Mitchel Gosben has overspent Experience Remaining: -5 Exp. (Earned: 160 - Spent: 165)
He is 24 years old, and often appears as A 6'2' white male with long greasy black hair and pale white skin. His eyes are a blood-shot and amberish brown. He has long Gangly arms and legs. He wears a shirt depicting a metallica album cover with rows of graves and a black background and around it and a lather Jacket stuffed to the brim with assortments of patches from different rock bands, metal studs fishing net, and metal rings. He has torn up black jeans and Black leather boots covered in metal studs..
Mitchel Gosben lives in The Illumination, a setting where videos of the supernatural go viral every day.
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
I throw a vail of blood on the floor, which bursts and splatters about, when suddenly the thing I am targeting bursts into flames.
Exert your Mind and spend an Action to create or extinguish a fire as large as A fire in a residential fireplace (3 Damage per round) at a Location or on any target within 20 feet. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind.
Lighting a creature on fire deals A fire in a residential fireplace (3 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Dexterity + Athletics, Difficulty 8.
I cut my finger with a silver knife and then shove it into my targets open wound placing a thick black liquid that secretes from the cut on my finger and is placed into the targets body, giving me the excact distance and location of my target
Exert your Mind and spend an Action placing your Mark on a target within Arm's Reach. As long as the Mark is active, you know the direction and distance of the Mark. A Mark lasts until destroyed or replaced, or you may also choose to end the effect at will.
You can have 3 Marks running at a time. If you try to add another while at this maximum, your oldest active Mark is destroyed.
The Mark looks like A glob of thick black liquid. It can be intuitively removed if discovered, but removing it will inflict a Severity 1 Injury.
I cut the tip of my finger with a silver knife and drop some blood on the wound of my target and some of my life source transfers to them.
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Intellect + Occult6 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate. Difficulty
You cannot target yourself, and you cannot target the same Injury more than once.
I cut my finger with a silver knife and draw an eyewith my blood on a surface connecting it with myself giving me the ability to see in the location
Spend an Action, choose a target Location, and Exert your Mind to place a Ward. You may have at most 3 wards running concurrently, and they are fixed to their initial locations. You can hear and see through the Ward as though you were standing at its location.
The Ward requires your full attention to monitor, and it can be detected and destroyed through mundane means.
A pen *Black shades
3 empty vials
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Gift system.
Because Trophies may have GM-created systems, they also record the Playgroup they were acquired in.