Preston Vincent Astor III's Power value does not match their spent Gifts! Power Value: 16 Spent Rewards: 14
He is 21 years old, and often appears as a fit, well-kempt young man with short hair and expensive brand clothing.
Preston Vincent Astor III lives in NC Reborn, a World .
His journal has 7 entries.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
By donning a pair of curly-toed shoes, Preston may walk on walls and ceilings.
Spend an Action and Exert your Mind to activate. You may move as if you were in normal conditions while you are Walking up walls and ceilings; lasts one hour. You move at half of your normal speed for the duration.
Open up a musky tome. Its pages flutter as it turns to a page it did not previously have: a description about the object right in front of you! The book will answer your questions about where the object was made, who by, and how it is used.
Exert your Mind, target an Object within Arm's Reach and spend 1 Minute examining it. At the end of the cast time, roll Intelligence + Occult6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen. Difficulty
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice Contractors, 4 for Seasoned Contractors, and 7 for Veteran Contractors. You may still take any number of other, non-informational Enhancements.
When a creature attacks Preston, his coat flutters and its stars and trim glow with magical energy, protecting him from incoming damage.
Usually wearing: https://ap.louisvuitton.com/eng-sg/products/flags-patchwork-bandana-denim-trench-nvprod1630240v
You have 3 Armor, which reduces incoming damage from physical attacks. Armor from multiple sources does not stack. Passive, always in effect.
Preston withdraws his staff, spins it above his head and shouts "YOU SHALL NOT PASS!" before driving it into the ground. A visible shockwave eminates from the point of contact, and all monsters are ejected from the area and cannot approach. He may move slowly with the staff or leave it in position.
Exert your Mind, choose an Animate target, and roll Charisma + Occult6 as a Committed Action, which the target can resist by rolling Mind, Difficulty 6 as a Free Action. Success prevents the target from approaching within 45 feet of you for 1 Minute. A tie cuts the target's move speed in half while moving towards you within 45 feet for the same amount of time. Difficulty
This Power requires continuous Concentration to maintain. You may only move at walking speed while concentrating, and any significant interruption (such as taking damage or being grappled) will break the effect.
Whip out your wand, point it at your foe and shout "Magic missile!" A bolt of bright, cold, octarine light whizzes toward your target. It's very Harry Potter until the missile actually hits. Then things get gory.
Spend an Action, Exert your Mind, choose a target within 45 feet, and roll Wits + Occult6. The target may defend by rolling to dodge or parry (as for an attack with a thrown weapon) as a Reaction. Difficulty
Damage dealt equals the difference between your attack roll's Outcome and the defensive roll's (if one was made), plus 3.The target's Armor is Fully Effective.
2 Rewards assigned
Preston reaches into his pointy hat and focuses. Its stars and moons begin to glow. Inside, light wells and flows like a viscous liquid. Then, he withdraws the item of his choosing, stealing it from somewhere in the world.
Exert your Mind, choose a basic, mundane Object that Fits Inside A Regular Backpack (27 liters), and spend 1 Minute fabricating your object. Roll Perception + Occult6, with the Difficulty depending on the specificity of the created item. For example, "shirt" would be difficulty 5, "Police uniform" would be difficulty 9. The roll's outcome determines overall quality and how well the item fits the request. Created object lasts one hour. Difficulty
The GM always has final say over the created object if a specific request is made. Cannot create firearms or explosives.
3 Rewards assigned
Preston raises his arms, wiggles his fingers, and little sparkles fly out and woosh around the object in question. It shudders to life and follows his commands, including to do things it was not designed to do.
Exert your Mind and spend an Action animating an Inanimate target no larger than Fits Inside A Large Luggage Bag (75 liters) within Arm's Reach. The target becomes Animate for the next hour. You may maintain a maximum number of animated objects equal to your Wits.
Animated objects are considered unskilled by default and should not be able to perform any action that would require a roll, including combat.
The animated object is capable of moving and perceiving the world around it within reasonable limits. If the object did not already possess some form of locomotion, it may either move across the ground at 15 feet per round, or it can hover up to 7 feet in the air at 10 feet per round. Otherwise it is capable of moving itself around in any way it could have previously.
Preston uses his magic wand to move shit that's far away. Sparkles appear at the tip of his wand and also on the object that he's manipulating.
By concentrating fully, you are able to interact with targets you can see at a distance of 75 feet. Rolls for Actions taken with these targets use Intelligence in place of Brawn and Wits in place of Dexterity. The effective rating for these Attributes is limited to 3 for Actions that would use Brawn and 3 for Actions that would use Dexterity.
You cannot engage in attacks with this Power, and you are limited to actions that a standard human could take with their bare hands, were they close to the object (no lockpicking or surgery by default). Any actions taken on an Animate target require contested rolls.
If the object passes out of sight, you lose your hold on it.
You must maintain concentration while using this Power. That means you can only move at a slow walk, and cannot split your Action between using the Power and other Actions. If you are Injured or interrupted, you must roll Mind Difficulty 9 to maintain Concentration. If you fail, you cannot use this Power for a minimum of 6 - Wits rounds.
Preston waves several crystals and gems around the head of his patient while humming and chanting mystical words. The pox of the disease is pulled into the crystal, turning it black.
Exert your Mind and spend 15 Minutes treating a Living target. During treatment, the malady you are treating does not progress or cause additional damage. You may cure any single disease or poison so long as you have diagnosed it. The disease or poison must be mundane and curable with modern medicine. Must be within Arm's Reach of your target.
As long as you are treating your patient, the progression of the malady you are treating is paused.
Preston withdraws a mirror, wiggles his fingers, and speaks a rhyme beginning with "mirror mirror." The surface of the mirror shimmers and shifts, showing what lies beyond. However, too much usage of the mirror can lead to narcissism and paranoia.
Exert your Mind, choose a target Location within 500 feet, and roll Perception + Occult6 as a Committed Action. You may see (but not hear or use other senses) as if you were standing at that Location for up to Outcome in minutes. You must maintain Concentration to keep up the effect, and you cannot perceive anything locally while the Effect is active. Difficulty
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
13 Victories - 1 Losses
Remaining: 4 Exp. (Earned: 242 - Spent: 238)
Preston enjoys employing his magic, but discovers that a mind is a terrible thing to waste.
Affirmed that up-close magic is not as effective as magic from a distance
Did his damndest to finish the mission