Allen Nakamura
An ordinary handiman

A 2-Victory Novice Contractor played by ShadyTradesman in NC Reborn

This character is dead. RIP

Allen Nakamura is a Ex-yakuza Handyman who will risk their life to Take down all organized crime.

They are 43 years old, and often appears as A stocky, middle-aged japanese man who looks like a hard worker. Speaks fluent English. Keeps tattoos hidden but he has tattoos. Koi on back, severed head on one shoulder, sakura and water on the left..

Allen Nakamura lives in NC Reborn, a setting .

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

1 Brawl

5 Crafts

1 Culture

1 Drive

2 Firearms

2 Influence

1 Investigation

1 Medicine

4 Melee

0 Occult

1 Performance

0 Science

3 Stealth

0 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

7
Scythe through stomach
1
Exertion
(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Allen Nakamura has no Battle Scars)

Body 7

Penalty

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish

Traumas

(Allen Nakamura has no Traumas)


Source


Circumstances

Additional Citizenship: Japan You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.
Polyglot: Japanese You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Point of Contact: Criminal Underground of Japan and USA You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

Conditions

From Assets and Liabilities
Hard You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.

Loose Ends

Legacy Powers


Equipment

Max Encumbrance: 0 pounds.

Tool Belt

  • Work gloves
  • Duck tape
  • Electrical tape
  • Screw driver
  • Chistle
  • Hammer
  • Japanese Wooden mallet
  • Japanese hand saw
  • Small nail gun
  • Drill / bits
  • Crow-bar
  • Pliars
  • Water bottle
  • Extra load of nail gun nails
  • Lockpicking kit
  • Maglight
  • rag
  • Cyanide powder (concealed in a ballpoint pen)

Tool bag

  • 2 changes clothes
  • Glock .40
  • Tanto
  • Change of clothes (long sleeve shirt, undershirt, slacks, belt)
  • Bump key, lockpicks
  • Glock .40, two clips extra ammo
  • Metal Shim
(Click to toggle Weapons reference)

Trophies

Trophies are special objects and equipment.

Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.

Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.


Contractor Timeline

2 Victories - 0 Failures
Remaining Exp: 1 (Earned: 158 - Spent: 157)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Allen Nakamura has not written in their journal yet.

Moves

Allen Nakamura has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in NC Reborn can post Moves for Allen Nakamura.

Assets And Liabilities

Assets

+1 Additional Citizenship
Country: Japan
+1 Polyglot
Language: Japanese
+2 Point of Contact
Contact: Criminal Underground of Japan and USA
+4 Hard

Liabilities

-1 Deep Sleeper
-2 Vengeful