Edgar Stokes has played more Games out of their home World than in it.
Games in home World: 1
Games in other Worlds: 20
They can only play in Games in their home World until that's where the majority of their Games have taken place.
They are 35 years old, and often appears as short, stocky garbage man who takes pains to not be seen clearly.
Edgar Stokes lives in Pilos, a World much like our own.. for now.
Their journal has 42 entries.
5 Bank Shot
Edgar has the olfactory sense of a ghoul: that is, as keen as any Bloodhound with a specific focus to locating corpses. Even more revolting, his long, thin, pebbled tongue has an incredible degree of sensitivity...Edgar never forgets a taste or a face...often the same thing.
Passive, always in effect. Can only be taken for senses that are already affected by the Acute Sense Asset.
Edgar's flesh is unusually dense, scabrous, & sinewy, particularly around his thick forearms & curving talons. His teeth are now fully formed, a muzzle exploding with fangs. Edgar can claw, dig, & gnaw his way through most materials, or opponents, with frightening ease.
Passive, always in effect. Unarmed attacks will do +0 more damage. The target's Armor is Reduced to 1/2, rounded up.
Unlike the Ability Brawl, this Power does not affect small weapons such as knives.
Ghouls lurk in tombs, abandoned basements, catacombs & within excavated graveyards. The same keen sense of smell that helps them locate their quarry also allows then to navigate in total darkness.
Edgar can "see" perfectly well as long as his sense of smell is not also blocked in some manner.
Passive. You will always have access to your sense of Sight, unless it is suppressed by a supernatural effect.
Edgar's thick hands & powerful jaws can mimic the effect of the following tools without penalty:
Shovel, Breaking Bar, Pickaxe, Sawzall, Crowbar, Hammer
He can gnaw through steel bars he can get his teeth around, his claws can easily burrow through earth & break concrete, & his rugose hands can crack open objects like a crowbar or pound in nails with ease.
Passive, always in effect. You have access to the functionality of Digging/Cutting Tools. Note that this covers the functionality of the tools and does not grant you the tools as objects themselves. You cannot use this Power to satisfy the requirements of the Focus Drawback.
Ghouls live below the earth, & solely subsist off human flesh. Over the centuries, they have adapted to this lifestyle, needing far less food, water, & oxygen than a human. Close to the corpses that they feed on, Ghouls hardly seem to breathe, heart beating only a few times a minute. They feed only once every few days.
You may go five times longer than a normal human without food, water, air, or sleep.
Passive, always in effect.
Edgar is slowly becoming a Ghoul; his hands have thickened & become tipped with hooked talons suitable for digging up graves & tearing flesh. He has grown a short muzzle choked with a combination of his original teeth & savage fangs. His feet have begun to fuse into hoof-like stumps. Like a rat, if he can get his head through a hole, he can get his entire body through.
At the moment, his Brawl attacks can be Claw & Fang. He no longer counts as Human, having fully become a Ghoul at this juncture. As such, he has a lifespan of at least 400 years of more.
He must roll Mind to avoid eating or caching human corpses that are 24+ hours old.
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
With their leathery flesh, dense musculature, & rugged constitution, Ghouls are invariably stronger than humans. Specifically, they are far more robust, withstanding injuries that would kill a man outright with ease.
Passive, always in effect. Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (Cannot be used on combat rolls or Power activations).
A given Contractor may have a maximum of one Mythic attribute. This Power can only be taken by Contractors who have purchased the fifth level of Brawn.
By eating the flesh of humans, Edgar can adopt there likeness for a time. This is a physical transformation. If he uses any powers using his Ghoul physiology, the adopted likeness shreds where this occurs.
Exert your mind and spend 1 Minute applying a disguise. You may alter your physical appearance, not including clothes, to one that has a similar sex, weight, age, race, and height. Lasts one hour or until you choose to end the effect.
A disguise cannot affect your Attributes or other stats.
