Amarjeet Inderpal
Security Specialist

A 10-Victory Seasoned Contractor played by Strazhari in The Illumination

Amarjeet Inderpal is a Security Specialist who will risk her life to prove herself against all odds.

She is 32 years old, and often appears as a business-like women, wearing western clothes with her uncut hair worn in a long braid.

Amarjeet Inderpal lives in The Illumination, a setting where videos of the supernatural go viral every day.

Her journal, The Inderpal Agency, has 22 entries.

Attributes

Brawn

4

Charisma

3

Dexterity

4

Intellect

5

Perception

6

Abilities

4 Alertness

0 Animals

4 Athletics

3 Brawl

0 Crafts

3 Culture

4 Drive

4 Firearms

2 Influence

3 Investigation

4 Legerdemain

2 Medicine

4 Melee

0 Occult

0 Performance

2 Science

2 Stealth

2 Survival

5 Technology

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Amarjeet Inderpal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Penalties from Battle Scars do not stack with Wound Penalty

(Amarjeet Inderpal has no Battle Scars)

Body 7

Penalty

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Failure
Sin

Traumas

  • No Mercy (Permanent)
  • Toxic Codependency (Permanent)

  • Resolve


    Assets And Liabilities

    Assets
    +1 Citizenship: You are an official citizen of the specified country.
    Countries: India, United Kingdom, Hong Kong
    +2 Database: You have access to one type of confidential information
    Access to: Interpol
    +2 Code of Honor: You gain +2 dice to all Mind rolls when acting in accordance with your code or when attempting to avoid situations that might force you to violate your code. You must still roleplay your Code outside of these circumstances.
    Code: Sikh/Bodyguard (see Background)
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Punjabi, Arabic, Cantonese
    +1 Acute Sense: The Difficulty for all Perception rolls utilizing this sense are reduced by 1.
    Sharpened Sense: Sight
    Liabilities
    -2 Notoriety: There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.
    Reason: Failed to protect British Prime Minister

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.

    The Tattered Curtain
    Yasha's Ire Between the drifts of snow, a shadowy figure can be seen, slowly coming closer... whenever you spend more than 30 minutes in a snowy environment a cold chill will run down your spine and looking around you'll eventually notice a seven foot cloaked and hooded figure following you around, saying 100 to 200 feet back at all times, hiding behind trees or other obstacles, or blending into crowds whenever possible, visible to you or anyone else. -It will never follow you inside a building. -If you or anyone else approaches it with the intent of inspecting it, it'll melt into a black mist whenever that person gets within 30 feet of it, to reappear 100 to 200 feet away minutes later. -It'll stop following you after you get out of the snowy climate.

    Circumstances

    Circumstances describe your Contractor's situation in various Playgroups.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    When taking the responsibility of a Close Protection Contract, Amarjeet will take any risk, suffer any injury, or endure any pain to see her client safe - up to & including throwing her own life away if needed.

    This natural propensity is enhanced by her brain implants, flooding her body with endorphins, dampening nerve response, & even applying direct brain stimulation to "shock" her awake if needed.

    This change in brain biochemistry may have unforeseen psychological side effects. Please consult with your Doctor before utilizing prototype cybernetics.


    You gain the following benefits Close Protection Contract.

    Your Body and Mind Penalties are reduced to 0.

    If you are Stunned, you may Exert your Mind to instead still take actions, but at a -2 penalty, for the duration of the Stun. If you are knocked out, drugged, or otherwise made unconscious, you may Exert your Mind to wake up.

    Possession of this Power grants the following Trauma at all times: No Mercy: Must make a Trauma roll to avoid killing anyone who assaults her clients, even if retreating or helpless.

    Amarjeet's broken leg has been replaced by a sleek, cybernetic model. Largely composed of State of the Art ceramics & polymers, it is still clearly artificial.

    Onboard weapon systems include a retractable "Spur" on her heel for & a 12 gauge "shotgun" port built into the knee.

    Heel Spur: Counts as a Baton/Short Club. Can be Electrified to act as a Taser.

    Knee Gun: This weapon can only be fired with accuracy in Melee range, can hold 8 rounds, & is typically fired with a "Knee Strike" motion.

    The leg can be detached with some effort, & must be repaired or replaced if damaged.


    You gain the following benefits at all times.

    You gain an additional limb that functions as a standard human arm and hand.

    Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.

    Your extra appendage can be used to attack in exactly the same manner as a Heel Spur and Shotgun.

    Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.

