Lucy Kate
Nailing the hairiest skateboard tricks

A 4-Victory Novice Contractor played by ShadyTradesman in NC Reborn

This character is dead. RIP

The wolf creature's blood-matted fur fell away, leaving a severely wounded young woman. She turned to the ginger boy, her same age, and breathed her final words.

"Elliot. If you see Reed. . . Tell her she's going to do great things."

Lucy Kate is a skater punk werewolf girl who will risk her life to destroy capitalism, free the human soul from office shackles.

She is 18 years old, and often appears as a skater punk girl who wears a satin jacket with a knife on the back. She has shoulder-length hair which is unusually silver considering her youth.

Lucy Kate lives in NC Reborn, a setting .

Attributes

Brawn

4

Charisma

2

Dexterity

5

Intellect

2

Perception

2

Abilities

2 Alertness

1 Animals

4 Athletics

4 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

0 Medicine

2 Melee

0 Occult

1 Performance

0 Science

0 Stealth

1 Survival

1 Technology

2 Thievery

5 Skating

4 Slings

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Fall onto the ground
4
spear to the shoulder
3
statue chest punch
4
bow to the face
1
stabbed by dummy
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Lucy Kate has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

  • Fear of going inside of strange-smelling places

  • Moon


    Circumstances

    Respected Expert: Skate punk underground You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

    Legacy Powers


    Equipment

    Max Encumbrance: 0 pounds.

    On Person:

    • Satin Jacket
    • Loose White T
    • Acid wash jeans w/ large pockets
    • Bandana with wolf’s mouth print
    • Athletic Vans
    • White /black checkerboard backpack
    • Sling (concealed down pant leg)
    • Studded belt
    • Collar-like choker (breakaway)
    • Lotto ticket that wins free lotto ticket and will always result in winning tickets
    • Jacket Pockets:
    • iphone 10 pro and wired headphones
    • Wallet
    • Lighter
    • Slingshot (compact, high-quality wrist rocket)
    • 3 iron shot
    • 1 sling bullet
    • Keys
    • Pants Pockets
    • 3 smoke bombs
    • 3 cherry bombs
    • 3 iron shot
    • Butterfly knife
    • Extra strength pepper spray
    • Plaid handkerchief

    In/on Backpack:

    • Red spraypaint (3.5 oz)
    • Softball bat (2 lbs)
    • Softball (7 oz)
    • Skateboard (8 lbs)
    • 4 Zip tie cuffs (2 oz)
    • Roll of duck tape (1 lbs)
    • 100ft quarter inch nylon rope (2 lbs)
    • Gopro & harness (5oz)
    • Phone power bank (1 lbs)
    • Helmet (.5 lbs)
    • 20 iron shot (1 lbs)
    • 20 lead sling-bullets (1.8oz each, 2 lbs)
    • glass bottle filled with gasoline & sealed (1 lbs)
    • 24oz water bottle (2 lbs)
    • Multi-tool (1 lbs)
    • Sack lunch (1lbs)
    (Click to toggle Weapons reference)

    Trophies

    Trophies are special objects and equipment.

    Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

    Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


    Contractor Timeline

    4 Victories - 0 Failures
    Remaining Exp: 0 (Earned: 184 - Spent: 184)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

    Journal
    Lucy Kate has not written in her journal yet.

    Moves

    Lucy Kate has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in NC Reborn can post Moves for Lucy Kate.

    Assets And Liabilities

    Assets

    +1 Acute Sense
    Sharpened Sense: Smell
    +1 Respected Expert
    Field: Skate punk underground

    Liabilities

    -3 Treacherous Curse
    Curse: Lycanthropy. Transforms into a wolf every full moon for the day before, during and after. As a wolf, you retain control of your character but you have wolf instincts and must roll temporary willpower difficulty 7 to take technical or human-like actions (like interacting with tech). For the week prior to a full moon, you have slightly more wolfish features such as pointed ears, additional body hair, claws, short tail, etc. and must sometimes roll Willpower diff. 7 to avoid acting on wolf instincts. Roll 1d30 to determine days until the full moon at the start of the pregame.