After feeding, a Ghoul often becomes a carrier of a virulent supernatural pathogen, Ghoul Fever. The next victim of the Ghouls tainted Claws or Teeth begins to experience fever, sweating & acute hunger-like pangs. While possible for Modern Medicine to cure, the old tales say that Ghoul Fever can only be cured by doing as the Ghouls do: Eating the flesh of human corpses.
Exert your Mind, choose a target within Arm's Reach, and roll Brawn + Brawl6 as a Committed Action. The target may roll Body, Difficulty 6 as a Free Action to resist. Difficulty
If you succeed, the target takes a Severity 1 Injury that is not stopped by Armor. This Injury will worsen in Severity by 1 level every 1 week. The target begins experiencing noticeable symptoms immediately. If the target is cured, the Injury remains but does not worsen.
The target or anyone who examines them may roll Intelligence + Medicine6 as a Committed Action to diagnose their affliction and determine how to treat it. The target may be cured by eating a pound of Cadaver flesh (a corpse at least 24 hours dead). Difficulty
If this Injury would kill the target, they may roll a single die, Difficulty 6. If they succeed, they survive and are cured.
By consuming the flesh of humans, Ghouls gain dream-like insights into that person's life. Typically this is the moments just before death, though it is not uncommon to see the images of the most recent places visited by the deceased. If he is able to completely consume the heart of the target, this information comes almost effortlessly, a throwback to the Rites of Anubis & the Ghoul Cults of Egypt.
Name/Identity: Who they were, including Aliases
Codes & Passwords: Including arcane phrases, disarming traps (though not the nature of those traps) as well as the order in which they are used.
Moment of Death: Replays 1 turn before death per success, as they witnessed it.
Exert your Mind, target an object within Arm's Reach and spend 1 Minute examining it. At the end of the cast time, roll Perception + Investigation6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen. Difficulty
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice Contractors, 4 for Seasoned Contractors, and 7 for Veteran Contractors. You may still take any number of other, non-informational Enhancements.
Edgar, by his unique physiology & his profession, has little to fear from disease. When poisoned, he can somehow gather the toxins in his body & vomit them up in a shower of putrid bile.
You are passively immune to all mundane diseases. You may Exert your Mind to instantly cure yourself of any mundane poison, toxin, or venom.
The digestive system of a Ghoul is best left to imagination. Still, it is worth noting that they have limited stomach acid, relying on bacteria to aid in the consumption of their unique diet. This has a happy side effect, as a Ghoul can, with some practice, dislocate their jaws & swallow a surprising volume, holding it safely to be wretched up later.
You may hold up to 5 items in your stash, each no larger than something which Fits Inside A Messenger Bag (10 liters).
Storing or withdrawing items from your Stash costs an Action but has no Exertion cost.
After wholly consuming a mythical dragon over weeks, the innate magic of the beast has suffused Edgar's system. To say he runs a bit "Hot Blooded" than his fellow Ghouls is something of an understatement; Edgar never sweats, goes out of his way to find "Spicy" food (best left to the imagination in this case), & will even douse small flames with his mouth, in a macabre "Fire Eating" display.
While all fun & games on that end, the effect is somewhat more severe when injured. Edgar's blood holds the Dragon's Flame, & those who draw it risk combustion. While such flames are no threat to Edgar himself, there is a small risk that the flames will "turn" upon exposure to air. If this happens, his blood begins to boil, a cumulative condition that causes immense, blinding pain. While his resistance to Flames prevents this from killing him outright, his Penalty is increased by -2 per instance of Boiling Blood.
Exert your Mind and spend an Action to create or extinguish a fire as large as A torch's flame (2 Damage per round) within Arm's Reach. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind.
Lighting a creature on fire deals A torch's flame (2 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Wits + Athletics, Difficulty 8.
When driven to a Frenzy, the already fearsome talons of the Ghoul extend, dripping sizzling blood from the tips. During this time, these "Death Razors" are supremely deadly weapons, shredding even the strongest armor & tearing victims limb from limb with relative ease.
