A 7-Victory Novice Contractor played by jwesley123 in The Tattered Curtain
They are 6 years old, and often appears as White male in blue jeans and a hoody.
Taku Smith lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble.
2 Alertness
1 Animals
3 Athletics
3 Brawl
1 Crafts
1 Culture
0 Drive
0 Firearms
0 Influence
2 Investigation
0 Legerdemain
0 Medicine
3 Melee
3 Occult
0 Performance
0 Science
3 Stealth
1 Survival
1 Technology
3 Dodging
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and Playgroup leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained. For example, lycanthropy may be contagious in one Playgroup, but not another.
Circumstances describe your Contractor's situation in various Playgroups.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
When Taku changes into a Hero some of them have armour and now that armour is actually effective.
You gain the following benefits Must Be in Hero Form.
You have 2 Armor, which reduces incoming Damage. Armor from multiple sources does not stack.
Your Armor protects you against Injury from non-physical sources as well.
Taku has always wanted to be a hero and he discovered his gift of becoming his Heros. He takes a Comic containing the hero and he rips it up saying to himself I am a Hero. In a flash of light he is turned into his hero in order to battle the forces of evil.
Exert your Mind and spend an Action to activate.
You transform into A Superhero for 3 minutes. You have access to all of your Powers while you are A Superhero, and you can use your equipment. Your Battle Scars, Injuries, and physical Liabilities are carried over between forms. While transformed, your Attributes are the same.
While transformed, instead of your normal clothes and equipment, you are equipped with: The Heros Equipment as cosplay equipment
Depending on who he has become for just a moment he is able to make his cosplay equipment actually useful and is able to use them very similar to a hero.
Spend an Action to activate. Select a target within 45 feet. This Effect cannot be used unless Must be in Hero form. Roll Brawn + Melee Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the contested Outcome is positive, the target takes that much damage plus 1. Armor is fully effective against this damage.
You may use this Effect to Defend or Clash in Combat, including against ranged attacks such as firearms.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Taku can now mimic the heros fighting styles of the superheros he admires so much
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +2 Bonus Damage, and Brawn no longer acts as Armor against them. The target's other Armor is fully effective against this damage.
You also gain the following effects:
Taku has now tapped into the strength his heros possess
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Trauma at all times: Must Roll Mind to not trust someone who calls themself a hero.
You also gain the following effects:
True heroes can always push through and deal with evil. Taku now can draw more power from his heroes then ever before unlocking hero smash
Exert your Mind and spend an Action to activate. Select a Location no further than 50 feet from you and in your line of sight. This Effect cannot be used unless Must be in Hero form. The area within 20 feet of the chosen Location immediately and obviously becomes imminently dangerous. Roll Brawn + Melee at Difficulty 6. Targets inside the radius may attempt an appropriate Reaction at GM’s discretion. Finding a physical barrier to use as cover will cut total damage taken in half (applies after Reaction roll but before Armor).
If the Outcome is positive, your blast hits everything within 20 feet of the chosen Location with Damage equal to your Outcome + 2. Armor is fully effective against this damage.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
Trophies are special objects and equipment.
Examples of Trophies include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Trophies are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the Playgroup where they were obtained.