Murdock
The Organic Mechanic

A 3-Victory Novice Contractor played by Strazhari in The Illumination

Murdock is a Organic Mechanic who will risk his life to Bring his Snake Oil to the world.

He is 65 years old, and often appears as A scraggly, drug addicted wastelander.

Murdock lives in The Illumination, a World where videos of the supernatural go viral every day.

His journal, "The Truth is out there...", has 5 entries.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

4

Perception

2

Abilities

1 Alertness

2 Animals

2 Athletics

0 Brawl

3 Crafts

0 Culture

2 Drive

3 Firearms

0 Influence

1 Investigation

2 Legerdemain

2 Medicine

1 Melee

0 Occult

0 Performance

2 Science

1 Stealth

3 Survival

0 Technology

5 Chemistry

(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Murdock is unharmed)


Battle Scars

(Murdock has no Battle Scars)

Body 6

Penalty

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Addiction
Monsters
Betrayal

Traumas

  • Arachnaphobia

  • The Rush


    Assets And Liabilities

    Assets
    +2 Stockpile: In any given downtime, you may obtain three items from your stockpile.
    Stockpile Type: Drugs
    +1 Status: Your social interactions with people in your selected field will be positively affected by your Status, and the GM will role-play NPCs to reflect this.
    Field: The Lunatic Fringe
    +1 Polyglot: You are completely fluent in these languages, and your proficiency can be useful when deciphering similar languages even if you are not fluent in them.
    Language: Spanish, Vietnamese, Navajo
    +1 Cipher: All attempts to find your digital footprint are rolled at a +1 difficulty with -2 dice.
    Liabilities
    -1 Dark Secret: Discovery of your secret may cause legal issues, a curse, a new enemy, or generally used to gain leverage over you.
    Secret: Composition of his "Snake Oil"

    Conditions

    Conditions are GM-assigned status effects.

    Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

    Circumstances

    Circumstances describe your Contractor's situation in various Worlds.

    Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

    Powers

    Equipment

    Max Encumbrance: 0 pounds.

    On Person

    • Clothes
    • Wallet
    • Keys/Handcuff Key
    • Tinfoil lined Hat
    • Lighter
    • Body Armor (2)
    • Amphed Patches (12)
    • LSD Tabs (12)
    • Fetanyl (20 ml)
    • Ruger Max 9
    • Ruger EC 9
    • Snake Oil (4)
    • Multitool
    • Lockpicks (in Socks)

    In Bag (Faraday Cage)

    • Advanced Trauma Kit
    • Sawed Off 12 Gauge Shotgun
    • Ruger AR-556 (Stripped)
    • Bottle of 151 Rum
    • Snake Oil (12)
    • .556 Magazines x4

    JAWS APC (Stolen)

    • Bundle of Military C-4 (1)
    • Tear Gas Grenades (2)
    • Flash Bang Grenades (1)
    • M4 w/Holographic Sites (1)
    • Beretta 9mm (1)
    • Box of 5.56x45mm NATO (1)
    • Portable Chemistry Lab

    Artifacts

    Artifacts are GM-created objects and equipment.

    Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.

    "The Truth is out there..."

    Latest 2 of 5 entries

    South of the Border

    It's all coming together, right there right now, diddly doo dah...you see, here I am: Armored APC running around Ol' Mexico like I was an Outlaw of old.

    Reckon I am an Outlaw, outside of the Law ain't no law when a man has frred his mind & unlocked that pineal gland & opened his third eye, no sir no way.

    Bible says the serpent was on the Tree of Knowledge & your ol'buddy ol' pal Murdock is just about ready & set to be that Serpent & hand out that tiddly-dribbly fruit of human kindness yes he is.

    Taking a siesta right now, got my home made chem lab & med kit in the back...cops think they'll find me in my trailer in Barstow? No sir no way.

    Will find a chlorine bomb wired to my old cooking station though, facist pigs, serves them right it does.

    I didn't dop out of college for nothing, dontcha know.