Passive, always in effect. Attacks with Claws will do +2 more damage. The target's Armor is Fully Effective.
With a growl, meep, gibber, or similar; Edgar makes it clear what happens to those who get in his way.
Spend an Action, Exert your Mind, and choose an emotion and choose up to 4 targets within 45 feet. The target rolls Mind difficulty 8. Any defense roll with fewer than three successes causes a partial emotional shift but demands no unusual action. Failure forces the target to do something they otherwise wouldn't have done, inspired by the chosen emotion. The action they take will be in keeping with their character and the way they tend to deal with strong emotions. The emotion shift lasts 1 Hour, and during that time, they are very unlikely to change their mind about their action.
Combat ends the effect, even if the target started it. If attempting to calm during combat, effect ends if target is attacked.
This effect can only inspire Fear/Horror
By eating a "ripe" corpse, Edgar feeds not only on the flesh but the lingering life essence as well, which sustains his unnatural existence. When he has consumed at least a pound of a corpse 24 hours or older, the lingering life force suffuses his flesh, slowly closing wounds & granting an almost death-like resilience to harm.
Any stabilized Injury heals quickly, reducing its severity by one level each time 1 Day elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Ghouls feed not only on the flesh of the dead, but the lingering life force as well. By feeding on this life force they increase their already significant resistance to injury for a time.
Exert your Mind, choose a target within Arm's Reach, and roll Brawn + Occult6 as a Committed Action. If you succeed, the next Outcome + 2 Damage to that target is absorbed by the barrier. The Damage reduction from the Barrier applies before Armor, and is treated like Armor by any effects such as Armor Penetration. Difficulty
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. The Barrier will fall if you are interrupted or if it absorbs the full amount of damage. When a Barrier falls, you cannot use this power again for a minimum of 6 - Wits rounds.
When consuming the flesh of the dead, Ghouls can sometimes gain fluency in languages known to those they have eaten. Unlike the scraps of memory they usually gain, maintaining such an intuitive block of information is fleeting at best, rarely lasting more than an hour. A ghoul may attempt to facilitate this process by eating the brain matter of the deceased, although any pound of flesh will do in a pinch.
Spend an Action, Exert your Mind, and target a being within Arm's Reach. You may communicate with the being for 10 minutes. The conversation may not be overheard or intruded upon.
You may only communicate with beings that your Enhancements allow. Without at least one "Commune" Enhancement, this Power is unusable.
Edgar is a Survivor first & foremost. If cornered, his fear & rage can send him into a berserk frenzy, becoming a slavering, gibbering creature until he gathers himself again. In this time, he suffers a severe "Fight or Flight" response, losing the ability to speak coherently or manipulate fine objects.
Exert your Mind and spend an Action transforming into a Frenzied Ghoul. You must spend up to 3 minutes in your alternate form. You may end your transformation at will.
You have access to all of your Powers when you are a Frenzied Ghoul. Restricting other powers to your alternate form is a valid use of the Conditional drawback. Your Battle Scars are still present in your Alternate Form.
I've been causing some trouble of late.
Our Alien, Pod People, Invasion of the Bodysnatchers types; seem t'have gone to ground, yeah?
Well, time to shake them up a bit, says Uncle Edgar.
Bill is running the Wanted Posters (my idea, by the way, what would these chumps do without me, meep?), means we wait for hits, right?
I don't think so.
I didn't get as far as I have in this whole "High Roller" business by sitting on my hands - as Old Grampa Stokes used to say: "A Man's gotta work."
So, my trial run as Lil' Timmy Donner was a success. Time to up the game.
I've been haunting the Zanesville area wearing bits of our old pal Martin. Glad I took his head. Sometimes his brother too.
Hit those fancy doorbells, lookin' all scared...
"Are you my daaaadddy?"
*Incoherent laughter & gibberish*
Hah, meep! Heh...sometimes I kill myself.
