The wolf creature's blood-matted fur fell away, leaving a severely wounded young woman. She turned to the ginger boy, her same age, and breathed her final words.
"Elliot. If you see Reed. . . Tell her she's going to do great things."
She is 18 years old, and often appears as a skater punk girl who wears a satin jacket with a knife on the back. She has shoulder-length hair which is unusually silver considering her youth.
Lucy Kate lives in NC Reborn, a setting .
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Lucy's injuries heal at an incredible rate. Broken bones mend in days, and lacerations stitch themselves back together. Any injury healed in this way leaves the surrounding area partially transformed.
Any stabilized injury heals quickly, reducing its severity by one level each time [[cool-down]] elapses. Therefore, if you have the cool-down parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Does not affect wounds caused by silver, chemical burns, fire, or the anatomical weapons of magical creatures.
Lucy has opened a dialogue with the beast of the curse, and they're making a deal. Her control is improving. She may call upon the curse's power to transform her into a frightening wolf-creature.
The transformation is loud with snarling and the popping of bones, but it takes only a few seconds to complete. Lucy now stands a foot taller, a bestial combination of woman and wolf. She has fur, and her head is mostly that of a large wolf, limiting her ability to speak but granting her the viscous weapon of her jaws. Her hands are reduced to claw-like paws, and her feet have a tendency to destroy her converse when she changes.
She maintains the form for half an hour, after which she reverts to her human form, panting with exhaustion.
Spend a willpower and a round transforming. You must spend 30 minutes in your alternate form. While transformed you have +1 to Strength and +1 to Stamina. Biting is an unarmed attack that does +1 damage and penetrates Stamina soak. You can only snarl while transformed, and you lose fine motor control. After the power ends, you are exhausted (-1 die for 24 hours.)
While transformed, the Lucy can leap great distances, allowing her to climb buildings and close the gap between them and their prey.
Spend and Action and Exert your Mind to jump a maximum of [[jump-distance]]. You may opt to trade your free movement for a Super Leap if you are jumping less than 50 feet. Usable only in werewolf form.
Landing on relatively horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity plus Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
By concentrating, the Werewolf may access their heightened sense of smell in human form, allowing them to track prey and figure out where people and things have been.
Your nose is as sensitive as a tracking dog's. You can differentiate between many scents and recognize anything you've smelled before. Useful for determining where someone or something has been, for tracking, etc.
This Power is passive and always in effect, but it can only be used for investigative purposes, not passive detection
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.