    Your Extra Appendage counts as an object and can be hacked or targeted by any Powers that affect objects or machines. Injuries to your Extra Appendage cannot be healed by Powers that affect living things but may be repaired during Downtime.

    Your Extra Appendage is incapable of fine object manipulation.

    When not in use Amarjeet's cybernetics (other than her right leg) are relatively discrete - a data port implant behind the ear & a magnetic induction point on her wrist near her Kara bracelet. When cybernetic functions are utilized, a golden Lotus logo lights up in her eyes & slowly rotates.

    Amarjeet has a neural implant that performs as a state of the art mobile phone, offering 5G Internet, bluetooth connections, calculator, calendar, text, email, & even a flashlight emanating from her eyes. When any of these effects are employed, a golden, lotus pattern mandala can be seen rotating over her eyes.

    Carrier - Google Fi w/VPN & "Burner App"

    By replacing the lens of the eye with a silicone model impregnated with fiber optic diodes, a number of visual modes can be accessed through the Lotus III Hud, including the following modes:

    Polarization: Equivalent to Welding Goggles
    Binocular/Rangefinder: 10x Magnification, 1 mile Infrared beam
    Low-Light Vision: Can be used with Binocular Function
    Thermal Imaging: Heat Detection overlay on normal vision

    All mode activation cause the Lotus Logo to rotate on the eye while in use. Modes may be switched as a Quick Action.


    You gain the following benefits at all times.

    You are permanently and visibly transformed: Data Port behind ear, Bionic Leg, Wrist Implant. You are considered to be a Sapient, Living being when targeted.

    Your body provides you with the functionality of Advanced Optics and Smartphone/Mobile. If used to attack, these "tools" use the same stats as a small knife.

    • Tools at Hand functionality cannot be used with Melee Mastery.

    A golden Lotus pattern begins revolving in Amarjeet's eyes. After the Hack is completed, an identical pattern will be displayed somewhere on the UI of the affected device.

    The Lotus III implant has been upgraded. Sophisticated decryption & code-breaking software is pre-loaded into the implant, optimized to synchronize with the end-user's conscious attempts to crack security systems. Capable of defeating the most sophisticated systems in moments, use of this feature causes the user's eyes to display the familiar Lotus Logo as a revolving pattern on the iris. Additionally, in what we consider to be a win for our marketing team, any device compromised by our software will display our Lotus Logo in system - all the better to alert potential clients of system vulnerabilities.

    Operating the system linkage on a regular basis has been proven to damage the optic nerves: always use caution when operating prototype cybernetics.


    Exert your Mind and spend 2 Actions to activate. Select a Computer within 20 feet. Does not work on Alien technology. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Blindness. Roll Intellect + Technology, with the Difficulty set by the GM depending on the security of the system you are hacking. Sapient targets can resist by rolling Mind at Difficulty 6. The hacking roll and their defensive roll are both Difficulty 6.

    If you succeed, you may issue a single command to the targeted system. This command must have a specific outcome or be a request for specific login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.

    If your command does not require bypassing the security of the target (for example, typing on a computer that is unlocked), you do not need to Exert your Mind to activate this Effect, and activation only takes a single Action.

    Every hack you make leaves behind Lotus Logo in the system as a personal "calling card" that informs anyone who uses the system that the hack occurred.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Amarjeet prefers the telescoping baton or the striking spur on her cybernetic leg for those times when close combat is necessary.


    You gain the following benefits as long as you are engaged in combat with Eskrima Weapons.

    Your attacks with Eskrima Weapons deal +1 Bonus Damage. Armor is fully effective against this damage.

    You also gain the following effects:

    • Blade Breaker: If you successfully Defend against a melee attack or if an opponent is unsuccessful at Defending against your melee attack, you may break your opponent's weapon.
    • Bullet Parry: You may React to and Defend against firearms and other projectiles with Eskrima Weapons.
    • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Hundreds of hours of intense shooting drills have enabled Amarjeet's lethal speed & accuracy. When on Contract, this skill is further enhanced by her determination not to fail again.


    You gain the following benefits as long as engaged in combat with firearms.

    Your attacks with firearms deal +1 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

    You also gain the following effects:

    • Quick Fingers: Drawing your weapon is a Free Action as long as it is on your person. You may reload as a Free Action.
    • Swift Shooter: You may move your full sprint distance and make an attack without a movement penalty in the same Round of combat.

    • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

    Amarjeet moves through a world in slow motion, hyper-vigilant to all potential threats.

    Be warned, such hyper vigilance may have unintended psychological consequences.