Anyway, this isn't just about casing a ruckus for it's own sake. Figure these alien sons of bitches haven't had a taste of good ol' Gothic Horror East Coat Style - I'm talking Edgar Allen Poe, here, yeah? Keep 'em off balance. Keep 'em guessing. Sooner or later, they'll make a mistake.
When they do, Ol' Uncle Edgar will be waiting for them, Jaggers out & ready to "Do unto others" as they done did unto those poor brats in Zaneville.
Won't stop with them though. Once I crack open some ribs...get to that "Tell Tale Heart," meep...
"Quoth the Raven; Nevermore."
I wonder sometimes...
If you were on the down & out, nowhere to go, no kin to call your own, what is rock bottom?
Beyond the obvious, dead-in-a-ditch option, course.
I mean, what would folks be willing to do to belong. To have prospects? To never die?
Well, maybe not "never" but at least live for a long ass time. Well past the point you were tired of it.
To not get sick.
That's the easiest angle, that there: hit up the Tech Mogul whose got the terminal Big "C" & make him a Devil's Deal.
After all, what's your life worth, Mr Billionaire?
Problem is, I fucking hate those people. They don't deserve to be like us. Just the idea gets me riled. A Rich Ghoul, fattened up like a pig.
So if not them, with all that money & power...who then?
I think the down & out. People who got no illusions about life being a fucking box 'o chocalates. People who have been hardened, have become hopeless.
Not too many though: Even ol' Moriah could run dry over a long enough time...no home is forever, they say.
Huh...funny, that. Why turn anyone if food could get scarce? Why would you share? Especially with folks who got nothing to give anymore beyond themselves?
I'm thinking it's a drive to see me & mine thrive...from what I can tell, Ghouls have been around as long as Humans have. Haven't seen many though. Are we dying out?
So much I don't know. Need to track down some of those musty old books, learn a bit more about it all.
Even so, I think I will give a handful of the locals a chance.
The times I went to Philly to see Aunt Flo, I always slipped away to go there. It's unreal, a giant boneyard built in the American Heartland...abandoned. Some tweakers, but mostly weeds, statues, crypts & the dead.
We'd catch crawdad in Cobb's Creek, smoke ciggies tucked away in the headstones, throw empty bottles of Mickeys at the Crypts...
Well, sorry kiddos: Edgar is back in town, & is taking his playground back.
Thousands are buried here. Alone & abandoned. That's the beauty of it: no one own it. Not even the city.
Buying a derelict property is one thing, but how do you buy something that no one owns? Sounds simple, but it ain't, apparently. Especially when it's a fucking gigantic graveyard. Can't just bulldoze it. Can't sell it. Just leave it to the wild to reclaim.
The wild, & the Ghouls.
My little pack of Ghouls followed my lead, & I led them straight & true to the Promised Land. Some digging, & we'll be in buisness. No worries there - digging is what we do best.
Gonna have to get power down here, maybe put a pool table in the old Post building. Used Jules money to outfit an abandoned garage for when I want to be on my own...next I think I'll try to open things up a bit: Midian - "Where the Monsters live."
That shouldn't just be us Ghouls. Any ol' Monster who ain't a bag of dicks should be able to at least be safe from the Normals here. That's the plan,m anyway. If they do turn out to be dicks, we'll just eat 'em after all. No loss (for us anyway).
Need to take some more bounties...though I do owe Slick pretty big for his Portal (Obviously never read Amber, Ol' Slick: a portal to anywhere? Fuck an A!!).
Big plans, you betcha. Just need time, & that's something I've got.
19 Victories - 2 Losses
Remaining: 0 Exp. (Earned: 298 - Spent: 298)
Left as soon as the shit hit the fan. . . which was immediately.
Don't you dare call him a zombie
killed like 40 people
Screamed like a little baby then proceeded to tear a man in half
Just kept on survivin
Discovered and saved his kind
*Punt*, like the lost city that was also possibly in Egypt.
Stabbed by a blade of blood, between your 3rd and 4th rib, but missed everything up and stitched yourself up in the sewers..