    Got the cartels all ready to buy up some good ol' Crystal Meth I'm cooking under these stars...catching some snakes & gila monsters to cook some of that good ol' snake oil out of, got enough guns & ammo to turn back the Mexican army in a pinch...

    It's a good day.

    Soon as I get my Karma & my Mojo & the Spirit World all lines up on my vision quest through the desert just like Jesus I'll be ready to bring my loaves & fishes to all the lost little lambs out there, yes I will, you betcha.

    Snake Oil

    Snakes got ways, y'see?

    Like, they slither & slide & get all low down with the showdown, snakes they got it going on they do yippy yah doo-dah yahoo buckaroo...

    Snake is got the healing power. When I was on the Rez doing Mescaline with all the Shamans they was all like "Murdock - You have great Pow-Ah...you are a Shaman Healer of the Snake-Serpent Uktena Wakka Takka Howdy!"

    Then I was all like - "Woah..."

    I think that's when I knew that the Earth was flat. Injuns say it was built by a turtle bringing mud up. Or was it on a turtle? Not sure 'cause that's crazy bullshit anyway - I'm a man of Science myself...got a degree or two to prove it too, not that makes a bit of ding dong doodle-difference.

    Injuns had it all wrong but all right. Earth is flat, always has been, but not because of no chummy-wummy turtle buddy, no sir, no way! Earth is flat because it's a disc.

    Observable, just look outside.

    See, that's why Snakes are so wise - they're flat like the Earth - they won't fall off as easily as everyone else. Snake is a healer & a killer, heh...just like your good buddy Murdock.

    That's why I KNOW the Snake Oil is like, the thing. THE BIG THING. What "They" don't want you to know. How would they make all those big piles of money if a bit of Snake Oil can cure cancer? Fix a toothache? Put some razzle-dazzle zing-zang in the ol' ding dong?


    Timeline

    3 Victories - 0 Losses
    Remaining: 2 Exp. (Earned: 162 - Spent: 160)

    15 Apr 2021

    • +8: Exp: Perception lowered from 3 to 2
    • -4: Exp: Survival raised from 2 to 3
    • -2: Exp: Melee raised from 0 to 1
    • -4: Exp: Legerdemain raised from 0 to 2
    • -4: Exp: Firearms raised from 2 to 3
    • -3: Exp: removed liability Ugly

    07 Jul 2021

    • +4: Exp: Brawn lowered from 2 to 1
    • -3: Exp: purchased asset Pathetic
    • -4: Exp: Crafts raised from 2 to 3
    • +3: Exp: took liability Dark Secret (Composition of his "Snake Oil")
    • -0: Exp: changed Field of asset Status (from "Wastelanders" to "The Lunatic Fringe")

    08 Jul 2021

    • -0: Exp: removed Limit Near-Death Experience
    • -0: Exp: took Limit Monsters

    25 Jul 2021

    22 Aug 2021

    26 Aug 2021

    • -4: Exp: Brawn raised from 1 to 2
    • +3: Exp: removed asset Pathetic
    • -3: Exp: purchased asset Polyglot (Spanish)
    • -0: Exp: Source renamed to The Rush

    29 Oct 2021

    • -0: Exp: changed Language of asset Polyglot (from "Spanish" to "Spanish, Vietnamese, Navajo")
    • -3: Exp: purchased asset Cipher
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal
    • +1 Exp. from writing a journal

    31 Oct 2021

    01 Nov 2021

    • -22: Exp: Chemistry raised from 0 to 5
    • +4: Exp: Science lowered from 3 to 2
    • +18: Exp: Medicine lowered from 5 to 2

    08 Nov 2021

    • -0: Exp: removed Limit Torture
    • -0: Exp: took Limit Betrayal

    16 Nov 2021

    • +1 Exp. from writing a journal

    19 Nov 2021

    • -12: Exp: Dexterity raised from 3 to 4
    • -2: Exp: Stealth raised from 0 to 1
    • -2: Exp: The Rush raised from 1 to 2

    Gifts and Improvements

    Gift / Reward History