    Toxic Codependency: You have every faith in your capabilities and everyone should know best to have you along. Roll trauma when someone denies your offer to accompany them into a potentially dangerous situation.


    You gain the following benefits at all times.

    Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).

    Possession of this Power grants the following Trauma at all times: Toxic Codependency.

    You also gain the following effects:

    • Clear-Sighted: If you see an illusion, disguise, or other false reality, you recognize it as such but cannot immediately see through it.
    • Compensate: If any of your senses are suppressed, they may still be used for rolls at +2 difficulty.
    • Constant Vigilance: You cannot be ambushed or caught-flat footed when awake. When asleep, you can make a Perception + Alertness roll at Difficulty 6 to wake up in time.
    • Gut Feeling: You may roll Perception + Alertness Difficulty 7 to detect when someone is watching you remotely, even through supernatural means. Requires Outcome 4 or higher.
    • Slow Time: You may substitute your Perception as the Attribute for any rolls made for Reactions.
    • Weak Points: You may use Perception in place of Dexterity on attack rolls.

    • You can still be ambushed if you are incapacitated, stunned, or being kept unconscious supernaturally.

    When targeted by an effect that would manipulate the mind, the sophisticated network of neural implants will assist in opposing impulses not aligned with it's real-time personality model. If the effect is successfully repulsed, it communicates both the source & the nature of the effect to the End User.


    You gain the following benefits at all times.

    You get +1 dice to any Mind resistance rolls you make. You also gain the following effects:

    • Reveal Yourself To Me: If you succeed on a Mind resistance roll, you understand who was targeting you and what the intended effect was.

    • These bonuses apply only to Mind rolls made to resist Effects and other supernatural phenomena. They do not apply to Trauma rolls or self-control rolls.

    Legendary Artifacts

    R.I.S.H.I. (Remote Integrated Security Hub Interface)

    Created and held by Amarjeet Inderpal.
    A steel Kara bracelet. The interior edge has a seam holding some kind of ferro-fluid.

    The Henna marking unfolds from underneath the bracelet, crawling across the skin to form matching patterns on both the prospective client & the wielder of R.I.S.H.I.


    Exert your Mind (unless Signed Contract) and spend an Action to activate. Select a target within 20 feet.

    Your target is marked with a Henna marking until it is removed or until you choose to end the Effect. The mark can be intuitively removed if it is discovered. Removal inflicts a Severity 1 Injury on the target.

    You are aware of the marked target's direction and distance from you. You can have up to 3 marks active.

    Your Marked targets are all similarly aware of your direction and distance from them while the Mark is active.

    • You can target yourself if you qualify as a valid target by the other requirements.

    Lines of a magnetic ferro-fluid flow from underneath the steel bracelet, forming a Henna pattern on the desired surface.


    Exert your Mind and spend an Action to activate. Select a target within 10 feet. This Effect cannot be used unless under a Close Protection Contract.

    You place a ward, which is fixed to a target Object that can be moved and repositioned. You can hear and see through the ward as though you were standing at its location. You may have at most 3 wards running at once.

    The ward requires Concentration to monitor, though it will remain active until you deactivate it. It can be detected with a roll and destroyed through mundane means.

    Your Ward records all activity it observes, regardless of whether or not you are actively monitoring it. This recording can be played back and referenced later.

    You may communicate through your ward, though doing so will reveal its presence.

    • Your ward's recording is maintained even if your Ward is destroyed.
    • You can target yourself if you qualify as a valid target by the other requirements.

    Consumables

    2

    Connor creates magical temporary tattoo paper that individuals can draw a picture on and enhance themselves with Conners brand new item for sale.


    Use up this A temporary Tattoo (unless you succeed on 1d10, Difficulty 7), Exert your Mind, and spend an hour to activate. Select a Living or Animate target within arm's reach. The target can easily Resist.

    You may add one augmentation to your target. Each augmentation counts as a Battle Scar and can have exactly one of the following Effects:

    • Specialized: You receive +2 dice to a particular non-combat Action.
    • Environmental Adaptation: You do not suffer harm from heat, cold, pressure, or lack of oxygen in a particular environment, provided that challenge normally exists in that environment.
    • Implanted Tool: You have access to the functionality of some common Device at all times. The selected Device can be no larger than a motorcycle helmet.
    • Armor: You have 2 Armor at all times. As always, Armor from multiple sources does not stack.
    • Pouch: Part of your body functions as a hidden pocket. It can hold no more than a briefcase (15 liters).
    • Zippy: Your Free Movement is increased by 10 feet.

    The augmentations you provide are not outwardly visible nor obvious.

