Jacob Wesley has played more Games out of their home World than in it.
Games in home World: 0
Games in other Worlds: 5
They can only play in Games in their home World until that's where the majority of their Games have taken place.
They are 23 years old, and often appears as Caucausian man wearing baggy shorts and a stained wife beater.
Jacob Wesley lives in The Netherworld, a World between worlds. The last resting place of countless stillborn worlds that could have been.
Conditions are GM-assigned status effects.
Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.
Circumstances describe your Contractor's situation in various Worlds.
Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.
Jacob has lied so many times it just comes natural to him. People just can not tell any more if he is lying anymore because he just is always lying. There is just something that about him that people love.
Passive, always in effect. Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (cannot be used on combat rolls or Power activations).
A given Contractor may have a maximum of one Mythic Attribute. This Power can only be taken by Contractors who have purchased the fifth level of Charisma.
Jacob has been working on his theiving skills. Now by merely laying his finger on a object he can perfectly steal it removing it from existence until Jacob wants to check or use his loot.
You may hold up to 20 items in your stash, each no larger than something which Fits Inside A Messenger Bag (10 liters).
Storing or withdrawing items from your Stash costs an Action but has no Exertion cost.
Jacob sits looking at at computer he has trying to rap. "YEAH YEAH my names Jacob I am no fakob, get in my and Ill" Suddenly Jacobs computer lights on fire Jacob jumps up stunned and then throws the flaming computer out the window watching it burn in the yard. "I can actually spit fire.... I am the greatest rapper ever."
Exert your Mind and spend an Action to create or extinguish a fire as large as A torch's flame (2 Damage per round) within 20 feet. These fires are mundane, and require fuel and oxygen to burn. Fires the size of a lighter or candle flame can be created or extinguished without Exerting your Mind.
Lighting a creature on fire deals A torch's flame (2 Damage per round), starting the round after the first. Armor reduces this damage, but is likely to be damaged or destroyed after one or two rounds. Fires may be extinguished by the target if they spend an Action and roll Wits + Athletics, Difficulty 8.
Track your current equipment here. You may start with anything your Contractor would reasonably have access to.
*9 mm loaded * 4 spare clip * 2 Machetes * a 12 pack of budlight * 283
Artifacts are GM-created objects and equipment.
Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.
4 Victories - 1 Losses
Remaining: 1 Exp. (Earned: 168 - Spent: 167)
I'ma make a meal outta this raptor
Eat the fungus!