Bill Brenner has played more Games out of their home World than in it.
Games in home World: 1
Games in other Worlds: 10
They can only play in Games in their home World until that's where the majority of their Games have taken place.
He is 48 years old, and often appears as a slim 5'8" man with pale skin and dark brown hair, wearing a white polo and jeans.
Bill Brenner lives in Pilos, a World much like our own.. for now.
His journal has 1 entry.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
You have broken past the illusion of American materialism and are able, through brief but intense focusing of your will, to alter the appearance of your clothes, face, and hair. You must be in possession of your passport at all times for the illusion to maintain itself, otherwise you will revert back to normal.
Exert your mind and spend 2 Rounds applying a disguise. You may alter your physical appearance, not including clothes, to one that has a similar sex, weight, age, race, and height. Lasts one hour or until you choose to end the effect.
A disguise cannot affect your Attributes or other stats.
Through intense concentration, Bill can temporarily phase his physical self into a small pocket realm contained within his passport. He cannot affect the real world while there, but is still able to perceive himself and his consciousness as existing, and may return to the location from which he vanished at any point (he will return automatically after a few minutes, as the pocket realm is unstable and cannot remain structurally sound much longer than that).
Spend an Action and Exert your Mind to phase yourself out for 3 minutes. You cannot perceive the outside world or take any actions during this time, but nothing can interact with you in any way.
Bill is able to transform an ordinary ballpoint pen into a monitoring device that is inconspicuous enough to blend in to most settings, but advanced enough to allow 360 degree surveillance as well as audio capture.
Bill can leave these spy pens behind in a location, and will be able to see through them as if he was standing at their location. The feed is also uploaded to an app on his phone which stores a recording of anything that it picked up.
Spend an Action and Exert your Mind to place a Ward. You may have at most 1 wards running concurrently, and they must be attached to a ballpoint pen, which can be placed in a location or moved around. You can hear and see through the Ward as though you were standing at its location, but can only monitor it through an app on your phone.
The Ward requires your full attention to monitor. It cannot be detected by mundane means, but can be destroyed either on accident or if someone knows what they are looking for.
Through clever sleight of hand, or through a simple financial transaction, Bill places a coin on his target's person - could be a quarter, could be a penny, whatever he has on hand - and will be able to detect the how far away the coin is, as well as in which direction. It feels slightly warm to the touch, as if it had been sitting in a hot car earlier that day, and if anyone looks closely at it, the eyes of Mr. Lincoln (or Washington, Jefferson, Roosevelt, and occasionally Kennedy) seem to follow them, like a painting in an episode of Scooby Doo.
Exert your Mind and spend an Action placing your Mark on a target within Arm's Reach. As long as the Mark is active, you know the direction and distance of the Mark. A Mark lasts until destroyed or replaced, or you may also choose to end the effect at will.
You can have 1 Marks running at a time. If you try to add another while at this maximum, your oldest active Mark is destroyed.
The Mark looks like A coin (American currency). It can be intuitively removed if discovered, but removing it will give the target a Severity 1 Injury.
Bill is well practiced at reading people, and can use subtle clues from dialogue and body language to discern someone's desires, as well as whether or not their behavior is being influenced by a deal or contract they are subject to. He must be engaged in conversation with someone in order to pick up on these details, and someone paying close attention might notice him making an unusual amount of eye contact with his target.
Exert your Mind, target an individual within Arm's Reach and spend 1 Minute examining them. At the end of the cast time roll Charisma + Influence6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen. Difficulty
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
Through the use of clever rhetoric, Bill is able hold a brief conversation with a target and inspire a surge of emotion in them.
Spend an Action, Exert your Mind, and choose an emotion and a target within Arm's Reach. Make a contested roll against the target, rolling Charisma + Influence6 vs their Mind, Difficulty 6 as a Free Action. If you win, the target must do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Hour, and during that time, they are very unlikely to change their mind about their action. Difficulty
Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.
Example emotions (and example potential actions):
Anger (attacking, losing temper)
Pity (adopting a puppy, stopping an attack, killing you painlessly)
Happiness (stopping a despair-driven action)
Jealousy (stealing a gem, buying something)
Anxiety (run, attack brutally)
Sadness (find solitude, openly cry)
Bill is able to spend some time fiddling with some powders (which he keeps hidden in bottles labeled as vitamins) to create a dose that, if ingested, will simulate the effects of a non-lethal drug or disease. Bill must watch the target consume the poison in order for it to take effect.
Exert your Mind and roll Wits + Science6 as a Committed Action against a target within Arm's Reach, who can contest it with Body, Difficulty 6 as a Free Action. If you succeed, the target is successfully infected with any mundane disease that is not generally fatal and is curable by modern medicine. The symptoms manifest immediately. They are not contagious. If the target cannot contract the disease for some reason, you cannot inflict it. Difficulty
Bill can make his passport appear as any form of identification.
Exert your Mind and spend a minute disguising an object within Arm's Reach. Its new appearance can be anything you like, but it must be of a similar size and shape, relatively generic (no specific, original works of art or signed letters), and it must fit within the theme of Forms of Identification. The forgery lasts one hour. May have 1 running concurrently. Can be ended early. This Power is not obviously supernatural.
The disguise holds up to almost all non-supernatural scrutiny (exceptions may be made for scientific examination or being held by someone who is a master of items of that type). Supernatural investigation abilities and Powers can detect the object for what it is.
Forgery does not alter the composition, functionality, or weight of any item.
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
(The following is an excerpt from the personal journal of Mischa, translated first to Russian from his short-hand, then into English)
I have received orders again; it has been a long time coming. I have toiled long serving the engine of Capital, biding my time, and I am pleased to know my patience was in fact virtuous.
Reactivation was of course unexpected. The Soviet Union has long since fallen, and had been corrupted long before that. A true People's Revolution is still very far away. But there are entities willing to pay handsomely if you'll do their dirty work, so in the absence of revolution I will work to build power.
My orders on this day were to acquire a number of artefacts from a small town in Massachussets. These included an ancient tome as well as some sort of crystalline focal object. I couldn't say for certain what is the purpose of these items, but I have ever been obedient and so I completed my task. It is so easy to deceive Americans, they will gobble up the most outrageous lies without question so long as it conforms to their propagandized worldview.
It appears I will be required to work with other operatives for the forseeable future. I have not been informed of their loyalties at this time, and cannot trust any of them enough to reveal myself. Nevertheless, they have their uses. The Irish lad and his snake proved especially valuable, although I had things well in hand before they rushed in. I suppose they did save me an hour or two.
Sadly, our mission appears to have pitted us against a group of local vigilantes. I regret that my work so frequently requires me to take action against the few good souls alive in this hellscape of a country, but the work must be done if revolution is to occur. I cannot abandon my duty to my weak-minded doubts and morals. As admirable as these vigilantes were, I was able to easily bypass them and retrieve the musty old tome from a local repository, ensuring my own payment.
It was a joy to work in the field once more. I eagerly await further orders.
10 Victories - 1 Losses
Remaining: 0 Exp. (Earned: 249 - Spent: 249)
Helped gather the Books we needed to win!
Went on a solo hostage-taking mission.
A zombie took a bite of his neck, and he lived to tell the tale!
Ran 15 km, stole a truck, ran tech support irl basically
A lady deserves an escort, don’t you think?
"WILD BEAR ATTACK! BEARS LOOSE IN THE NEIGHBORHOOD! THIS IS NOT A JOKE, ANYONE WITH GUNS COME OUT AND HELP DEAL WITH THE BEARS!" (Good thing no one botched the stealth roll.)