities
    -3 Treacherous Curse: The curse must be defined at character creation and must be specific in nature. It cannot be easily dispelled.
    Curse: Lycanthropy. Transforms into a wolf every full moon for the day before, during and after. As a wolf, you retain control of your character but you have wolf instincts and must roll temporary willpower difficulty 7 to take technical or human-like actions (like interacting with tech). For the week prior to a full moon, you have slightly more wolfish features such as pointed ears, additional body hair, claws, short tail, etc. and must sometimes roll Willpower diff. 7 to avoid acting on wolf instincts. Roll 1d30 to determine days until the full moon at the start of the pregame.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    On Person:

    • Satin Jacket
    • Loose White T
    • Acid wash jeans w/ large pockets
    • Bandana with wolf’s mouth print
    • Athletic Vans
    • White /black checkerboard backpack
    • Sling (concealed down pant leg)
    • Studded belt
    • Collar-like choker (breakaway)
    • Lotto ticket that wins free lotto ticket and will always result in winning tickets
    • Jacket Pockets:
    • iphone 10 pro and wired headphones
    • Wallet
    • Lighter
    • Slingshot (compact, high-quality wrist rocket)
    • 3 iron shot
    • 1 sling bullet
    • Keys
    • Pants Pockets
    • 3 smoke bombs
    • 3 cherry bombs
    • 3 iron shot
    • Butterfly knife
    • Extra strength pepper spray
    • Plaid handkerchief

    In/on Backpack:

    • Red spraypaint (3.5 oz)
    • Softball bat (2 lbs)
    • Softball (7 oz)
    • Skateboard (8 lbs)
    • 4 Zip tie cuffs (2 oz)
    • Roll of duck tape (1 lbs)
    • 100ft quarter inch nylon rope (2 lbs)
    • Gopro & harness (5oz)
    • Phone power bank (1 lbs)
    • Helmet (.5 lbs)
    • 20 iron shot (1 lbs)
    • 20 lead sling-bullets (1.8oz each, 2 lbs)
    • glass bottle filled with gasoline & sealed (1 lbs)
    • 24oz water bottle (2 lbs)
    • Multi-tool (1 lbs)
    • Sack lunch (1lbs)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


    Timeline

    4 Victories - 0 Losses
    Remaining: 1 Exp. (Earned: 178 - Spent: 177)

    21 May 2020

    • +4 Exp. from attending Placeholder Scenario for LA Trap House played on 2020-05-20 17:33:00-07:00
    • Placeholder Scenario for LA Trap House played on 2020-05-20 17:33:00-07:00 - Victory (View Game)

      Lucy slammed a demon with her bat and helped disarm the monster. Not a bad party all things together, though she got stuck inside and went a bit crazy about it.

      Gift spent on new power: Anarchy Wolf

    27 May 2020

    04 Jun 2020

    • +4 Exp. from attending Temporary Scenario for 2020-06-04 17:30:00+00:00's session
    • Temporary Scenario for 2020-06-04 17:30:00+00:00's session - Victory (View Game)

      She felt kinda bad about kidnapping the doctor.

      Gift spent on new power: Wolf's Nose

    26 Jun 2020

    12 Jul 2020

    • +4 Exp. from GMing Scenario for Tentacle Paradise
    • +4 Exp. from GMing Another Dangerous Game

    20 Jul 2020

    • +4 Exp. from GMing Stoned in Sihanoukville

    24 Aug 2020

    • -4: Exp: Wits raised from 1 to 2
    • -4: Exp: Perception raised from 1 to 2
    • -4: Exp: Intelligence raised from 1 to 2
    • -40: Exp: Dexterity raised from 1 to 5
    • -4: Exp: Charisma raised from 1 to 2
    • -24: Exp: Brawn raised from 1 to 4
    • -14: Exp: Slings raised from 0 to 4
    • -22: Exp: Skating raised from 0 to 5
    • -2: Exp: Survival raised from 0 to 1
    • -2: Exp: Performance raised from 0 to 1
    • -2: Exp: Melee raised from 0 to 1
    • -2: Exp: Legerdemain raised from 0 to 1
    • -2: Exp: Investigation raised from 0 to 1
    • -2: Exp: Computer raised from 0 to 1
    • -8: Exp: Brawl raised from 0 to 3
    • -8: Exp: Athletics raised from 0 to 3
    • -2: Exp: Animals raised from 0 to 1
    • -4: Exp: Alertness raised from 0 to 2
    • -3: Exp: purchased asset Status (Skate punk underground)
    • -3: Exp: purchased asset Acute Sense (Smell)
    • +9: Exp: took liability Treacherous Curse (Lycanthropy. Transforms into a wolf every full moon for the day before, during and after. As a wolf, you retain control of your character but you have wolf instincts and must roll temporary willpower difficulty 7 to take technical or human-like actions (like interacting with tech). For the week prior to a full moon, you have slightly more wolfish features such as pointed ears, additional body hair, claws, short tail, etc. and must sometimes roll Willpower diff. 7 to avoid acting on wolf instincts. Roll 1d30 to determine days until the full moon at the start of the pregame.)
    • -0: Exp: took Limit Torture
    • -0: Exp: took Limit Murder
    • -0: Exp: took Limit Atrocities
    • -2: Exp: Moon raised from 1 to 2
    • -8: Exp: Wits raised from 2 to 3
    • -2: Exp: Melee raised from 1 to 2
    • -6: Exp: Brawl raised from 3 to 4
    • -6: Exp: Athletics raised from 3 to 4
    • -4: Exp: Moon raised from 2 to 3
    • -3: Exp: purchased asset Beautiful
    • +3: Exp: removed asset Beautiful
    • -2: Exp: Legerdemain raised from 1 to 2
    • -0: Exp: developed Trauma Fear of going inside of strange-smelling laces
    • -0: Exp: cured Trauma Fear of going inside of strange-smelling laces
    • -0: Exp: developed Trauma Fear of going inside of strange-smelling places
    • Scenario for Estate Sale Mayhem - Died (View Game)

      The dummy got revenge for the way Lucy killed his dog.

    Gifts and Improvements

    Gift / Reward History