    Your alteration "heals" over the course of the next month, after which it is fully cured.

    • This consumable is destroyed when used and cannot be used again.
    • Remember: A Contractor’s Body rating is reduced by 1 for each Battle Scar after their fourth.

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Tailored Suit w/ Hidden Pockets (Escape Kit)
    • Undercover Armor (2 AC)
    • Concealed Holsters (Ankle, Shoulder)
    • Walther PPQ (15+1 9mm)
    • Leecamp 32. (8+1 32cal. Silver)
    • Collapsible Baton w/ Wrist Sheath
    • Belt w/ Hidden Pocket
    • Kara (bracelet, right wrist)
    • Kirpan (tiny knife, keychain)
    • Kanga (wooden comb)
    • Cloth Face Mask
    • Polarized Sunglasses
    • British Passport
    • Indian Passport
    • Keys
    • Multi-Tool
    • Tactical Flashlight
    • Tactical Pen

    In Briefcase (Armored, Electronic Shielding)

    • Inderpal Agency Contracts (10)
    • Gas Mask
    • Chuni (Sikh headscarf)
    • Handcuffs (reinforced)
    • Security Wedge
    • First Aid Kit (see Second Page)
    • Survival Kit (See Second Page)
    • Passport Holder w/ Photocopy
    • Taser Baton w/ Sheath
    • Universal Charger
    • Back Up Battery
    • B & E Kit
    • 4 GPS Trackers
    • 4 Hidden Cameras/Mics
    • 4 Magazines 9mm
    • 12 Energy Bars
    • Water Bottle

    Cold Weather Gear

    • Winter Parka w/Electric Warmer
    • Waterproof Hat/Gloves
    • Collapsible Snowshoes
    • Pair of Skis/Sled (to be abandoned if needed)
    (Click to toggle Weapons reference)

    Trophies

    Sunken Dreams
    EMP Cannon This device appears to be a large rifle like structure, with elaborate wiring & crytalline rods forming a barrel of sorts Projects a EMP Cone from 200' to 500' (takes an Action to adjust the range). Roll Dex + Firearms (DC: 8) - 1-3 successes causes Unshielded Electronics to be rendered inoperative for 1 minute. With 4+ Successes, they are also damaged, & will need to be repaired. Can only fire once before needing an hour to recharge.


    Contractor Timeline

    10 Victories - 1 Failure
    Remaining: 7 Exp. (Earned: 353 - Spent: 346)
    An itemized record of every Contract, Gift, Improvement, and Experience changes

    Biography

    Signed Contracts: Lorenzo, Jack the Magician, Connor Inkz x2, Timothy Humbug

    Current Residence: Dubai, UAE

    Inderpal Close Protection Contract Stipulations

    To be counted as "Under Contract" for certain Powers requires the following conditions: Consent to hire the Close Protection Specialist for the agreed on price A reasonable proximity for services to be rendered (typically line of sight) An understanding that either side may terminate the arrangement at any time

    Code of Honor (Bodyguard/Sikh)

    Sikhism

    • I will not ingest impure substances (meat, drugs, alcohol)
    • I will worship only God as described in the Holy Scriptures
    • I will not cut my hair or consent to tattoos/piercing

    Bodyguard

    • I will protect the client at all costs
    • I will always remain alert to location & status of the client
    • I will not allow any obstacle to prevent me from doing my duty

    Maddening Trauma: No Mercy (You must roll Trauma to avoid summarily executing anyone who attempts to harm your clients, even if helpless)

    Maddening Trauma: Toxic Codependency (You have every faith in your capabilities and everyone should know best to have you along. Roll trauma when someone denies your offer to accompany them into a potentially dangerous situation)

    Journal: The Inderpal Agency

    Latest 3 of 22 entries

    Going Public

    My God...

    Watching this nonsense with Collins go viral is...terrifying, actually. At least the views of my own colossal blunder are dropping off.

    That is to say, they are dropping off at the moment. If that musclebound buffoon drops my name? Disastrous. A fresh fucking disaster.

    God...what would I do? Even a flat denial would decidedly not stop the so-called "internet sleuths" from hounding my every step. While I do try & keep everything above board, no buisness owner craves that level of attention. If they look long enough...they will find something.

    What would the ramifications be? Would I lose access to my Vendors? Would my parents find out?

    Encrypting my files on my hard drive is not good enough. I'll need to invest in a private, encrypted cloud storage for these "Contract" files - even then, I imagine I could still crcak them - one must assume someone else could as well.

