Conner Metal
"ZING"

A 10-Victory Seasoned Contractor played by jwesley123 in Pilos

Conner Metal is a Electric engineer who will risk their life to Perfect his Body.

They are 26 years old, and often appears as Caucasian wearing a trench coat.

Conner Metal lives in Pilos, a World much like our own.. for now.

Attributes

6 Brawn

5 Dexterity

2 Perception

3 Charisma

3 Intelligence

3 Wits


Abilities

4 Athletics

3 Brawl

0 Crafts

0 Drive

0 Firearms

3 Legerdemain

3 Melee

0 Performance

3 Stealth

0 Survival

2 Academics

2 Alertness

3 Animals

0 Influence

2 Investigation

2 Medicine

3 Occult

3 Science

2 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Bite
3
Gnashing teeth

Battle Scars

(Conner Metal has no Battle Scars)

Body 8

Penalty

7 Mind

Annoyed
0
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Torture
Betrayal
Capture

Traumas

(Conner Metal has no Traumas)


Source


Assets And Liabilities

Assets
+1 Contortionist: Reduce the Difficulty of any Dexterity roll involving flexibility by 2.
+1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 2.
Sharpened Sense: Sight
+2 Concentration: Any Mind Penalty you have is reduced by 2.
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+5 Gifted: Start with one Gift.
Liabilities
-3 Haunting Echoes: Must be consistent with your Character Concept.
Echo: Snake eyes
-5 Weak Willed: You are at +2 difficulty to resist mental, emotional, or social powers, as well as to resist standard social rolls.
-3 Fragile: You must choose four Limits at character creation instead of three.
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

On Person

  • Clothes
  • Wallet
  • Keys
  • flask of tears
  • Steel Wheelchair
  • 10 steel nails
  • 10 steel bolts
  • 10 steel washers
  • 10 steel paperclips
  • Milwaukee voltage detector with LED. This little tool is fantastic because it lights and beeps like a disco when it is near voltage above 50.

In Bag

  • 100 ft of copper wire with the two end exposed sticking out if his bag.
  • Screwdrivers *Allen Key / Hex head drivers *Voltage Meter.
  • Adjustable Wrenches.
  • Kobalt folding box knife.
  • Lufkin self centering tape measure
  • Knipex wire cutters
  • Cheap Hammer
  • Maglite LED flashlight.
  • Safety sunglasses.
  • Electrical tape
  • wire strippers *camelpack of water

Artifacts

Realm of mysteries
Weeping angels club Two Weeping Angels ductaped at their forheads together Indistrubible

Timeline

10 Victories - 1 Losses
Remaining: 0 Exp. (Earned: 216 - Spent: 216)

03 Apr 2021

  • +16: Exp: Perception lowered from 5 to 4
  • -8: Exp: Intelligence raised from 2 to 3
  • +4: Exp: Dexterity lowered from 2 to 1
  • -8: Exp: Charisma raised from 2 to 3
  • -20: Exp: Brawn raised from 2 to 4
  • -14: Exp: Electrical devices raised from 0 to 4
  • +12: Exp: took liability No Hands
  • +9: Exp: took liability Imprisoned (Federal Prison)
  • +6: Exp: took liability Notoriety (Failed and created d his own accident killing a college class)
  • +3: Exp: took liability Ugly

11 Apr 2021

  • +4: Exp: Investigation lowered from 3 to 2
  • +8: Exp: Drive lowered from 3 to 0
  • +4: Exp: Technology lowered from 3 to 2
  • +14: Exp: Athletics lowered from 5 to 3
  • +2: Exp: Academics lowered from 2 to 1
  • -3: Exp: purchased asset Ambidextrous
  • -3: Exp: purchased asset Contortionist
  • -12: Exp: removed liability No Hands
  • -12: Exp: removed liability Glass Jaw
  • -3: Exp: removed liability Ugly
  • +3: Exp: removed asset Ambidextrous
  • +3: Exp: removed asset Contortionist
  • -6: Exp: removed liability Notoriety (Failed and created d his own accident killing a college class)

12 Apr 2021

  • +4 Exp. from winning A Welcoming Party
  • +12: Exp: Wits lowered from 4 to 3
  • +12: Exp: Perception lowered from 4 to 3
  • -24: Exp: Dexterity raised from 1 to 4
  • +12: Exp: Brawn lowered from 4 to 3
  • -14: Exp: Athletics raised from 3 to 5

10 May 2021

14 May 2021

  • -9: Exp: removed liability Movement Impaired

21 May 2021

  • -9: Exp: removed liability Imprisoned (Federal Prison)
  • +9: Exp: took liability Fragile
  • -0: Exp: took Limit Murder

22 May 2021

  • -8: Exp: Stealth raised from 0 to 3
  • -8: Exp: Legerdemain raised from 0 to 3
  • +15: Exp: took liability Weak Willed

24 May 2021

26 May 2021

09 Jun 2021

  • +12: Exp: Perception lowered from 3 to 1
  • -16: Exp: Dexterity raised from 4 to 5

13 Jun 2021

05 Jul 2021

  • -4: Exp: Perception raised from 1 to 2

24 Jul 2021

25 Jul 2021

  • -2: Exp: Occult raised from 0 to 1
  • -2: Exp: Alertness raised from 1 to 2
  • +4 Exp. from GMing Beware The Assassian
  • +4 Exp. from GMing Beware The Assassian
  • +4 Exp. from GMing Scenario for The Village 2
  • +4 Exp. winning The Power Building Contest
  • +4 Exp. from GMing Scenario for A Date to Remember
  • -28: Exp: Brawn raised from 3 to 5
  • +2: Exp: Alertness lowered from 2 to 1
  • +9: Exp: took liability Haunting Echoes (Snake eyes)
  • -2: Exp: Source raised from 1 to 2
  • -2: Exp: Melee raised from 0 to 1
  • +2: Exp: Technology lowered from 2 to 1
  • The Tournament - Loss

    the real Winner here

  • +2 Exp. from losing The Tournament

26 Jul 2021

28 Jul 2021

  • +14: Exp: Electrical devices lowered from 4 to 0
  • -2: Exp: Technology raised from 1 to 2
  • -6: Exp: Occult raised from 1 to 3
  • -8: Exp: Animals raised from 0 to 3
  • -2: Exp: Alertness raised from 1 to 2
  • -2: Exp: Academics raised from 1 to 2

29 Jul 2021

31 Jul 2021

26 Sep 2021

04 Oct 2021

  • -6: Exp: Melee raised from 1 to 3

Gifts and Improvements

Gift / Reward History