Jacob Wesley
"Wanna smoke?"

A 4-Victory Novice Contractor played by jwesley123 in The Netherworld

Jacob Wesley is a High School Dropout Drug Addict who will risk their life to Find the Ultimate High.

They are 23 years old, and often appears as Caucausian man wearing baggy shorts and a stained wife beater.

Jacob Wesley lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.

Attributes

3 Brawn

3 Dexterity

2 Perception

6 Charisma

1 Intelligence

3 Wits


Abilities

3 Athletics

3 Brawl

0 Crafts

2 Drive

2 Firearms

3 Legerdemain

2 Melee

0 Performance

2 Stealth

0 Survival

0 Academics

3 Alertness

0 Animals

2 Influence

3 Investigation

0 Medicine

0 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jacob Wesley is unharmed)


Battle Scars

(Jacob Wesley has no Battle Scars)

Body 7

Penalty

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Torture
Betrayal
Capture

Traumas

(Jacob Wesley has no Traumas)


Source


Assets And Liabilities

Assets
+2 Contacts: You have readily available access to your contact.
Contact: Criminals
+1 Lizard Brain: Requires an Intelligence rating of 1. Being reduced to 0 Mind does not incapacitate you. You are able to continue performing Actions in such a state, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
+4 Jack of All Trades: When making a roll that utilizes a Primary Ability you do not possess, you do not suffer the standard +1 Difficulty penalty, and your dice pool has +1 die.
+5 Charmed Existence: You may reroll a single botched roll once per game.
Liabilities
-1 Deep Sleeper: You are -2 dice on all rolls if you get less than 8 hours sleep, and are likely to sleep through all but the most jarring events.
-2 Vengeful: You may exert your Mind in order to curb your impulse for revenge, but otherwise you must respond in kind to any action taken against you. This does not have to be disproportionate, and does not apply to extremely trivial slights (unless of course you want it to).

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt the stained wife beater is underneath
  • Wallet
  • Keys
  • Smartphone
  • Coat
  • nightstick sherriff

    Purple Jansport backpack

  • Rain jacket

  • An ornage Safety Vest

Stolen goods

*9 mm loaded * 4 spare clip * 2 Machetes * a 12 pack of budlight * 283


Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

4 Victories - 1 Losses
Remaining: 1 Exp. (Earned: 168 - Spent: 167)

30 May 2021

  • -8: Exp: Investigation raised from 0 to 3
  • +2: Exp: Drive lowered from 1 to 0
  • -4: Exp: Crafts raised from 0 to 2
  • -4: Exp: Technology raised from 0 to 2
  • +15: Exp: removed asset Gifted
  • +6: Exp: Legerdemain lowered from 4 to 3
  • +6: Exp: Athletics lowered from 4 to 3
  • +3: Exp: removed asset Acute Sense (Sight)
  • -6: Exp: removed liability Forgetful
  • -6: Exp: removed liability Traumatized (Cant resist getting high)
  • -3: Exp: removed liability Deep Sleeper
  • +12: Exp: Intelligence lowered from 3 to 1
  • -12: Exp: Charisma raised from 3 to 4
  • +4: Exp: Crafts lowered from 2 to 0
  • +4: Exp: Technology lowered from 2 to 0
  • -8: Exp: Alertness raised from 0 to 3

31 May 2021

  • +4: Exp: Influence lowered from 3 to 2
  • +6: Exp: Brawl lowered from 4 to 3
  • -3: Exp: purchased asset Lizard Brain
  • -3: Exp: purchased asset Oblivious
  • -16: Exp: Charisma raised from 4 to 5
  • +8: Exp: Medicine lowered from 3 to 0
  • +4: Exp: Animals lowered from 2 to 0
  • +4 Exp. from winning U-666

02 Jun 2021

  • -3: Exp: purchased asset Acute Sense (Sight)
  • +4: Exp: Stealth lowered from 3 to 2
  • -6: Exp: removed liability Poor
  • But a Simple Heist - Victory

    I'ma make a meal outta this raptor

    Gift spent on new power: Perfect Steal
  • +4 Exp. from winning But a Simple Heist
  • -6: Exp: purchased asset Contacts (Criminals)
  • +3: Exp: removed asset Acute Sense (Sight)

06 Jun 2021

24 Jun 2021

23 Sep 2021

24 Sep 2021

  • -4: Exp: Drive raised from 0 to 2

Gifts and Improvements

Gift / Reward History