    Ugh...I can't sleep. In a way this is a welcome wake up call. My name & actions are known to a frightfully careless group of individuals that will undoubtedly draw the public eye. Frankly I am surprised it's taken this long. Should I compile blackmail files? In just thinking that, it stands to reason that someone else already has. Nothing springs to mind of actions I've taken that could be used against me to great effect (In this parallel reality anyway...God: what a bother). Should I retain a Lawyer? Another unfortunate expense when work is rather thin.

    Deep breath, Inderpal. Stay on target.

    BEGINNING UPLOAD...

     

    Technology vs Faith

    The Kara bracelet represents the shield worn on the arm of a Sikh warrior, part of the five Kakar that all Amritdhari are required to wear.

    The Kanga, my little wooden comb - that one comes in handy the most, trying to tame my unruly mass of hair. The tiny two centimeter Kirpaan is rather less useful, however we all have to stand against Knife Crime, yes? God Save the Queen.

    I don't cut or pluck my hair (quite unfashionable in the UK) - I already covered why I don't wear a turban elsewhere in my ramblings. I am also vegetarian, if not vegan.

    All parts of a faithful Khalsa. A Model Amritdhari.

    Oh, yes: I also allowed my Kara, a gift from my family, to be infiltrated with (presumably) Alien Technology.

    In some ways, I find that more bothersome than the way I have defiled my body - that I might be a sinner, a failure, should surprise no one: in fact, it is a matter of public record.

    That these Jobs chose to grant me this advanced technology by altering the symbol of my (admittedly archaic) faith? That seems more of a statement.

    Let's take a look at it, shall we?

    From casual observation, it appears to be a plain, steel bangle, suited to my admittedly mannish wrists.

    Remove it however, & you will find a seam on the interior rim that contains...a shimmering black material.

    Nanomachines? Dark Matter? Star Dust?

    I have no idea. I only know that while wearing it I can "mark" people or things with crawling lines of this substance. Once so marked, I gain active telemetry on them, including the ability to see them & their surroundings, record all such surveilance, & even communicate with them if needed. This ability is enabled partially by signing a CPS Contract with them, I can assume that is an inherent programmed limit installed by my so-called "benefactors." Another gibe at my expense, similar to placing this technology in my Karra as opposed to say, a watch or mobile.

    All of the other augmentations I have received are rather straightforward. I am uncertain if the henna patterns the black material creates is integral to the programming or guided by my subconscious? As many other things, I do not know,

    I do know that others I have worked with have received far more unusual accoutrements. I have equally noted that receiving them has apparently had a substantial corrosive effect on their sanity.

    I will not believe in magic or sorcery.

    I will maintain my faith, & thus my sanity at all costs.

    I will have answers from these "Harbingers" & the secret world they seem to hail from.

    I will not - WILL NOT - ever become like them, or their mad lackeys, even if it costs me my life.

    Another day, another disfiguring surgery

    I had lost just a touch more blood that I thought - nothing bed rest & a cup of tea will not cure, however it does put stress on my work calendar.

    Since leaving the UK, jobs have come in rather steadily. The UAE is no stranger to scandal, & the Sheiks seem to care little about my infamy among the West. These Contract affairs to tend to take a toll on the mind & body, however...not to mention the spirit.

    Oh, how I adore not mentioning that.

    My wages for saving Vlad from certain death seem to be the option to augment my Mobile. Already quite useful, my benefactors assure me that I have only begun to see the applications of their cyber technology. This time, they promise they can make certain I will never need reading glasses! That, & gain a field of visual modes otherwise unavailable without high end optical equipment.

    The price beyond what I have paid? The replacement of the lens, portions of the cornea, & some tiny wires in the optic nerve.

    They swear I will have the same lovely brown eyes my mother gave me, & recovery time will be within hours.

    This, this is how temptation seeps in. When desire prompts logic, which in turn erodes faith.

    I understand that much of Sikhism is a rebellion against practices prevalent in India at the time, after Islam from the north crashed against Hinduism in the south.

    I understand the aversion to piercings, or halaal food is an outgrowth of that rebellion. A relic of it's time, just as much of the Khalsa is.

    Be that as it may, I still wear my "magic undergarments" as all Sikhs do. I maintain Khalsa (for the most part...), I avoid meat, I do not cut my hair or pluck my brows...

    I don't alter the body God gave me.

    Well, I don't get tattoos when offered by a client at least. I don't get a nose ring.

    I do, howver, have a taste for these cybernetics. They make me better at my work. They give me an edge I desperately need on these Contracts.

    They make me more More Than Human.

    Or less. A lot less.