Preston Vincent Astor III
I can't believe I'm missing my lacrosse game for this.

A 13-Victory Seasoned Contractor played by ShadyTradesman in NC Reborn

Preston Vincent Astor III is a Rich frat dude slash secret society wizard who will risk his life to Fulfill Epsilon Omicron’s mission and protect American interests, drive evil creatures out of USA.

He is 21 years old, and often appears as a fit, well-kempt young man with short hair and expensive brand clothing.

Preston Vincent Astor III lives in NC Reborn, a World .

His journal has 7 entries.

Attributes

3 Brawn

3 Dexterity

3 Perception

3 Charisma

3 Intelligence

4 Wits


Abilities

4 Athletics

1 Brawl

0 Crafts

2 Drive

3 Firearms

2 Legerdemain

1 Melee

1 Performance

2 Stealth

1 Survival

3 Academics

3 Alertness

1 Animals

3 Influence

3 Investigation

2 Medicine

5 Occult

1 Science

1 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Preston Vincent Astor III is unharmed)


Battle Scars

  • Mythos fractal scar on chest
  • Electric burn scar on chest
  • Body 7

    Penalty

    7 Mind

    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Murder
    Torture

    Traumas

  • Fear of Ghosts
  • Delusion that suspicious people are spider aliens

  • Mana


    Assets And Liabilities

    Assets
    +2 Contacts: You have readily available access to your contact.
    Contact: American aristocracy
    +4 Rich: You have access to $1,000,000 (or equivalent currency) per Game. Note that moving vast sums of money quickly or discreetly is not always possible.

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Oxfords with a switch that can automatically extend the toes into curly toes.
    • ~~Button down shirt brooks brothers~~
    • ~~Jeans (modified as armor)~~
    • ~~long robe-like coat (LV)~~
    • tux that can be converted into a robe?
    • ~~Glock .20~~
    • Iphone
    • Wallet w/ id, credit cards
    • ~~Guuci sunglasses~~
    • Flashlight mag-light
    • quick-extend collapsible lacrosse stick staff (carbon fiber) (animated)
    • fountain pen (fountain pen)
    • 2 extra clips of ammunition
    • Collapsible cone-shaped wizard hat that is blue with gold stars and has headband
    • Wooden wand
    • zippo lighter
    • flask of 25 year glenndronic
    • ~~emergency wilderness beacon~~
    • collapsible mirror
    • old pocket bible tome
    • simple muti-tool
    • antique pocket knife
    • ~~small bag of gemstones and gold coins ($25000 value)~~
    • Ziptie handcuffs (animated)
    • high end in-ear radio headsets (4)

    rolling, rugged luggage that can also be worn as a backpack.

    • Ziptie handcuffs (animated)
    • Athletic gear
    • Tome (1840s shipping manifest)
    • Collapsible cone-shaped wizard hat that is purple with blue stars.
    • Metal wand
    • zippo lighter
    • high end in-ear radio headsets (4)
    • small metal container of lighter fluid
    • wilderness survival kit
    • collapsible staff
    • hand mirror
    • large hunting net (animated)

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    journal


    Timeline

    13 Victories - 1 Losses
    Remaining: 4 Exp. (Earned: 242 - Spent: 238)

    02 Apr 2017

    10 Apr 2017

    10 Sep 2017

    09 Dec 2017

    18 Jun 2020

    12 Jul 2020

    • +4 Exp. from GMing The Rook's Seal

    15 Jul 2020

    16 Jul 2020

    • -8: Exp: Perception raised from 2 to 3
    • -4: Exp: Influence raised from 0 to 2
    • -2: Exp: Alertness raised from 1 to 2
    • -6: Exp: Mana raised from 3 to 4

    17 Jul 2020

    • +4 Exp. from winning Scenario for When Robots Attack!

    18 Aug 2020

    03 Dec 2020

    04 Dec 2020

    • +4: Exp: Subterfuge lowered from 2 to 0
    • -8: Exp: Mana raised from 4 to 5

    10 Dec 2020

    11 Dec 2020

    • -2: Exp: Medicine raised from 1 to 2
    • -4: Exp: Legerdemain raised from 0 to 2
    • +4 Exp. from winning Scenario for The Elite Two

    26 Feb 2021

    22 Mar 2021

    • +4 Exp. from winning Scenario for The Perfect Wedding
    • +4 Exp. from winning Scenario for Game! In the name of the law!
    • +4 Exp. from winning Scenario for The tale of two cities

    03 Apr 2021

    • +4 Exp. from winning The Drawing for Crimson
    • +4 Exp. from GMing See no Evil, Hear no Evil, Smell no Evil
    • +4 Exp. from GMing Mushroom Hunt
    • +4 Exp. from GMing Scenario for I Want you to Kill the Ice Cream Man
    • +4 Exp. from GMing Mushroom Hunt
    • -12: Exp: Wits raised from 3 to 4
    • -4: Exp: Influence raised from 2 to 3
    • -4: Exp: Alertness raised from 2 to 3
    • +4 Exp. from GMing See no Evil, Hear no Evil, Smell no Evil
    • +4 Exp. from GMing Scenario for Side game after finger biters
    • -4: Exp: Stealth raised from 0 to 2
    • -2: Exp: Melee raised from 0 to 1
    • -6: Exp: Athletics raised from 3 to 4

    04 Apr 2021

    27 Apr 2021

    • -2: Exp: Survival raised from 0 to 1

    01 May 2021

    14 Oct 2021

    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • -4: Exp: Firearms raised from 2 to 3

    15 Oct 2021

    20 Oct 2021

    • +4 Exp. from GMing The Rook's Seal
    • -10: Exp: Mana raised from 5 to 6
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    21 Oct 2021

      March of Dimes - Victory

      Necromancy!

      Gift has not yet been spent
    • +4 Exp. from winning March of Dimes
    • -0: Exp: developed Trauma Delusion that suspicious people are spider aliens

    Gifts and Improvements

    Character has 1 unspent rewards

    Gift / Reward History