Stinky Pete
"Wanna share a drink"

A 5-Victory Novice Contractor played by jwesley123 in The Illumination

Stinky Pete is a Homeless Drunken Martial Artist who will risk their life to Spread Goodwill and Good Alchol.

They are 45 years old, and often appears as Thin man in rags smelling of alcohol.

Stinky Pete lives in The Illumination, a World where videos of the supernatural go viral every day.

Attributes

4 Brawn

6 Dexterity

3 Perception

3 Charisma

2 Intelligence

3 Wits


Abilities

3 Athletics

3 Brawl

0 Crafts

3 Dodging

2 Drive

3 Drunken Martial Arts

0 Firearms

2 Legerdemain

0 Melee

0 Performance

2 Stealth

2 Survival

0 Academics

3 Alertness

0 Animals

0 Influence

1 Investigation

0 Medicine

1 Occult

0 Science

0 Technology


(Click for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Bitch
3
Dmg

Battle Scars

(Stinky Pete has no Battle Scars)

Body 7

Penalty

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Torture
Betrayal
Capture

Traumas

(Stinky Pete has no Traumas)


Source


Assets And Liabilities

Assets
+5 Gifted: Start with one Gift.
Liabilities
-2 Poor: You begin each game with 1d10 x10 in cash, and will be generally unable to replace equipment, afford transportation, etc.
-3 Fragile: You must choose four Limits at character creation instead of three.
-1 Speech Impediment: The difficulties of all die rolls involving verbal communication are increased by +2. You are encouraged to roleplay this flaw whenever possible.

Conditions

Conditions are GM-assigned status effects.

Examples of Conditions include supernatural curses, enchantments, and diseases. Conditions are created by GMs and World leaders and are not subject to any standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained. For example, lycanthropy may be contagious in one World, but not another.

Circumstances

Circumstances describe your Contractor's situation in various Worlds.

Enemies, wealth, notoriety, status, contacts, fame, and imprisonment are all examples of potential Circumstances.

Powers

Equipment

Max Encumbrance: 0 pounds.

Track your current equipment here. You may start with anything your Contractor would reasonably have access to.

On Person

  • Jeans
  • T-shirt
  • Wallet
  • Keys
  • Smartphone
  • A pocket knife *wine jug full of water
  • 5 dollars
  • Armoured clothes futuristic

    Purple Hiking Backpack

  • Rain jacket

  • Metal water bottle
  • Toiletries kit
  • Lockpicking kit
  • 2 weeks rations mres
  • 100 feet of rope
  • Single mans tent
  • 2 gallons of water

Artifacts

Artifacts are GM-created objects and equipment.

Examples of Artifacts include healing potions, scrolls, sci-fi technology, or any supernatural item that was not created with The Contract's Power system. Artifacts are not subject to standardized balance. Therefore, their effects may be altered or ignored outside the World where they were obtained.


Timeline

5 Victories - 0 Losses
Remaining: 5 Exp. (Earned: 178 - Spent: 173)

22 Jun 2021

  • -4: Exp: Charisma raised from 1 to 2
  • -12: Exp: Brawn raised from 1 to 3
  • +2: Exp: Performance lowered from 2 to 1
  • +3: Exp: removed asset Pathetic
  • +3: Exp: removed asset Avoidance
  • +9: Exp: took liability Gullible
  • +4: Exp: Survival lowered from 3 to 2
  • +4: Exp: Stealth lowered from 2 to 0
  • -9: Exp: removed liability Movement Impaired

23 Jun 2021

  • +4: Exp: Charisma lowered from 2 to 1
  • -4: Exp: Charisma raised from 1 to 2
  • +24: Exp: Wits lowered from 4 to 1
  • +24: Exp: Perception lowered from 4 to 1
  • +4: Exp: Intelligence lowered from 2 to 1
  • +40: Exp: Dexterity lowered from 5 to 1
  • +4: Exp: Charisma lowered from 2 to 1
  • +12: Exp: Brawn lowered from 3 to 1

27 Jun 2021

  • -12: Exp: Wits raised from 1 to 3
  • -12: Exp: Perception raised from 1 to 3
  • -4: Exp: Intelligence raised from 1 to 2
  • -40: Exp: Dexterity raised from 1 to 5
  • -40: Exp: Brawn raised from 1 to 5
  • +16: Exp: Brawn lowered from 5 to 4
  • +6: Exp: Alertness lowered from 4 to 3
  • -9: Exp: removed liability Gullible
  • -6: Exp: removed liability Forgetful
  • -6: Exp: removed liability Poor
  • +6: Exp: Legerdemain lowered from 4 to 3
  • -3: Exp: purchased asset Avoidance
  • -4: Exp: Stealth raised from 0 to 2
  • +4: Exp: Medicine lowered from 2 to 0
  • A Livestock's Life For Me - Victory

    Master Homeless Investigator Drunken Fighter

    Gift spent on new power: Drunken Martial Arts
  • +4 Exp. from winning A Livestock's Life For Me
  • -12: Exp: Charisma raised from 1 to 3
  • +2: Exp: Performance lowered from 1 to 0
  • +3: Exp: removed asset Avoidance

05 Jul 2021

09 Aug 2021

  • -2: Exp: Occult raised from 0 to 1
  • -2: Exp: Investigation raised from 0 to 1

10 Aug 2021

  • +4: Exp: Legerdemain lowered from 3 to 2
  • +6: Exp: Brawl lowered from 4 to 3
  • +6: Exp: Athletics lowered from 4 to 3
  • -15: Exp: purchased asset Gifted
  • -2: Exp: Source raised from 1 to 2

16 Sep 2021

  • +4 Exp. from GMing Hunter in the Dark
  • +4 Exp. from GMing Beware The Assassian
  • -8: Exp: Dodging raised from 0 to 3

18 Sep 2021

  • +4 Exp. from winning A tale of two thieves
  • -8: Exp: Drunken Martial Arts raised from 0 to 3
  • +4: Exp: Brawl lowered from 3 to 2
  • -4: Exp: Brawl raised from 2 to 3
  • +9: Exp: took liability Fragile
  • +6: Exp: took liability Poor
  • -0: Exp: took Limit Failure
  • -10: Exp: Source raised from 2 to 4

19 Sep 2021

09 Oct 2021

Gifts and Improvements

Gift / Reward History